| Core Identity |
| Developer | Chaohsien Lee | Spica | Do More Mobile, LLC. | Dustland Design | Easybrain Ltd | Easybrain Ltd | Still57 |
| Category | Games | Games | Games | Puzzle | Games | Games | Games |
| Platform | Android, iOS | iOS, Android | Android, iOS | Android | iOS, Android | iOS | iOS, Android |
| Store Metrics |
| Rating | 4.6 / 5 | 4.8 / 5 | 4.7 / 5 | 4.8 / 5 | 4.6 / 5 | 4.8 / 5 | 4.7 / 5 |
| Ratings Count | 340 | 18,396 | 3,084 | 31,596 | 190,336 | 1,816,450 | 20,228 |
| Price | Free | Free | Free | Free | Free | Free | Free |
| Release Date | Dec 3, 2011 | Mar 7, 2011 | Mar 27, 2009 | Jun 13, 2020 | Mar 8, 2019 | Mar 30, 2017 | Sep 27, 2017 |
| Last Updated | Mar 6, 2026 | May 30, 2021 | Apr 24, 2025 | May 7, 2026 | Feb 23, 2026 | Mar 24, 2026 | Apr 14, 2026 |
| Sentiment & Reviews |
| Sentiment | mixed | positive | negative | - | negative | negative | positive |
| Score | 65/100 | 75/100 | 35/100 | - | 35/100 | 22/100 | 68/100 |
| Praises | - Classic minesweeper logic provides a reliable and addictive brain workout for casual players
| - Classic minesweeper mechanics provide a reliable and nostalgic brain training experience for long-term users
| - Classic logic-based puzzle gameplay provides a satisfying mental workout for long-term fans
| - | - Core Gameplay Enjoyment
- Relaxing Experience
| | - Classic Gameplay & Customization
- Offline Capability
|
| Complaints | - Intrusive full-screen video advertisements disrupt the flow of play and degrade the user experience
| - Unbalanced difficulty scaling between game modes creates a frustrating experience for casual players
| - Aggressive monetization and subscription paywalls alienate users who previously purchased the ad-free experience
| - | - Excessive Advertising
- UI/UX Limitations
| - Excessive Ad Frequency
- Malicious Ad Content
| - Excessive Advertising
- IAP Restoration Issues
|
| Requests | - Customizable difficulty settings would allow players to adjust mine counts to their personal skill level
| - Social features including competitive battle modes would increase engagement through friend-based challenges
| - Customizable board settings would allow players to balance mine density and difficulty progression
| - | - | - | - |
| Strategic Intel |
| Strengths | - Global leaderboard system drives daily session frequency
- Offline-first architecture enables play in low-connectivity environments
- Standardized logic-puzzle mechanics provide high baseline retention
| - Offline-first architecture enables play in low-connectivity environments
- Global leaderboard system creates a competitive retention loop
| - Offline playability sustains engagement in low-connectivity environments
- Custom difficulty settings allow for granular progression control
| - | - Massive user base (1M+ ratings) providing high social proof
- Advanced live-ops engine with Tournaments and Seasonal Events
- Clean, minimalist design that appeals to casual users
| - Massive scale (1.8M+ ratings) providing high ASO authority
- Strong live-ops via Seasonal Events and Daily Challenges
- Clean, preferred UI for core Sudoku gameplay
| - Guess Free Mode logic engine
- Deep cosmetic progression (50+ themes)
- Strong offline play support
|
| Weaknesses | - Unbalanced difficulty scaling between modes
- High-frequency video ads disrupt gameplay flow
- Imprecise touch controls cause accidental mine detonations
| - Unbalanced difficulty scaling creates a progression wall
- Ad-supported model relies on intrusive creatives that degrade user satisfaction
| - Subscription model alienates legacy purchasers
- Input sensitivity regressions disrupt high-level play
- Difficulty scaling relies on luck rather than logic
| - | - Aggressive ad strategy interrupting active gameplay
- Lack of zoom/scroll functionality for large grids
- Alienating reward structure changes (keys/books system)
| - Aggressive mid-game ad interruptions
- High $18 ad-removal price point
- Lack of Dark Mode for night-time play
| - Aggressive interstitial ad frequency
- Broken IAP restoration for ad removal
- Guess Free Mode still in Beta status
|
| Pricing | freemium | freemium | freemium | free | freemium | freemium | freemium |
| Momentum | Maintenance | Zombie | Zombie | - | - | Maintenance | Steady |
| Update Cadence | 5 versions, ~280d avg | 5 versions, ~879d avg | 5 versions, 3 majors/6mo, ~697d avg | - | - | 2 versions, ~29d avg | 5 versions, 4 majors/6mo, ~131d avg |