Cut the Rope: Time Travel is a physics-based puzzle game featuring Om Nom and his ancestors across 12 historical eras on iOS and Android.
Product velocity
Maintenance
Daily rank 🇺🇸
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Games
Sentiment
4.6
1.1M reviews
Nemesis
Fragmented field
The App DNA
What makes this app unique?
Users hire the app for low-stakes, character-driven puzzle solving that rewards spatial logic, serving as a reliable casual-gaming habit.
For Casual mobile gamers seeking physics-based puzzle challenges and fans of the established Om Nom character franchise.
What does it look like?
Key features
Core gameplay loop requiring players to cut ropes and manipulate gadgets to feed candy to two characters simultaneously.
12 distinct historical settings, including Medieval, Renaissance, and Industrial Age, each introducing unique environmental mechanics.
How much does it cost?
Hybrid model utilizing a $0.99 upfront cost on iOS and a free-to-play, ad-supported model with IAP on Android.
Velocity
Maintenance developmentopaqueShow more...
The development cadence is extremely low, averaging approximately 0.01 releases per week over the analyzed period. While the latest release includes a minor content update, the long gaps between versions indicate a maintenance-focused strategy. There is no evidence of a consistent live-ops schedule or frequent feature iteration. The app is currently in a state of long-term maintenance.
Who built it?
ZeptoLab UK
13+ apps tracked · Games
User Sentiment
What do users think recently?
Fresh user feedback skews mixed. Users appreciate nostalgic puzzle gameplay remains engaging and mentally stimulating for long-term fans of the series, but report aggressive ad frequency disrupts the core puzzle experience for players on the current version.
How are ratings & reviews evolving?
What users say, by theme
- Nostalgic puzzle gameplay remains engaging and mentally stimulating for long-term fans of the series
- Aggressive ad frequency disrupts the core puzzle experience for players on the current version
100 of 113 recent reviews analyzed · high confidence · Mixed overall
Read the full review analysisUnlock 1 user request, each backed by review evidence.
Access the full report for freeCompetition
Competitive landscape for Cut the Rope: Time Travel GOLD
How's the Games market?
The title maintains a stable presence in the puzzle category, but the monetization strategy on Android lags behind modern standards. The $0.99 iOS entry point versus the ad-heavy Android model creates a fragmented user experience that complicates cross-platform retention.
Read the market outlookThe rivals identified
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Key takeaways for Cut the Rope: Time Travel GOLD
Where is it heading?
The casual physics-puzzle market is consolidating around titles with higher live-ops frequency and lower friction. Maintenance-mode updates leave this app exposed to rivals like Where's My Water? 2, which offer more tactile physics and higher content volume, so revenue growth hinges on modernizing the monetization model.
- Aggressive ad frequency in the latest version disrupts the core puzzle loop, which compounds the sentiment drag already visible in user reviews.
- Mandatory online connectivity requirements prevent offline play, which alienates casual users and accelerates churn in low-signal environments.
The SWOT
- Established Om Nom IP appeal drives organic discovery
- 12-era thematic variety sustains long-term engagement
- Offline-play mode implementation to reduce churn
- B2B educational partnerships for character-driven learning
Next best moves
Ship offline-play mode because it is the top-requested feature → reduce churn in low-signal environments
+ 1 more prioritized moveThe counter-intuitive read
The app's reliance on a $0.
Read the full takeFeature gaps
Superior fluid-physics engine (available in Where's My Water? 2 but absent here)
Since the last report: The app has entered a maintenance phase with declining sentiment and a lack of feature innovation, while monetization friction continues to drive user churn.
Bottom line
The app retains a loyal audience through strong character IP, but the aggressive ad-monetization and online-only requirement threaten long-term viability, so the PM should prioritize offline-play to stabilize the casual user base.
Unlock 2 critical frictions, 2 market threats, 1 more prioritized move and the analyst’s take.
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