| Core Identity |
| Developer | infinity pocket | playus soft | Fresh Build Games Inc. | Com2uS Corp. | HAEGIN Co., Ltd. | Voodoo | IsCool Entertainment |
| Category | Games | Games | Games | Games | Games | Games | Games |
| Platform | iOS | iOS, Android | iOS, Android | iOS, Android | iOS, Android | Android, iOS | iOS, Android |
| Store Metrics |
| Rating | 3.2 / 5 | 4.5 / 5 | 4.7 / 5 | 4.4 / 5 | 4.4 / 5 | 4.5 / 5 | 4.6 / 5 |
| Ratings Count | 1,399 | 127,834 | 70,930 | 69,789 | 23,292 | 524,938 | 11,030 |
| Price | USD0.99 | Free | Free | Free | Free | Free | Free |
| Release Date | Oct 15, 2011 | May 24, 2018 | Aug 30, 2019 | Oct 13, 2016 | Jan 3, 2019 | Jan 23, 2018 | Jan 19, 2022 |
| Last Updated | Oct 13, 2023 | Apr 10, 2026 | Mar 2, 2026 | Apr 23, 2026 | Apr 11, 2025 | Nov 3, 2025 | Mar 2, 2026 |
| Sentiment & Reviews |
| Sentiment | terrible | positive | - | positive | - | negative | - |
| Score | 15/100 | 75/100 | - | 78/100 | - | 25/100 | - |
| Praises | - Nostalgic core gameplay loop provides a simple and effective way to kill time
| - Deep baseball simulation mechanics provide a rewarding challenge for long-term players
| - | - Deep roster customization and team building mechanics provide high replay value for baseball enthusiasts
- Addictive core gameplay loop keeps players returning for daily sessions despite minor frustrations
| - | | - |
| Complaints | - Input registration failures during batting sequences make the game feel broken and unplayable
- Frequent application crashes during gameplay sessions lead to total loss of user progress
| - Unfair CPU performance and fielding logic create frustration during competitive matches
| - | - Unpredictable hitting mechanics and ball physics cause frustration during critical game moments
- Aggressive monetization pressure limits the ability to acquire high-tier players without spending money
| - | - Excessive Advertising
- Broken 'No-Ads' Purchase
| - |
| Requests | - Left-handed batting perspective toggle to accommodate southpaw players in the simulation
| - Real-time online multiplayer mode to facilitate competitive play against friends
| - | - Expanded roster management and trade features would improve team building depth
| - | - | - |
| Strategic Intel |
| Strengths | - Physics-based pendulum mechanic sustains core arcade appeal
- 28-achievement bonus system gamifies long-term retention
- Game Center integration provides low-friction social competition
| - Customization-driven identity creates high switching costs
- Offline-first architecture captures low-bandwidth segments
- Non-intrusive ad model sustains long-term retention
| - | - Official MLB licensing provides authentic roster depth
- Team Value system increases switching costs via long-term investment
| - | - Massive legacy user base (740k+ ratings)
- Addictive, simple core physics loop
- Strong brand presence in the 'launch' sub-genre
| - |
| Weaknesses | - 3.23 rating reflects persistent input registration bugs
- Frequent crashes during gameplay sessions
- Aggressive difficulty spikes gate progression for casual users
| - CPU-fielding bias in latest build triggers negative sentiment
- High currency grind creates progression friction
- Absence of real-time multiplayer limits competitive appeal
| - | - Hitting physics inconsistency causes user frustration
- Aggressive monetization gates competitive progress for non-spenders
| - | - Broken 'No-Ads' monetization logic
- Intrusive UI elements blocking gameplay
- Lack of recent feature innovation (maintenance mode)
| - |
| Pricing | paid | freemium | freemium | freemium | freemium | subscription | freemium |
| Momentum | Zombie | Maintenance | Active | Steady | Zombie | Maintenance | Active |
| Update Cadence | 1 versions | 5 versions, 5 majors/6mo, ~36d avg | 5 versions | 4 versions, 4 majors/6mo, ~10d avg | 5 versions | 5 versions, ~59d avg | 5 versions |