Dice of Kalma: Dice Roguelike vs its rivals

Side-by-side comparison against Dice of Kalma: Dice Roguelike's closest competitors — identity, store metrics, ratings & sentiment, and strategic intel.

Balatro+
Nemesis
Core Identity
DeveloperPepperbox StudiosPlaystack LtdTrampolineTalesDistractionware LimitedArnold RauersNetflix, Inc.Good Shepherd EntertainmentSlothwerks
CategoryGamesGamesGamesGamesGamesGamesGamesCard
PlatformiOS, AndroidiOSiOS, AndroidiOS, AndroidiOS, AndroidiOS, AndroidAndroid, iOSAndroid, iOS
Store Metrics
Rating4.8 / 54.9 / 54.7 / 54.6 / 54.7 / 54.8 / 54.9 / 54.6 / 5
Ratings Count83459,6993142161,9885,1271,763464
PriceFreeFree$4.99$4.99FreeFree$7.99$3.99
Release DateNov 14, 2025Sep 26, 2024Jul 20, 2023Jul 7, 2022Mar 12, 2015Jul 1, 2022Oct 25, 2022Jan 25, 2018
Last UpdatedApr 9, 2026Jun 11, 2025Nov 4, 2025Jul 10, 2025Feb 16, 2026Dec 10, 2024Mar 16, 2023Sep 26, 2020
Sentiment & Reviews
Sentiment-positiveexcellentpositive----
Score-62/10082/10078/100----
Praises-
  • Addictive Gameplay
  • High Replay Value
  • Addictive Gameplay
  • Value for Money
  • Gameplay Depth and Strategy
  • Value for Money
----
Complaints-
  • Progress Saving Bug
  • UI/Accessibility Issues
  • iPad UI/UX Issues
  • Lack of Landscape Mode
  • App Stability and Crashes
  • RNG and Game Balance
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Requests--------
Strategic Intel
Strengths
  • Dice-rolling mechanic provides a tactile luck-mitigation experience distinct from card-based roguelikes.
  • 70+ skull deckbuilding library enables high-replayability through diverse synergy discovery.
  • Exceptional core gameplay loop with high viral potential
  • Massive social proof (4.9 rating, 59k+ reviews)
  • Strong brand identity and unique visual aesthetic
  • Unique 'Slot-machine-as-deck' core mechanic
  • Strong 'anti-predatory' brand identity
  • High replayability with 400+ unique symbols/items
  • Unique dice-based combat USP
  • High value-for-money perception ($4.99)
  • Strong IP and whimsical art direction
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  • High critical acclaim and proven game design
  • Premium, ad-free experience
  • High replayability via time-travel mechanics
  • Unique multi-lane defense mechanic provides a clear USP
  • Premium pricing model appeals to core gamers
  • High replayability through procedural generation
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Weaknesses
  • Lack of cloud-save functionality creates data-loss risk for long-term players.
  • Ad-supported monetization model creates friction for the core strategy-focused audience.
  • Critical data-loss bugs and save synchronization issues
  • UI scaling issues on smaller mobile devices
  • Lack of optimization for Apple Pencil/peripheral inputs
  • Poor UI optimization for iPad users
  • Lack of landscape mode support
  • Endless mode balancing issues
  • Critical crashes on Pixel 9a devices
  • Perceived RNG unfairness in late-game
  • Maintenance-only update cycle
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  • Limited reach due to subscription gating
  • Lack of integrated social/community features
  • Lack of visible social media presence
  • Premium-only model may limit total addressable market
  • No recent feature updates listed
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Pricingfreemiumfreepaidpaidfreemiumsubscriptionpaidpaid
MomentumIntense--MaintenanceActive--Intense
Update Cadence5 versions--2 versions, ~4d avg5 versions--3 versions

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AI-powered analysis with editorial review, built from publicly available sources. Marlvel.ai is not affiliated with, endorsed by, or sponsored by Dice of Kalma: Dice Roguelike, its developer, the app publisher, Apple, or Google Play. All trademarks, logos, and screenshots referenced remain the property of their respective owners.

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