Wizards of the Coast
For fans of tabletop strategy and role-playing games, ranging from competitive card players to social D&D enthusiasts.
Snapshot
Who is Wizards of the Coast?
Digitizing the tabletop experience by providing official tools and immersive platforms for Magic: The Gathering and Dungeons & Dragons players.
Target audience
Portfolio
Free 4Last updated
Magic: The Gathering Arena
v2026.58.0.5899
6mo ago
Publisher DNA
What defines Wizards of the Coast?
Publisher DNA
Primary focus
Digital adaptations and utilities for tabletop gaming IP
Scale
indie
Target audience
Fans of tabletop strategy and role-playing games, ranging from competitive card players to social D&D enthusiasts.
Portfolio momentum
Released 30 updates across 4 apps in the last 6 months with 75% of the portfolio remaining actively maintained.
Portfolio
What does Wizards of the Coast ship?
Apps
4 apps analysed
Dungeons & Dragons Fifth Edition Character Sheet, Dice Roller, Spells, & Books
Collect and play the original CCG on Arena. Magic is now on your phone!
Distributed across 10 markets, strongest in Europe.
Based on 2 of 4 apps with localized market data, more coverage rolling in as scans complete · last scanned .
Americas (3)
- United States2 / 2
- Brazil1 / 2
- Mexico1 / 2
Europe (5)
- France1 / 2
- Germany1 / 2
- Italy1 / 2
- Portugal1 / 2
- Spain1 / 2
Asia-Pacific (2)
- Japan1 / 2
- South Korea1 / 2
Core markets (2/2 apps)
Rivals
Who does Wizards of the Coast compete with?
The rivals identified
Nemeses(1)
Both apps compete for the same digital trading card game audience, utilizing freemium models to monetize card collection and competitive ladder play.
Same space(21)
Combines hero collection with tactical combat, serving players who enjoy squad management alongside traditional card game mechanics.
Acts as a top-of-funnel tool for physical card game players, focusing on onboarding rather than persistent digital competition.
Diverges from board-state simplicity by using round-based tactical combat, attracting strategy players who value skill-based PvP.
Uses 3-minute battle loops to attract casual players who find MTGA's match duration too demanding for mobile play.
Focuses on hand-management and timing, offering a distinct, turn-based puzzle experience compared to MTGA's full TCG ruleset.
Targets mobile gamers with a 6-slot grid mechanic that automates combat, serving those who prefer tactical positioning over manual play.
Combines Biblical history with cyberpunk themes, serving players who enjoy roguelike deckbuilding alongside traditional TCG mechanics.
Focuses on automated tactical clashes, providing a lower-intensity strategic experience for players who prefer deck-building over manual play.
Users report: Targets veteran players with a non-predatory economy and cross-platform play, serving as a stable alternative for long-term card collectors.
Targets the same core TCG audience with an authentic, rules-dense simulation that competes for the same high-engagement player base.
Appeals to players who prefer fast-paced, automated battle resolution over the manual, high-complexity turns found in MTGA.
Offers a narrative-driven campaign experience for players who prioritize PvE progression over competitive multiplayer duels.
Offers a skill-based alternative to randomized pack openings, appealing to players who prefer direct card acquisition.
Provides a classic card-game experience for players interested in historical Final Fantasy lore rather than complex competitive TCG mechanics.
Provides an offline-capable campaign for players in low-connectivity environments, contrasting with MTGA's cloud-dependent multiplayer.
Players use this tool to determine the financial worth of cards during trades or collection management, complementing the official tournament utility.
Shares the turn-based card loop with MTGA but targets casual players with shorter, automated campaign sessions.
Uses tactical grid-based positioning to offer a deeper, RPG-hybrid experience for players seeking more than standard CCG mechanics.
Integrates blockchain-based asset ownership into the PvP loop, targeting players interested in digital asset value alongside strategy.
Uses AI-driven card generation to provide unpredictable gameplay, appealing to players bored by static, fixed-deck meta-games.
Removes the collection barrier entirely, appealing to players who want immediate access to all cards without spending.
Frequently asked questions
How many apps does Wizards of the Coast publish?
What kind of apps does Wizards of the Coast make?
What is Wizards of the Coast's top app?
In how many countries are Wizards of the Coast's apps available?
What fed this analysis
- Apps analyzed:
- 4
- With full intel:
- 0
- With overview:
- 4
- Website scraped:
- yes
- Social presence:
- yes