| Core Identity |
| Developer | CHENGDU MINUS SEVEN DEGREES TECHNOLOGY CO., LTD | Kolibri Games | iKame Games - Zego Studio | Nanali Studios | RedFish Games | Kairosoft | FALCON GAME | Mini Play |
| Category | Simulation | Simulation | Simulation | Simulation | Simulation | Simulation | Simulation | Simulation |
| Platform | Android | iOS, Android | Android | Android | Android | Android, iOS | Android, iOS | iOS, Android |
| Store Metrics |
| Rating | 4.8 / 5 | 4.7 / 5 | 4.2 / 5 | 4.6 / 5 | 4.6 / 5 | 4.9 / 5 | 4.6 / 5 | 4.4 / 5 |
| Ratings Count | 1,071,305 | 17,440 | 86,623 | 18,102 | 77,768 | 2,877 | 37,289 | 12,426 |
| Price | Free | Free | Free | Free | Free | $4.99 | Free | Free |
| Release Date | Aug 24, 2022 | Nov 30, 2020 | Sep 1, 2024 | Sep 30, 2024 | Mar 20, 2024 | Oct 9, 2010 | Dec 3, 2024 | Mar 27, 2025 |
| Last Updated | Apr 24, 2026 | Mar 17, 2026 | Nov 3, 2025 | Apr 29, 2026 | Apr 1, 2026 | Feb 21, 2024 | Apr 12, 2026 | May 8, 2026 |
| Sentiment & Reviews |
| Sentiment | positive | mixed | mixed | - | - | - | - | - |
| Score | 85/100 | 45/100 | 55/100 | - | - | - | - | - |
| Praises | - Relaxing and addictive gameplay loop keeps players engaged for long periods of time
- Non-intrusive ad model allows players to choose when to watch for rewards
- Whimsical music and detailed visual elements create an immersive atmosphere for players
| - The core idle restaurant simulation loop provides a satisfying and addictive long-term progression experience
| - Addictive store management simulation loop provides a satisfying and relaxing experience for casual players
- Offline play capability allows for consistent engagement without requiring a constant internet connection
- Visual presentation and graphics quality contribute to the overall enjoyment of the supermarket simulation
| - | - | - | - | - |
| Complaints | - Account synchronization failures prevent players from accessing their existing game progress
- High resource costs for customer level upgrades create artificial progression bottlenecks
- Technical instability and bugs hinder the ability to enter the game
| - Aggressive ad-based monetization and broken ad-reward triggers frustrate players during active sessions
| - Frequent application crashes and freezing during checkout interactions disrupt the core gameplay loop
- Excessive advertisement frequency significantly degrades the user experience and limits actual playtime
- Lack of automated staff for restocking and checkout creates repetitive and tedious manual labor
| - | - | - | - | - |
| Requests | - Offline play mode would allow for a more flexible gaming experience
- Expanded food item variety would provide more content for long-term players
| - Increased offline earning duration would allow for better progression without constant app monitoring
| - Implementation of permanent staff members for restocking and checkout to reduce manual workload
- Addition of new content such as fridge skins and fresh produce stands to expand gameplay
| - | - | - | - | - |
| Strategic Intel |
| Strengths | - Thematic focus on Chinese culinary culture creates a distinct niche identity.
- Voluntary ad model fosters high player goodwill and retention.
- Decorative customization drives long-term virtual investment and time-in-app.
| - Automated offline-earning engine sustains DAU/MAU ratios without active input
- Worldwide location expansion creates long-term content gates for ad-inventory
| - Addictive store management loop drives daily session engagement
- Offline-first architecture lowers barrier to entry for mobile users
- Visual style aligns with genre expectations for casual simulation
| - | - | - | - | - |
| Weaknesses | - Account synchronization failures prevent progress saving for long-term users.
- High resource costs create artificial progression bottlenecks.
- Technical instability post-update hinders application launch.
| - 0.25★ Android-iOS rating gap on majority Android base
- Ad-reward triggers failing in the latest release
- No cloud-save functionality despite user requests
| - Frequent checkout crashes force full application restarts
- Excessive ad frequency limits actual playtime per session
- Lack of staff automation creates tedious manual labor bottlenecks
| - | - | - | - | - |
| Pricing | freemium | freemium | freemium | freemium | freemium | paid | freemium | freemium |
| Momentum | Maintenance | Maintenance | Zombie | - | - | - | Intense | Intense |
| Update Cadence | 1 versions | 2 versions, ~0d avg | 1 versions | - | - | - | 5 versions | 5 versions |