| Core Identity |
| Developer | LONG TECH NETWORK LIMITED | FunPlus International AG | Galaxy Play Technology Limited | Century Games Pte. Ltd. | River Game HK Limited | ChengDu Starunion Interactive Entertainment Technology Co., Ltd. | Lilith Games | Life Game Global |
| Category | Games | Games | Games | Games | Games | Games | Games | Games |
| Platform | Android, iOS | iOS, Android | iOS, Android | iOS, Android | iOS, Android | iOS, Android | iOS, Android | Android, iOS |
| Store Metrics |
| Rating | 3.9 / 5 | 4.6 / 5 | 4.6 / 5 | 4.6 / 5 | 4.1 / 5 | 4.5 / 5 | 4.5 / 5 | 4.5 / 5 |
| Ratings Count | 18,267 | 381,543 | 93,156 | 418,231 | 101,530 | 23,226 | 184,875 | 54,623 |
| Price | Free | Free | Free | Free | Free | Free | Free | Free |
| Release Date | Feb 19, 2018 | Aug 30, 2019 | Apr 12, 2021 | Feb 12, 2023 | Dec 31, 2019 | Jun 23, 2021 | Sep 20, 2018 | Sep 30, 2021 |
| Last Updated | May 1, 2026 | Apr 16, 2026 | Apr 30, 2026 | Apr 15, 2026 | Apr 23, 2026 | Apr 22, 2026 | Apr 10, 2026 | May 18, 2026 |
| Sentiment & Reviews |
| Sentiment | negative | mixed | positive | mixed | mixed | mixed | positive | terrible |
| Score | 25/100 | 45/100 | 75/100 | 45/100 | 48/100 | 35/100 | 64/100 | 25/100 |
| Praises | - Core survival gameplay loop provides long-term entertainment for dedicated strategy enthusiasts
| - Engaging Gameplay
- Social/Alliance Features
| - Engaging core gameplay loop provides long-term entertainment value for returning players
| - Engaging Strategy Gameplay
- Social & Alliance Mechanics
| - Addictive Gameplay
- Free-to-Play Viability
| - Immersive underground world design with detailed visuals keeps players engaged for long sessions
- Social alliance features provide a strong sense of community and cooperative gameplay
- Consistent event updates provide fresh content for dedicated long-term players
| - Social & Strategic Depth
- Longevity and Content
| - Social alliance features provide a strong retention anchor for players seeking long-term community engagement
|
| Complaints | - Aggressive pay-to-win monetization structures force players into spending to remain competitive against whales
| - Aggressive Pay-to-Win Mechanics
- Poor Customer Support
| - Aggressive pay-to-win mechanics create insurmountable power gaps between free and paying players
| - Misleading Advertising
- Pay-to-Win Monetization
- Technical & Update Issues
| - Misleading Advertising
- Unwanted Base Building
| - Aggressive pay-to-win mechanics force spending to remain competitive in battle modes
- Poor account management and login issues lead to total progress loss
- Toxic player behavior and harassment in global chat remain unaddressed by support
| - Pay-to-Win Imbalance
- Misleading Advertising
| - Aggressive pay-to-win mechanics allow high-spending players to dominate and bully lower-tier users constantly
- Automated customer support systems fail to resolve account access and missing purchase issues effectively
|
| Requests | - Human-led customer service channels are needed to address account recovery and missing purchase disputes
| - | - Improved UI navigation for exploration missions to reduce unnecessary map transitions
| - | - | - Improved account recovery and cross-platform login options for existing players
- More effective moderation tools to report and remove abusive players
| - | - Implementation of a mode to exchange unused building speed-up items for other valuable resources
|
| Strategic Intel |
| Strengths | - Alliance-based social network effects drive high-frequency login habits
- Deep base-building complexity sustains long-term engagement for core strategy enthusiasts
| - High-profile IP partnerships (Rambo, Resident Evil)
- Massive active user base (2.6M+ ratings)
- Diverse gameplay modes (Survival Royale, Puzzle Party)
| - Official comic book license drives immediate brand recognition [Market Segment]
- Clan-based territory competition creates social pressure to spend [Retention Mechanism]
| - Strong thematic differentiator (Winter Survival) in a crowded military/zombie market.
- Hero level-sharing system reduces player friction and grind.
- High revenue efficiency with top-tier grossing chart positions.
| - Tactile 'Merge' mechanic lowers entry barrier
- Distinct sci-fi military aesthetic
- Strong monetization efficiency (#13 Grossing)
| - High-fidelity visual depth of the ant hill environment sustains player immersion
- Social alliance network effects reduce churn via community-driven goals
- Recurring subscription model secures predictable revenue streams
| - Proprietary Infinite Zoom map technology
- Real-time, non-instanced RTS combat mechanics
- Deep historical IP and RPG commander talent trees
| - Grid-based underground layout differentiates from surface-level city builders
- Alliance-based social network effects drive long-term retention
|
| Weaknesses | - $24.99/month subscription tier sits significantly above the strategy-game median
- Automated support tickets close without resolution, causing high-value player churn
| - Extreme P2W perception among long-term players
- Poor customer support responsiveness
- Polarizing sexualized character content
| - Aggressive pay-to-win mechanics create power gaps [User Sentiment]
- Opaque account recovery process frustrates users [User Sentiment]
| - High Day-1 churn due to 'bait and switch' advertising sentiment.
- Massive update sizes (2GB+) creating technical barriers for users.
- Aggressive P2W gap alienating the F2P player base.
| - High churn from misleading ad reputation
- Static grid-based unit movement
- High-friction monetization for late-game errors
| - Total progress loss during device transitions drives significant churn
- Lack of account binding options creates high-friction user experience
- Aggressive monetization gating progression alienates non-spending players
| - Aggressive P2W monetization causing F2P churn
- Misalignment between marketing ads and actual gameplay
- High-friction onboarding with a 'very long' tutorial
| - 0.7★ Android-iOS rating gap indicates poor platform-specific optimization
- Automated support tickets closed by bots drive high churn
|
| Pricing | subscription | freemium | freemium | freemium | freemium | freemium | freemium | freemium |
| Momentum | Active | Intense | Active | Active | Intense | Active | Active | Steady |
| Update Cadence | 5 versions, 3 majors/6mo, ~4d avg | 5 versions, 3 majors/6mo, ~4d avg | 5 versions, 5 majors/6mo, ~4d avg | 3 versions, 2 majors/6mo, ~24d avg | 5 versions, 1 majors/6mo, ~2d avg | 5 versions, 5 majors/6mo, ~9d avg | 4 versions, 2 majors/6mo, ~11d avg | 5 versions, ~12d avg |