| Core Identity |
| Developer | Nick Carney | Easybrain Ltd | Conceptis Ltd. | MobilityWare | Brainium Studios LLC | Easybrain Ltd | Oakever Games |
| Category | Games | Games | Games | Games | Games | Games | Games |
| Platform | Android, iOS | iOS, Android | iOS, Android | iOS, Android | Android, iOS | iOS | Android, iOS |
| Store Metrics |
| Rating | 4.8 / 5 | 4.7 / 5 | 4.8 / 5 | 4.8 / 5 | 4.7 / 5 | 4.8 / 5 | 4.7 / 5 |
| Ratings Count | 45 | 211,914 | 1,055 | 33,840 | 160,786 | 1,816,450 | 396,242 |
| Price | USD4.99 | Free | Free | Free | Free | Free | Free |
| Release Date | May 21, 2021 | Apr 17, 2020 | Aug 2, 2012 | May 20, 2020 | Feb 11, 2011 | Mar 30, 2017 | Nov 9, 2021 |
| Last Updated | May 12, 2022 | Oct 16, 2025 | Mar 21, 2026 | Mar 11, 2026 | Mar 25, 2026 | Mar 24, 2026 | Apr 15, 2026 |
| Sentiment & Reviews |
| Sentiment | positive | negative | positive | mixed | - | negative | mixed |
| Score | 85/100 | 35/100 | 90/100 | 55/100 | - | 22/100 | 45/100 |
| Praises | - Hand-crafted puzzle design provides a superior logical challenge compared to computer-generated alternatives
- Integrated pencil marking and coloring tools improve the digital solving experience for enthusiasts
| | | - Engaging Gameplay
- Visual Design
| - | | - Relaxing puzzle gameplay provides a calming mental escape for users during daily downtime
|
| Complaints | - Incorrect hint logic in specific puzzles forces players into frustrating trial and error
- Lack of cross-device progress synchronization prevents users from switching between mobile devices
| - Excessive and Disruptive Ads
- High Subscription Cost
| | - Aggressive/Broken Ads
- Lack of Ad-Free Option
| - | - Excessive Ad Frequency
- Malicious Ad Content
| - Aggressive ad frequency and intrusive ad behavior disrupt the core relaxing experience
|
| Requests | - Expanded coloring options are needed to better manage complex puzzle constraints during solves
| - | - | - | - | - | - Paid subscription or one-time purchase option to remove advertisements permanently
|
| Strategic Intel |
| Strengths | - Expert-curated puzzle library sustains high-trust brand identity
- Hand-crafted logic paths provide a clear differentiator against random-generation engines
| - Dominant brand authority (Sudoku.com)
- High rating volume (426k+) indicating massive reach
- Polished seasonal event and medal collection system
| - Manual puzzle curation ensures high-quality logic
- Ad-free experience builds brand authority
- Multi-variation depth attracts enthusiast segments
| - Unique color-coded logic system
- Strong developer reputation (MobilityWare)
- Effective progressive onboarding for beginners
| - | - Massive scale (1.8M+ ratings) providing high ASO authority
- Strong live-ops via Seasonal Events and Daily Challenges
- Clean, preferred UI for core Sudoku gameplay
| - Offline-first architecture enables session continuity in low-connectivity environments
- 60,000-puzzle library provides a massive content-moat for long-term engagement
|
| Weaknesses | - $4.99 upfront price point limits casual-user funnel
- Lack of cloud-save functionality creates churn risk for multi-device users
| - Aggressive ad frequency (mid-game interruptions)
- Uncompetitive $15 ad-removal price point
- UI accessibility issues (small sum fonts)
| - Absence of social leaderboards
- No daily challenge retention loop
- Limited visual gamification
| - Intrusive and technically flawed ad implementation
- Lack of a one-time purchase ad-removal tier
- Declining sentiment trend due to monetization friction
| - | - Aggressive mid-game ad interruptions
- High $18 ad-removal price point
- Lack of Dark Mode for night-time play
| - Aggressive ad-frequency drives high churn among long-term users
- Post-update technical regressions cause significant battery drain
|
| Pricing | paid | freemium | free | freemium | free | freemium | freemium |
| Momentum | - | - | Intense | - | Intense | Maintenance | Active |
| Update Cadence | - | - | 5 versions | - | 5 versions | 2 versions, ~29d avg | 5 versions, ~11d avg |