Eric Farraro
For core strategy gamers and deck-building enthusiasts seeking high-difficulty, tactical experiences designed specifically for mobile interfaces.
Snapshot
Who is Eric Farraro?
Delivering premium, mobile-optimized roguelike deckbuilders for strategy enthusiasts who value tactical depth over microtransactions.
Target audience
Portfolio
Last updated
Meteorfall: Journeys
v1.0.5300
4mo ago
Publisher DNA
What defines Eric Farraro?
Publisher DNA
Primary focus
Premium roguelike deckbuilding games
Scale
indie
Target audience
Core strategy gamers and deck-building enthusiasts seeking high-difficulty, tactical experiences designed specifically for mobile interfaces.
Origin
The studio focuses on creating deck-building card games inspired by genre classics like Dream Quest and Dominion.
Signature Patterns
- •Strict premium monetization model with a 'no IAP' commitment across all titles.
- •Iterative IP development focused exclusively on the Meteorfall universe.
- •Mobile-first tactical mechanics ranging from swipe-based combat to grid-based resource management.
- •Consistent, stylized cartoon aesthetic and character-driven roguelike progression.
Portfolio momentum
Maintained a steady cadence with 3 updates across the portfolio in the last 6 months, including the launch of a new title in June 2025.
Company profile
low confidence- Founded
- 2018
Portfolio
What does Eric Farraro ship?
Apps
4 apps analysed
Defeat the Uberlich in this challenging, deck-building roguelike adventure!
Krumit's Tale is a solo card-based dungeon crawler - a follow-up to ‘Meteorfall’
Daily Challenge mode drives daily retention loops
- Unique deck building mechanics provide deep strategic replayability for dedicated card game enthusiasts
- Perceived unfair difficulty spikes and reliance on luck frustrate players during standard dungeon runs
Distributed across 10 markets, strongest in Europe.
Based on 2 of 4 apps with localized market data, more coverage rolling in as scans complete · last scanned .
Americas (3)
- Mexico2 / 2
- United States2 / 2
- Brazil1 / 2
Europe (5)
- Spain2 / 2
- France1 / 2
- Germany1 / 2
- Italy1 / 2
- Portugal1 / 2
Asia-Pacific (2)
- Japan2 / 2
- South Korea2 / 2
Core markets (2/2 apps)
User Sentiment
How do users feel about their apps?
0
Positive apps
2
Neutral / mixed
0
Negative apps
57/100
Avg sentiment score
Unlock the app dragging this portfolio down.
Access the full report for freeRivals
Who does Eric Farraro compete with?
The rivals identified
Nemeses(3)
A highly popular roguelike deckbuilder that offers a similar focus on hero-specific card sets and strategic progression.
Both titles target the roguelike deck-builder audience through procedural dungeon exploration and card-based combat mechanics.
Dominates the card-based dungeon crawler niche with massive scale and a high-frequency update cadence that dwarfs the target app.
Contenders(5)
A foundational title in the genre that maintains high relevance through minimalist, highly polished design.
Combines turn-based RPG elements with deckbuilding mechanics, appealing to the same strategy-heavy demographic.
Both titles target the roguelike deck-builder audience by utilizing swipe-based mechanics to drive gameplay. They compete for the same mobile-first player segment seeking card-based tactical challenges.
A major competitor in the space that successfully blends RPG progression with a unique 'hit-or-stand' card mechanic.
Both titles target the roguelike deck-builder audience with turn-based card combat mechanics and strategic progression systems.
Same space(9)
A major player in the strategy card game space with deep tactical mechanics.
This app targets the same strategy card game audience but emphasizes competitive, deep-deck construction over the roguelike encounter system.
This app shares the fantasy deck-building theme but focuses on automated tactical clashes instead of the swipe-based manual combat found in the source.
A high-fidelity, premium-focused competitor that brings PC-grade deck-building complexity to the mobile platform.
This app targets competitive card-based RPG fans but introduces survival-themed action elements not present in the source app.
This app appeals to the same casual card-game demographic but shifts the focus to classic solitaire mechanics rather than roguelike progression.
A premium tactical strategy game that appeals to the same 'hardcore strategy' audience.
This app targets the same fantasy-themed deck-building audience but relies on monetization that interrupts the core gameplay loop.
Captures the fast-paced, lane-based tactical card combat market with high production values.
New entrants(4)
A recent high-quality tactical deckbuilder with a strong focus on synergy and unique combat mechanics.
An innovative entrant that replaces traditional cards with dice-based combat, challenging the target's core mechanic.
This app provides a cooperative tactical card experience that functions entirely offline, appealing to players who prioritize privacy over live-service features.
A cult-classic title that recently re-emerged, serving as a reminder of the genre's roots in raw, systemic complexity.
The Analyst's Read
The bottom line on Eric Farraro
Bottom line
Eric Farraro is a disciplined indie publisher with a strong grasp of the premium roguelike niche. While they have successfully built a loyal audience through mechanical innovation, their ability to maintain technical polish as they move toward more complex systems will be critical for future releases.
Frequently asked questions
How many apps does Eric Farraro publish?
What kind of apps does Eric Farraro make?
What is Eric Farraro's top app?
In how many countries are Eric Farraro's apps available?
What fed this analysis
- Apps analyzed:
- 4
- With full intel:
- 1
- With overview:
- 4
- Website scraped:
- yes
- Social presence:
- yes