Five Nights at Freddy's 4 is a survival horror game for mobile devices where players defend against animatronic threats using audio cues and a flashlight.
Product velocity
Dormant
Daily rank 🇺🇸
#38
▲4Games · paid
Sentiment
4.6
53k reviews
Nemesis
Boogeyman
The App DNA
What makes this app unique?
The game serves players looking for a high-intensity, lore-driven survival challenge that replaces passive camera monitoring with active, high-stakes room management.
For Fans of the horror genre and the Five Nights at Freddy's franchise looking for a mobile-optimized survival experience.
What does it look like?
Key features
Defend against animatronic characters until 6am by monitoring doors, closets, and beds.
Use a flashlight to ward off creatures in hallways, with risk of triggering jumpscares if used incorrectly.
Includes localized text for French, German, Dutch, Spanish, Italian, Portuguese, Russian, Japanese, Chinese, and Korean.
How much does it cost?
Flat-fee model at $2.99 per download, no IAP or ad-supported tiers observed.
Velocity
Dormant developmentopaqueShow more...
Development has stalled, with no new feature builds or events released in nearly a year. The app currently operates in a zombie state, as the last update occurred 339 days ago and the iOS platform has not seen a release in over 1,000 days. There is no evidence of active maintenance or ongoing support for the title.
Who built it?
CLICKTEAM LLC USA
13+ apps tracked · Games
User Sentiment
What do users think recently?
Recent user voice shows a thrilled sentiment. Users appreciate the removal of security cameras forces players to rely on audio cues and door management and lore-heavy minigame cutscenes provide meaningful narrative depth that keeps the community engaged with the series, but report audio cues for specific animatronics are difficult to hear, leading to unavoidable jumpscares and player frustration.
How are ratings & reviews evolving?
What users say, by theme
- The removal of security cameras forces players to rely on audio cues and door management
- Lore-heavy minigame cutscenes provide meaningful narrative depth that keeps the community engaged with the series
- High-stakes multitasking requirements during night shifts provide a challenging and rewarding experience for horror fans
- Audio cues for specific animatronics are difficult to hear, leading to unavoidable jumpscares and player frustration
50 of 50 recent reviews analyzed · high confidence · Thrilled overall
Read the full review analysisUnlock 2 more frustration themes and 1 user request, each backed by review evidence.
Access the full report for freeCompetition
Competitive landscape for Five Nights at Freddy's 4
How's the Games market?
The app maintains a presence in the paid charts, holding the #6 Top Paid slot in US Game Action and #11 in US Game. This visibility suggests strong brand recognition, though the $2.99 entry price limits the casual acquisition funnel compared to free-to-play horror titles.
Read the market outlookThe rivals identified
By Barry McCabe
Direct mechanical clone of FNaF 4 where a child must use a flashlight to ward off creatures in a bedroom setting.
Unlock the deeper market read.
Access the full report for freeThe Analyst's Read
Key takeaways for Five Nights at Freddy's 4
Where is it heading?
The horror market is consolidating around high-intensity, lore-heavy experiences, and the app's established IP keeps it relevant. However, the lack of feature expansion in the latest release leaves it vulnerable to newer, more responsive titles that offer better accessibility for casual players.
- The latest update focused on technical API levels rather than addressing persistent audio-cue complaints, which risks long-term retention drag.
- The lack of new content or free-roam modes limits the ability to re-engage the existing player base.
The SWOT
- Established IP brand authority drives initial purchase velocity
- Audio-centric gameplay loop creates a high-tension differentiator
- Free-roam exploration mode could satisfy community requests for deeper environment engagement
Next best moves
Audit audio-cue detection logic because players report breathing sounds are inaudible → improve completion rates
The counter-intuitive read
The game's high difficulty is not a bug but a retention mechanism…
Read the full takeSince the last report: Development activity has stalled for 339 days, resulting in a zombie state that leaves persistent audio and input bugs unaddressed. This lack of maintenance has contributed to a decline in review volume and a slight dip in sentiment scores.
Bottom line
Addressing input registration and audio-cue clarity would stabilize the retention curve for the hardest levels, as the current technical friction risks alienating the casual base.
Unlock 2 critical frictions, 1 market threat and the analyst’s take.
Access the full report for freeFAQ
Is Five Nights at Freddy's 4 suitable for casual players?
Does Five Nights at Freddy's 4 have intrusive ads?
What is the difference between this and previous Five Nights at Freddy's games?
Sources
- [1] Play Store listing, source
Report last updated