| Core Identity |
| Developer | Behind The App | Georgi Zlatinov | Henry Smith Inc. | InnerSloth LLC | etermax | Warner Bros. |
| Category | Games | Games | Games | Games | Trivia | Games |
| Platform | iOS, Android | Android, iOS | iOS, Android | Android, iOS | Android | Android, iOS |
| Store Metrics |
| Rating | 4.6 / 5 | 0.0 / 5 | 4.5 / 5 | 4.1 / 5 | 4.5 / 5 | 4.8 / 5 |
| Ratings Count | 218,359 | 0 | 2,942 | 830,383 | 7,898,488 | 287,645 |
| Price | Free | Free | Free | Free | Free | $1.99 |
| Release Date | Mar 24, 2021 | Jul 8, 2015 | Nov 29, 2012 | Jul 25, 2018 | Oct 24, 2013 | May 2, 2013 |
| Last Updated | Sep 11, 2024 | Jul 8, 2015 | Feb 9, 2025 | Apr 8, 2026 | May 4, 2026 | Jul 1, 2026 |
| Sentiment & Reviews |
| Sentiment | negative | - | mixed | mixed | terrible | - |
| Score | 35/100 | - | 45/100 | 45/100 | 15/100 | - |
| Praises | - Social interaction during group play sessions provides high levels of entertainment and laughter
- Accessible game design allows for quick and easy engagement during idle moments
| - | - Engaging Gameplay
- Accessibility and Simplicity
| - Social deduction gameplay loop provides high replayability for friends and family groups
| - Core trivia gameplay mechanics remain engaging for long-term users who enjoy challenging friends
| - |
| Complaints | - Aggressive monetization and subscription paywalls restrict access to core game features
- Inappropriate or offensive question content creates discomfort during family and social play
- Arbitrary player count requirements prevent small groups from accessing the game
| - | - Connectivity Issues
- Lack of Updates/Compatibility
| - Network instability and false disconnection penalties disrupt the flow of competitive matches
| - Excessive ad frequency post-update makes the core trivia experience feel unplayable and frustrating
- Technical instability and app freezing following the latest update disrupt active trivia matches
| - |
| Requests | - Implementation of a dedicated kids mode to filter out inappropriate or mature topics
- Expansion of player count options to allow for two-person gameplay sessions
| - | - | - Ranked matchmaking system to separate experienced players from casual or low-skill participants
| - | - |
| Strategic Intel |
| Strengths | - PIN-based session entry drives organic user acquisition via social network effects
- 5,000-question library provides high content volume for repeat sessions
| - | - Unique and highly viral core gameplay mechanic
- Zero-friction onboarding (no accounts/registration)
- Strong brand recognition as an indie classic
| - Cross-platform play sustains consistent lobby availability
- Iconic art style lowers barrier to entry
| - User-generated question library functions as a crowdsourced content moat
- Social-asynchronous duels drive high-frequency session loops
| - Celebrity-backed brand identity drives organic viral adoption
- Motion-sensing mechanic creates a distinct, high-energy physical interaction
- Video-sharing loop turns gameplay into social content
|
| Weaknesses | - 3-day trial conversion friction triggers high refund rates
- 3-player minimum requirement alienates couples and small groups
- Mature content lacks age-gating, causing social friction
| - | - Severe connectivity issues with local Wi-Fi/Bluetooth
- Technical debt leading to incompatibility with new Android versions
- Lack of direct in-app monetization
| - 3.9★ Android rating lags iOS performance
- Aggressive disconnection penalties trigger churn
- Lack of native voice chat
| - Excessive ad density post-update
- Technical instability on loading screens
- Aggressive subscription pressure alienating legacy users
| - $1.99 iOS entry price limits casual acquisition
- Lack of native team-based competitive modes
- No integrated video chat for remote play
|
| Pricing | subscription | free | free | freemium | freemium | freemium |
| Momentum | Maintenance | - | - | Active | Active | Active |
| Update Cadence | 2 versions, ~518d avg | - | - | 5 versions, 1 majors/6mo, ~7d avg | 3 versions, ~19d avg | 5 versions, 2 majors/6mo, ~11d avg |