MadOut 2: Grand Auto racing vs its rivals

Side-by-side comparison against MadOut 2: Grand Auto racing's closest competitors — identity, store metrics, ratings & sentiment, and strategic intel.

Payback 2
Contender
Core Identity
DeveloperVladislav IvanchukGameloft SEPoxel StudiosApex Designs Games LLPCarX TechnologiesAidana KengbeiilDodreams Fairytale Company Oy
CategoryGamesActionGamesGamesGamesGamesGames
PlatformAndroid, iOSAndroidAndroid, iOSiOS, AndroidiOS, AndroidAndroid, iOSiOS, Android
Store Metrics
Rating4.6 / 54.4 / 54.3 / 54.7 / 54.6 / 54.3 / 54.6 / 5
Ratings Count81,5816,857,7703,96853,33537,45648,090150,448
PriceFreeFreeFreeFreeFreeFreeFree
Release DateMay 13, 2017Jun 19, 2013Jul 25, 2022Nov 2, 2012Dec 4, 2018Apr 23, 2018May 14, 2015
Last UpdatedApr 29, 2026Apr 16, 2026Mar 10, 2026Aug 13, 2025Mar 25, 2026Apr 7, 2026May 4, 2026
Sentiment & Reviews
Sentimentmixedpositivepositivepositivemixedpositivemixed
Score55/10075/10085/10076/10055/10085/10035/100
Praises
  • Open-world exploration and vehicle customization mechanics provide high engagement for casual players
  • Open world exploration and high quality graphics drive long term player retention
  • Open world sandbox gameplay provides high replayability for players seeking casual entertainment
  • Engaging Gameplay & Fun Factor
  • Offline Accessibility
  • Realistic drift physics and deep vehicle customization options keep simulation enthusiasts engaged for hours
  • Deep vehicle customization and modification options provide high replay value for car enthusiasts
  • Nostalgic gameplay loop provides long-term entertainment value for returning players
Complaints
  • Aggressive ad frequency interrupts core gameplay loops and degrades the user experience
  • Excessive advertisement frequency remains a significant friction point for many players
  • Persistent bugs and visual glitches in multiplayer mode degrade the experience after updates
  • Excessive Advertisements
  • Multiplayer Lag & Hackers
  • Frequent application crashes and freezing during races or map transitions disrupt the core gameplay loop
  • Missing account data following reinstallation causes significant frustration for long-term players
  • Aggressive ad frequency and mid-match interruptions degrade the core gameplay experience
Requests
  • Implementation of more free-to-earn currency options to reduce reliance on real-money purchases
  • First person camera view for driving to increase immersion during vehicle segments
  • Release of the third character to complete the long-awaited story content
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  • Implementation of a dedicated offline free-roam mode to allow practice without internet dependency
  • Expansion of the vehicle roster to include specific requested car models
  • Restoration of online multiplayer and friend-based battle modes for competitive play
Strategic Intel
Strengths
  • 200-player concurrent map capacity drives social network effects
  • Clan-based seasons create recurring retention loops
  • District capture mechanics increase session frequency
  • High-fidelity open-world map sustains long-term player retention
  • Narrative-driven mission structure provides a polished single-player experience
  • Gameloft brand heritage offers superior production value in animations
  • Ragdoll physics engine drives organic content sharing
  • Offline-first design captures low-connectivity market segments
  • Humorous tone differentiates from serious racing titles
  • Massive install base with 2.2M+ reviews
  • Unique Custom Event Creator for replayability
  • Strong offline gameplay support
  • Physics-first handling engine provides authentic drift feel [Market: Simulation]
  • XDS evaluation system mirrors professional competition standards [Feature: Competitive]
  • Granular tuning depth drives long-term retention [Metric: Session Frequency]
  • CPM Editor user-generated content increases switching costs
  • Real-time voice chat drives session duration
  • Granular tuning suite sustains vanity-driven IAP
  • Stylized pixel-art aesthetic sustains brand recognition
  • Local offline-play mode functions as a unique distribution moat for travel-heavy demographics
Weaknesses
  • Aggressive ad frequency reported as top churn driver
  • Visual quality discrepancy between store assets and gameplay
  • Restrictive economy for non-paying players
  • Excessive ad frequency remains a top-cited friction point
  • Performance lag on older hardware limits the addressable market
  • High cost of premium items creates progression barriers
  • Lack of cloud-save causes progress loss
  • Unresponsive gyroscope controls post-update
  • Absence of multiplayer moderation tools
  • Aggressive ad frequency causing high churn risk
  • Multiplayer security issues (hackers)
  • Slow update cadence for new assets/features
  • Frequent app crashes during race loading [Version: Latest]
  • Aggressive ad-frequency for free-to-play users [Pricing: Monetization]
  • Inconsistent multiplayer server stability [Platform: Android/iOS]
  • Lack of cloud-save causes progress loss
  • Performance lag on older hardware
  • Manual account management increases support overhead
  • 0.36 rating gap between iOS and Android platforms
  • Aggressive mid-match ad interruptions cited in high-frequency complaints
  • Removal of online PvP alienates competitive player base
Pricingfreemiumfreemiumfreemiumfreemiumsubscriptionfreemiumfreemium
MomentumActive-MaintenanceMaintenanceMaintenanceMaintenanceActive
Update Cadence5 versions, 5 majors/6mo, ~4d avg-5 versions, 5 majors/6mo, ~43d avg5 versions, ~149d avg4 versions, 1 majors/6mo, ~31d avg5 versions, 4 majors/6mo, ~43d avg5 versions, 3 majors/6mo, ~10d avg

Compare MadOut 2: Grand Auto racing head-to-head

Disclosure: Independent intel to help mobile builders succeed.

AI-powered analysis with editorial review, built from publicly available sources. Marlvel.ai is not affiliated with, endorsed by, or sponsored by MadOut 2: Grand Auto racing, its developer, the app publisher, Apple, or Google Play. All trademarks, logos, and screenshots referenced remain the property of their respective owners.

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