| Core Identity |
| Developer | MYGAMES MENA FZ LLC | 111% | Ironhide S.A. | Ninja Kiwi | YOSTAR LIMITED | Supercell | TAP4FUN (HONGKONG) LIMITED |
| Category | Games | Strategy | Games | Games | Games | Games | Games |
| Platform | Android, iOS | iOS, Android | iOS | iOS, Android | iOS, Android | iOS, Android | iOS |
| Store Metrics |
| Rating | 4.5 / 5 | 4.6 / 5 | 4.9 / 5 | 4.9 / 5 | 4.7 / 5 | 4.6 / 5 | 4.5 / 5 |
| Ratings Count | 93,917 | 52,638 | 12,983 | 337,778 | 10,008 | 3,780,082 | 48,377 |
| Price | Free | Free | Free | $6.99 | Free | Free | Free |
| Release Date | Oct 26, 2020 | Aug 29, 2019 | Jul 29, 2022 | Jun 14, 2018 | Jan 15, 2020 | Mar 2, 2016 | Jun 23, 2021 |
| Last Updated | Apr 16, 2026 | Feb 12, 2026 | Mar 9, 2026 | Apr 22, 2026 | Apr 14, 2026 | Apr 29, 2026 | Apr 10, 2026 |
| Sentiment & Reviews |
| Sentiment | negative | mixed | - | excellent | mixed | negative | - |
| Score | 35/100 | 45/100 | - | 85/100 | 55/100 | 25/100 | - |
| Praises | - Addictive core gameplay loop provides high entertainment value for casual play sessions
| - Strategic depth and variety of dice combinations keep the core gameplay loop fresh for long-term players
| - | - Ad-Free Experience
- Gameplay Depth and Replayability
| - High-Quality Content and Storytelling
- Strategic Gameplay
| - Core gameplay loop provides a nostalgic and addictive experience for long-term players
- High quality visual presentation delivers an enjoyable aesthetic experience for casual players
| - |
| Complaints | - Aggressive pay-to-win mechanics create insurmountable barriers for free-to-play users in ranked matches
| - Frequent application crashes and black screen errors post-update prevent users from accessing the game entirely
| - | - Forced Online Updates
- Technical Performance and Crashes
| - Account Recovery and Login Issues
- Storage and Optimization
| - Aggressive pay-to-win monetization forces players into non-competitive matches against overleveled opponents
- Technical instability including lag and crashes disrupts match flow on mid-tier devices
- Unbalanced card mechanics like the Echo Sage create frustrating and unavoidable loss conditions
| - |
| Requests | - Implementation of a card reset feature to allow better resource management for free players
| - Sandbox mode implementation to allow testing of dice setups without risking trophies or co-op tickets
| - | - | - | - Download management options for mobile data to prevent large background resource updates
- Skip button for repetitive reward collection animations to improve session efficiency
| - |
| Strategic Intel |
| Strengths | - Social co-op inter-dependency reduces churn
- Clan-based objectives drive long-term retention
- Real-time PvP ladder mechanics expand ad-inventory
| - Strategic deck-building variety sustains long-term player interest
- Cooperative boss raids drive recurring social retention
- Real-time PvP matchmaking expands ad-inventory
| - | - Deep meta-progression via Monkey Knowledge and Paragon systems
- Strong brand equity as a 'no-ads' premium experience
- Robust UGC ecosystem through the Content Browser
| - Exceptional narrative and worldbuilding quality
- High strategic ceiling allowing low-rarity unit viability
- Established IP with a massive character roster
| - Established global esports ecosystem sustains organic install velocity
- Supercell ID account persistence reduces churn across device upgrades
- Clan Wars social network effects increase session frequency
| - |
| Weaknesses | - 0.25★ rating gap between iOS and Android
- High-frequency crash reports post-update
- Pay-to-win matchmaking barriers for non-paying users
| - Frequent post-update crashes erode daily active habits
- Aggressive matchmaking imbalances alienate new players
- Perceived P2W monetization diminishes competitive integrity
| - | - Forced update loops hindering offline play
- Late-game performance lag (Round 200+)
- Chromebook compatibility issues
| - Critical failures in account binding and recovery systems
- Excessive storage footprint (25GB-33GB+)
- Static combat mechanics compared to newer rivals
| - 0.1★ rating gap between Android and iOS platforms
- Premium tier monetization perceived as aggressive by the community
- Technical instability on mid-tier devices
| - |
| Pricing | freemium | freemium | free | paid | freemium | freemium | freemium |
| Momentum | Active | Maintenance | Active | Intense | Steady | Active | Intense |
| Update Cadence | 4 versions, 3 majors/6mo, ~10d avg | 5 versions, 1 majors/6mo, ~80d avg | 5 versions | 5 versions, 2 majors/6mo, ~15d avg | 5 versions, 1 majors/6mo, ~30d avg | 5 versions, 2 majors/6mo, ~12d avg | 5 versions |