| Core Identity |
| Developer | Voodoo | Jam City, Inc. | Ivy | Two Desperados Ltd | Easybrain | Guru Smart Holding Limited | Lion Cube Studio |
| Category | Puzzle | Puzzle | Puzzle | Puzzle | Puzzle | Games | Puzzle |
| Platform | iOS, Android | Android | Android | Android | Android | iOS, Android | Android, iOS |
| Store Metrics |
| Rating | 4.7 / 5 | 4.7 / 5 | 4.9 / 5 | 4.5 / 5 | 4.5 / 5 | 4.9 / 5 | 4.7 / 5 |
| Ratings Count | 15,094 | 1,217,567 | 59,359 | 182,309 | 1,263,159 | 171,147 | 218,842 |
| Price | Free | Free | Free | Free | Free | Free | Free |
| Release Date | May 1, 2022 | Jan 9, 2014 | Aug 18, 2023 | Jan 22, 2016 | Nov 22, 2019 | Sep 5, 2024 | Nov 1, 2023 |
| Last Updated | Nov 26, 2025 | Apr 7, 2026 | Mar 25, 2026 | Dec 25, 2025 | Mar 24, 2026 | May 7, 2026 | May 4, 2026 |
| Sentiment & Reviews |
| Sentiment | positive | positive | - | - | mixed | mixed | - |
| Score | 78/100 | 75/100 | - | - | 55/100 | 65/100 | - |
| Praises | - Relaxing and addictive core gameplay loop provides consistent entertainment for casual players
- Visual design and sound effects create a distinct and pleasant atmosphere for players
- High level of replayability keeps long-term users engaged through thousands of stages
| - Core bubble-popping gameplay loop provides a relaxing and mentally stimulating experience for long-term players
| - | - | - Engaging Gameplay
- Simple and Accessible
| - Satisfying sorting mechanics provide a relaxing experience for players during short daily breaks
- Minimalist ad frequency compared to other sorting titles keeps the gameplay flow uninterrupted
| - |
| Complaints | - Excessive ad frequency and duration disrupt the flow of the core gameplay experience
- Repetitive level design and lack of new content frustrate players at higher stages
- Progress loss and synchronization issues occur when switching devices or updating the app
| - Aggressive monetization and pay-to-win mechanics frustrate players during difficult level progression post-update
| - | - | - Excessive Advertising
- Rigged Difficulty
| - Aggressive monetization shifts post-update restrict access to essential gameplay items like shuffles
- Technical instability including freezing and overheating occurs frequently during intense sorting sessions
| - |
| Requests | - More diverse content and fresh level layouts to prevent stagnation at higher stages
| - Improved reward transparency and balance for players who do not make in-app purchases
| - | - | - | - Implementation of a dedicated no-timer mode to support stress-free and casual sorting sessions
| - |
| Strategic Intel |
| Strengths | - Physics-based visual feedback loop sustains session length
- Low-friction input mechanism maximizes acquisition funnel conversion
- Infinite level progression supports long-term habit formation
| - Offline-first architecture sustains retention in low-connectivity environments
- 4000+ level library provides long-term content depth
- Thematic panda-rescue narrative creates consistent emotional hooks
| - | - | - Massive social proof (1.2M+ ratings)
- Unique 9x9 Sudoku clearing mechanic
- Strong live-ops with Seasonal Events and animated rewards
| - Satisfying sorting loop drives daily session frequency
- Minimalist ad frequency sustains player retention
| - |
| Weaknesses | - Excessive ad frequency drives high-churn complaints
- Lack of cross-device progress persistence triggers negative reviews
- Repetitive high-level content causes veteran player stagnation
| - Aggressive ad frequency disrupts core gameplay flow
- Technical instability post-update causes progress loss
- Reduced reward transparency for non-paying players
| - | - | - Aggressive ad frequency (top churn risk)
- Perceived 'rigged' difficulty spikes
- Misleading UA creative vs actual gameplay
| - Aggressive monetization of utility items triggers churn
- Technical instability causes device overheating
| - |
| Pricing | freemium | freemium | free | freemium | freemium | freemium | freemium |
| Momentum | Maintenance | Steady | - | - | - | Active | Intense |
| Update Cadence | 5 versions, 1 majors/6mo, ~186d avg | 2 versions, 1 majors/6mo, ~33d avg | - | - | - | 5 versions, ~13d avg | 5 versions |