QUICKWINSTUDIO
For casual mobile gamers interested in sports and card games, alongside global K-POP fans participating in official industry voting and merchandise commerce.
Snapshot
Who is QUICKWINSTUDIO?
Providing competitive sports simulations and casual card games alongside specialized K-POP fan engagement platforms.
Target audience
Portfolio
Free 5Last updated
Golf Impact - Real Golf Game
v1.17.03
4mo ago
Publisher DNA
What defines QUICKWINSTUDIO?
Publisher DNA
Primary focus
Mobile games and K-POP fandom platforms
Scale
indie
Target audience
Casual mobile gamers interested in sports and card games, alongside global K-POP fans participating in official industry voting and merchandise commerce.
Signature Patterns
- •Freemium monetization model across all titles
- •Integration of community-driven events and voting mechanics
- •Focus on accessible, casual-friendly mechanics in gaming titles
- •Frequent update cycles to maintain app relevance
Portfolio momentum
With 14 releases in the last 6 months across 5 apps, the publisher maintains an aggressive development and update cadence.
Portfolio
What does QUICKWINSTUDIO ship?
Apps
5 apps analysed
Play the Classic Solitaire card game, World of Solitaire: Klondike!
Distributed across 9 markets, strongest in Europe.
Based on 1 of 5 apps with localized market data, more coverage rolling in as scans complete · last scanned .
Americas (2)
- Mexico1 / 1
- United States1 / 1
Europe (5)
- France1 / 1
- Germany1 / 1
- Italy1 / 1
- Portugal1 / 1
- Spain1 / 1
Asia-Pacific (2)
- Japan1 / 1
- South Korea1 / 1
Core markets (1/1 apps)
Rivals
Who does QUICKWINSTUDIO compete with?
The rivals identified
Nemeses(1)
Both platforms target the K-POP fan demographic through centralized voting mechanisms and idol-specific ranking systems. They compete directly for user attention and engagement time within the niche market of idol-focused digital participation.
Contenders(8)
Both apps target the K-POP fan demographic by providing voting mechanics and community engagement features for artist support.
Both apps compete for the global K-POP fan audience by linking digital voting participation to the acquisition of physical artist merchandise.
Both apps compete for the same K-POP fan demographic by providing official voting platforms for major industry music awards.
Both apps target the K-POP fan demographic by providing official voting platforms for major industry awards and artist-related engagement tools.
Both apps target K-POP fans through voting mechanisms and community engagement features. They compete for the same user base seeking to support artists through digital participation.
Both apps target the K-POP fan demographic by providing platforms for artist-specific voting and chart participation.
Both platforms target the K-POP fan demographic by providing voting mechanisms and community engagement tools. They compete for user attention through shared interests in artist support and event participation.
Both apps target the K-POP fan demographic by providing voting platforms for industry awards and artist support. They compete directly for user time spent on engagement and voting for pop culture icons.
Same space(12)
Offers a gamified engagement layer that captures fan attention through trivia, contrasting with Fancast's voting and commerce model.
Provides a direct artist-to-fan communication channel focusing on exclusive content, serving as a specialized alternative to Fancast's general platform.
Focuses specifically on e-commerce for a single agency, acting as a specialized retail channel compared to Fancast's broader multi-artist storefront.
Monetizes fan knowledge through skill-based prediction contests, offering a financial engagement layer not present in Fancast's voting system.
Offers a dedicated social space for fandoms to connect without algorithmic interference, contrasting with Fancast's event-centric community model.
Provides a casual gaming experience centered on fan art, targeting the same audience as Fancast through a low-stakes entertainment lens.
Acts as a high-utility concert companion that links physical hardware to digital events, creating a specialized experience outside Fancast's general voting scope.
Serves as a direct retail channel for K-pop albums and merchandise, competing for the same commerce-driven fan wallet as Fancast.
Functions as a live-streaming platform for fan interaction, providing a video-centric engagement space distinct from Fancast's voting-first architecture.
Facilitates social networking between fans based on specific idol preferences, serving as a communication-focused alternative to Fancast's voting platform.
Provides a localized retail and community hub for UK-based fans, offering a regional alternative to Fancast's global commerce model.
Serves as a niche utility for physical collection management, which complements Fancast's broader commerce and voting focus.
The Analyst's Read
The bottom line on QUICKWINSTUDIO
Bottom line
QuickwinStudio is a high-velocity developer effectively bridging the gap between casual gaming and specialized fan-engagement utilities. Their ability to secure official partnerships for K-POP voting provides a unique moat that differentiates them from standard casual game studios.
Frequently asked questions
How many apps does QUICKWINSTUDIO publish?
What kind of apps does QUICKWINSTUDIO make?
What is QUICKWINSTUDIO's top app?
In how many countries are QUICKWINSTUDIO's apps available?
What fed this analysis
- Apps analyzed:
- 5
- With full intel:
- 0
- With overview:
- 5
- Website scraped:
- yes
- Social presence:
- no