| Core Identity |
| Developer | UNICO STUDIO | Inspired Square FZE | Ketchapp | SUPERBOX. Inc | Easybrain Ltd | Tripledot Studios | Shanghai Diguo Network Technology Co., Ltd. | Tripledot Studios |
| Category | Games | Games | Games | Games | Games | Games | Games | Games |
| Platform | Android, iOS | Android, iOS | Android, iOS | iOS | iOS | Android, iOS | iOS | iOS, Android |
| Store Metrics |
| Rating | 4.8 / 5 | 4.9 / 5 | 4.4 / 5 | 4.7 / 5 | 4.8 / 5 | 4.7 / 5 | 4.6 / 5 | 4.9 / 5 |
| Ratings Count | 839 | 308,392 | 36,778 | 83,921 | 1,816,450 | 656,118 | 17,522 | 265,687 |
| Price | Free | Free | Free | Free | Free | Free | Free | Free |
| Release Date | Feb 18, 2018 | Dec 11, 2019 | Mar 19, 2014 | Apr 15, 2019 | Mar 30, 2017 | Mar 11, 2020 | Aug 1, 2024 | Aug 20, 2021 |
| Last Updated | Jan 26, 2026 | Jan 27, 2026 | Apr 10, 2026 | Apr 3, 2026 | Mar 24, 2026 | May 28, 2026 | Feb 13, 2026 | Jun 16, 2026 |
| Sentiment & Reviews |
| Sentiment | positive | positive | mixed | - | negative | mixed | - | mixed |
| Score | 75/100 | 75/100 | 45/100 | - | 22/100 | 45/100 | - | 45/100 |
| Praises | - Brain-training mechanics provide an engaging and mentally stimulating experience for daily users
- Simple and intuitive interface design allows for immediate engagement upon first launch
- Addictive core gameplay loop encourages repeat sessions and long-term interest
| - Addictive number-merging gameplay loop provides a relaxing yet mentally stimulating experience for daily users
| - Addictive Gameplay
- Relaxing Experience
| - | | - Meditative and soothing puzzle mechanics provide a reliable daily stress relief habit for players
| - | - Relaxing gameplay loop provides a calming experience for players during their daily downtime
- Challenging puzzle design keeps the experience engaging for long-term players without becoming boring
|
| Complaints | - Progress resets to the beginning level unexpectedly causing significant frustration for active players
- Excessive advertisement frequency disrupts the flow of the game and limits enjoyment
- Lack of clear progression indicators makes it difficult to track current level status
| - Excessive ad frequency and intrusive ad placements disrupt the flow of the core gameplay experience
| - Excessive/Invasive Ads
- Technical Issues & Bugs
| - | - Excessive Ad Frequency
- Malicious Ad Content
| - Excessive ad frequency interrupts the flow of gameplay and forces frequent app restarts
| - | - Technical instability causes the game to freeze or crash during or after ad playback
- Intrusive advertisement frequency disrupts the flow of gameplay and creates a negative user experience
- Recent layout changes moving the tile collection bar to the top frustrate established users
|
| Requests | - Improved user interface elements for tracking progress and managing game records
- Enhanced control options including diagonal line drawing for number matching
| - Additional levels beyond the current cap to provide continued progression for high-scoring players
| - | - | - | - Purchase option for an ad-free experience to remove current monetization friction
| - | - Optional paid subscription or one-time purchase to remove all advertisements from the game
- Customizable UI settings to allow players to relocate the tile collection bar
|
| Strategic Intel |
| Strengths | - Offline-first architecture expands addressable market in low-connectivity segments
- Minimalist design reduces cognitive load for casual, short-session users
| - Eight-directional merge mechanic enables deeper strategic combos than static 2048 grids
- Offline-first architecture sustains engagement in low-connectivity environments
| - Official brand authority
- Addictive, proven core gameplay loop
- Intuitive, flexible swipe controls
| - | - Massive scale (1.8M+ ratings) providing high ASO authority
- Strong live-ops via Seasonal Events and Daily Challenges
- Clean, preferred UI for core Sudoku gameplay
| - Meditative puzzle loop sustains daily habit
- Offline-first architecture captures transit-based engagement
| - | - Offline-first architecture maintains engagement during network-restricted windows
- Intuitive onboarding flow reduces early-game churn for casual users
- Established brand recognition in the triple-match category
|
| Weaknesses | - Progression-reset bug in the latest version causes high-value user churn
- Ad-frequency exceeds user tolerance thresholds
- Lack of clear level-tracking indicators
| - Malicious ad-delivery practices drive negative sentiment
- Lack of level progression beyond the current cap limits high-scorer retention
| - Invasive ad monetization
- Technical bugs (undo, audio, purchase restoration)
- Lack of modern quality-of-life features (Dark Mode)
| - | - Aggressive mid-game ad interruptions
- High $18 ad-removal price point
- Lack of Dark Mode for night-time play
| - Aggressive ad-load triggers high churn
- Post-update stability issues erode trust
- No paid ad-free tier
| - | - Technical instability forces app restarts post-ad playback
- No ad-free purchase option for high-LTV players
- UI layout changes lack toggle options for established users
|
| Pricing | freemium | free | free | freemium | freemium | freemium | freemium | freemium |
| Momentum | Maintenance | Maintenance | - | Intense | Maintenance | Active | Active | Active |
| Update Cadence | 2 versions, ~7d avg | 5 versions, ~10d avg | - | 5 versions | 2 versions, ~29d avg | 5 versions, ~10d avg | 5 versions | 5 versions, 1 majors/6mo, ~12d avg |