Eric Farraro
For core strategy gamers and deck-building enthusiasts seeking high-difficulty, tactical experiences designed specifically for mobile interfaces.
Snapshot
Who is Eric Farraro?
Delivering premium, mobile-optimized roguelike deckbuilders for strategy enthusiasts who value tactical depth over microtransactions.
Target audience
Portfolio
Last updated
Meteorfall: Journeys
v1.0.5300
6mo ago
Publisher DNA
What defines Eric Farraro?
Publisher DNA
Primary focus
Premium roguelike deckbuilding games
Scale
indie
Target audience
Core strategy gamers and deck-building enthusiasts seeking high-difficulty, tactical experiences designed specifically for mobile interfaces.
Origin
The studio focuses on creating deck-building card games inspired by genre classics like Dream Quest and Dominion.
Signature Patterns
- •Strict premium monetization model with a 'no IAP' commitment across all titles.
- •Iterative IP development focused exclusively on the Meteorfall universe.
- •Mobile-first tactical mechanics ranging from swipe-based combat to grid-based resource management.
- •Consistent, stylized cartoon aesthetic and character-driven roguelike progression.
Portfolio momentum
Maintained a steady cadence with 3 updates across the portfolio in the last 6 months, including the launch of a new title in June 2025.
Company profile
low confidence- Founded
- 2018
Portfolio
What does Eric Farraro ship?
Apps
4 apps analysed
Defeat the Uberlich in this challenging, deck-building roguelike adventure!
Krumit's Tale is a solo card-based dungeon crawler - a follow-up to ‘Meteorfall’
Daily Challenge mode drives daily retention loops
- Unique deck building mechanics provide deep strategic replayability for dedicated card game enthusiasts
- Perceived unfair difficulty spikes and reliance on luck frustrate players during standard dungeon runs
High-quality, distinct art direction
- Engaging Gameplay & Depth
- Frequent App Crashes
Distributed across 10 markets, strongest in Europe.
Based on 2 of 4 apps with localized market data, more coverage rolling in as scans complete · last scanned .
Americas (3)
- Mexico2 / 2
- United States2 / 2
- Brazil1 / 2
Europe (5)
- Spain2 / 2
- France1 / 2
- Germany1 / 2
- Italy1 / 2
- Portugal1 / 2
Asia-Pacific (2)
- Japan2 / 2
- South Korea2 / 2
Core markets (2/2 apps)
User Sentiment
How do users feel about their apps?
0
Positive apps
2
Neutral / mixed
0
Negative apps
57/100
Avg sentiment score
Unlock the app dragging this portfolio down.
Access the full report for freeRivals
Who does Eric Farraro compete with?
The rivals identified
Nemeses(2)
Both titles compete for the roguelike deck-builder audience by utilizing turn-based combat mechanics.
Both titles target the roguelike deck-building audience by utilizing card-based combat and procedurally generated dungeon encounters.
Contenders(1)
Both titles target the roguelike deck-builder audience by utilizing card-based combat and procedural dungeon exploration mechanics.
Same space(20)
Offers a similar bite-sized dungeon crawling experience but utilizes solitaire-style mechanics instead of swipe-based combat.
Targets the same roguelite deck-building audience but centers on a narrative campaign featuring the mage Alzur.
Targets the same turn-based RPG audience but uses an aggressive monetization model that contrasts with the paid structure of the source.
ARCANE RUSH shares the strategy-focused card game space but shifts the core loop toward automated tactical clashes.
Shares the solo-play RPG-infused card game space but focuses on character leveling through dungeon exploration.
Targets the same CCG audience but focuses on WW2 battlefield tactics rather than roguelike progression.
Honor-Bound TCG targets the same tactical RPG demographic but utilizes a squad-based hero collection loop rather than a pure roguelike deckbuilder.
Cardara! shares the roguelite deck-building genre but uses a swipe-based interface to distinguish its core gameplay loop.
Scoundrel Solitaire captures the same roguelike card game audience by offering a lower-cost, ad-free alternative for players seeking shorter, distraction-free sessions.
This game targets the same deck-building enthusiasts but emphasizes a competitive meta-game and frequent content updates.
This app targets the same roguelike deckbuilder audience by introducing elemental synergy mechanics to the core card-battling loop.
Appeals to the same strategic deck-building demographic but provides a cross-platform experience that spans mobile and desktop.
Shares the roguelite dungeon exploration theme but utilizes a card-matching mechanic for progression.
Shares the CCG space but targets fans of adult-oriented animated sitcoms rather than roguelike enthusiasts.
Foretales provides a narrative-focused alternative for players who value story-driven decision-making over the combat-heavy focus of Rustbowl Rumble.
Aligns with the roguelite deck-building genre but emphasizes narrative-driven world-building over the source's swipe-based combat.
Quetzal targets the same TCG enthusiast base but uses an offline campaign mode to capture players in low-connectivity environments.
Witchcraft! offers a similar niche, paid, session-based card experience but centers on thematic risk management and secrecy.
Might and Magic The Card Game targets the same tactical strategy market but uses grid-based positioning to differentiate its combat.
Magic: The Gathering Arena serves as a high-fidelity digital alternative for players seeking deep, established card game mechanics.
New entrants(2)
Targets the same card game audience but removes all connectivity requirements by functioning entirely offline.
Targets the same tactical card battler audience but focuses on mythology-themed combat across multiple pantheons.
The Analyst's Read
The bottom line on Eric Farraro
Bottom line
Eric Farraro is a disciplined indie publisher with a strong grasp of the premium roguelike niche. While they have successfully built a loyal audience through mechanical innovation, their ability to maintain technical polish as they move toward more complex systems will be critical for future releases.
Frequently asked questions
How many apps does Eric Farraro publish?
What kind of apps does Eric Farraro make?
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In how many countries are Eric Farraro's apps available?
What fed this analysis
- Apps analyzed:
- 4
- With full intel:
- 1
- With overview:
- 4
- Website scraped:
- yes
- Social presence:
- yes