Goods Store: 3D Sorting Games vs its rivals

Side-by-side comparison against Goods Store: 3D Sorting Games's closest competitors — identity, store metrics, ratings & sentiment, and strategic intel.

Match Tile 3D
Contender
Sort It 3D
Contender
Match 3D
Contender
Core Identity
DeveloperLONGSEA LINK LIMITEDBoombox Games LTDHIGGS TECHNOLOGY CO., LIMITEDLion Studios PlusSUPERSONIC STUDIOS LTDLion Studios PlusKINGS FORTUNE PTE.LTD.Moon ActiveTripledot StudiosAged Studio Limited
CategoryGamesGamesGamesGamesGamesGamesGamesGamesGamesGames
PlatformiOSiOS, AndroidiOSiOS, AndroidAndroid, iOSiOS, AndroidAndroid, iOSAndroid, iOSiOS, AndroidAndroid, iOS
Store Metrics
Rating4.9 / 54.9 / 54.5 / 54.8 / 54.6 / 54.8 / 54.6 / 54.6 / 54.9 / 54.0 / 5
Ratings Count19,342347,70437,19694,968393,400969,47465,353255,178265,68723
PriceFreeFreeFreeFreeFreeFreeFreeFreeFreeFree
Release DateJun 7, 2024Apr 13, 2022Jul 30, 2021Mar 15, 2021Dec 31, 2019May 5, 2020Jan 14, 2023Jul 7, 2021Aug 20, 2021May 6, 2024
Last UpdatedMay 12, 2026May 4, 2026Apr 1, 2026Apr 22, 2026Jan 10, 2026Apr 22, 2026Mar 6, 2026Apr 13, 2026Jun 16, 2026Mar 27, 2026
Sentiment & Reviews
Sentimentmixedmixed-terriblemixednegative-negativemixed-
Score45/10035/100-25/10055/10025/100-25/10045/100-
Praises
  • The core sorting mechanics provide a relaxing and focused experience for players during downtime sessions
  • Core match-three gameplay loop provides an addictive and relaxing experience for casual players
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  • Core tile matching gameplay provides a satisfying and addictive cognitive challenge for long-term players
  • Relaxing and non-competitive gameplay loop provides a stress-free experience for casual players
  • Simple and intuitive mechanics allow for immediate engagement without complex learning curves
  • One-time purchase option effectively removes mandatory advertisements for long-term players
  • Core matching gameplay mechanics provide a stimulating and relaxing mental escape for long-term players
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  • Relaxing Gameplay
  • Relaxing gameplay loop provides a calming experience for players during their daily downtime
  • Challenging puzzle design keeps the experience engaging for long-term players without becoming boring
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Complaints
  • Aggressive ad frequency and deceptive marketing regarding ad-free status frustrate long-term players post-update
  • Monetization pressure creates impossible difficulty spikes that force players to purchase power-ups to progress
  • Technical instability including game crashes and progress loss ruins the experience for established players
  • Visual design changes post-update introduce cartoonish, bloated graphics that hinder object identification
  • Technical instability and progression resets following the latest update disrupt long-term player retention
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  • Intrusive mid-game pop-up advertisements disrupt flow and consume limited level completion time
  • Frequent application crashes and freezing during gameplay result in loss of progress and rewards
  • Aggressive ad frequency and forced ad viewing post-update disrupt the core gameplay flow
  • Technical regressions including progress loss and failed purchase restoration after updates
  • Inconsistent UI behavior and freezing during ad playback on mobile devices
  • Persistent freezing and application crashes post-update prevent level completion and cause loss of earned rewards
  • Excessive ad frequency and duration disrupt the flow of gameplay and diminish the overall user experience
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  • Removal of Core Features
  • Excessive Advertising
  • Technical instability causes the game to freeze or crash during or after ad playback
  • Intrusive advertisement frequency disrupts the flow of gameplay and creates a negative user experience
  • Recent layout changes moving the tile collection bar to the top frustrate established users
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Requests-
  • Option to toggle between the new cartoonish graphics and the original classic visual style
-
  • Permanent ad-free purchase option requested to replace temporary or ineffective season pass models
  • Implementation of a scoring or competitive leaderboard system to increase replay value
  • Implementation of a casual play mode without restrictive timers to reduce player stress and frustration
--
  • Optional paid subscription or one-time purchase to remove all advertisements from the game
  • Customizable UI settings to allow players to relocate the tile collection bar
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Strategic Intel
Strengths
  • Time-limited pressure mechanics drive urgency in casual sessions
  • Supermarket-sorting theme provides clearer context than generic matching titles
  • Team-based prize pools build community-based switching costs
  • Travel-themed event cycles drive recurring daily active usage
  • Offline play capability maintains engagement during travel
  • Hyper-realistic 3D visual fidelity
  • High rating (4.5) with significant volume (37k+)
  • Robust offline play accessibility
  • Weekly content updates sustain long-term engagement
  • Lion Studios branding provides a distinct competitive edge in user acquisition
  • Hybrid-casual publishing infrastructure enables rapid liveOps iteration
  • One-time ad-removal purchase drives high satisfaction among veteran players
  • Zen-focused UX provides a distinct relaxation value proposition
  • Core matching loop sustains high multi-year engagement
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  • Massive user base of 35M+ people
  • Deep meta-game features (Zen Room, Plant Care)
  • Strong Live-Ops with Zen Masters League
  • Offline-first architecture maintains engagement during network-restricted windows
  • Intuitive onboarding flow reduces early-game churn for casual users
  • Established brand recognition in the triple-match category
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Weaknesses
  • Aggressive ad-frequency complaints drive user churn
  • Technical instability causes progress loss for established players
  • Deceptive ad-free marketing claims erode brand trust
  • Visual overhaul hinders object identification [latest release]
  • Technical instability causes progress resets [latest release]
  • Aggressive ad frequency creates friction for progression [user reviews]
  • Lack of social/competitive features
  • Missing seasonal events/collections meta-game
  • Simpler UI compared to high-polish contenders
  • Frequent application crashes during gameplay
  • Mid-game ads deduct time from level completion
  • Inconsistent level-completion logic
  • Progress loss on device switch or update
  • Aggressive ad frequency post-update disrupts core flow
  • Failed purchase restoration for ad-free users
  • 0.28 rating gap between iOS and Android
  • Frequent post-update crashes
  • Paid ad-free features failing to suppress ads
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  • Removal of popular room-decorating feature
  • Aggressive ad frequency (post-level ads)
  • Intrusive UI pop-ups and clutter
  • Technical instability forces app restarts post-ad playback
  • No ad-free purchase option for high-LTV players
  • UI layout changes lack toggle options for established users
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Pricingfreemiumfreemiumfreemiumfreemiumfreemiumfreemiumfreemiumfreemiumfreemiumfreemium
MomentumMaintenanceActiveActiveMaintenanceMaintenanceActiveActiveActiveActive-
Update Cadence3 versions, 2 majors/6mo, ~46d avg5 versions, 5 majors/6mo, ~9d avg5 versions, 5 majors/6mo, ~48d avg4 versions, ~10d avg2 versions, ~12d avg5 versions, ~9d avg5 versions5 versions, 5 majors/6mo, ~14d avg5 versions, 1 majors/6mo, ~12d avg-

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AI-powered analysis with editorial review, built from publicly available sources. Marlvel.ai is not affiliated with, endorsed by, or sponsored by Goods Store: 3D Sorting Games, its developer, the app publisher, Apple, or Google Play. All trademarks, logos, and screenshots referenced remain the property of their respective owners.

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