| Core Identity |
| Developer | Big Fish Games, Inc | wooga | wooga | Mytona | Nordcurrent UAB | Playrix | G5 Entertainment AB | Game Insight | Haiku Games Co | G5 Entertainment AB |
| Category | Games | Games | Games | Games | Games | Games | Games | Games | Games | Games |
| Platform | iOS | iOS, Android | iOS, Android | Android, iOS | iOS, Android | Android, iOS | iOS | iOS, Android | iOS, Android | iOS, Android |
| Store Metrics |
| Rating | 4.4 / 5 | 4.6 / 5 | 4.6 / 5 | 4.3 / 5 | 4.3 / 5 | 4.7 / 5 | 4.3 / 5 | 4.5 / 5 | 4.8 / 5 | 4.3 / 5 |
| Ratings Count | 134 | 323,988 | 40,123 | 94,786 | 108,971 | 214,225 | 93,416 | 30,100 | 19,893 | 41,757 |
| Price | USD6.99 | Free | Free | Free | Free | Free | Free | Free | Free | Free |
| Release Date | Sep 2, 2016 | Dec 23, 2021 | May 6, 2015 | Jul 30, 2015 | Oct 2, 2018 | Apr 28, 2020 | Feb 20, 2014 | Jun 8, 2018 | Dec 21, 2018 | Nov 21, 2012 |
| Last Updated | Sep 2, 2016 | Apr 15, 2026 | Mar 2, 2026 | Apr 3, 2026 | Feb 12, 2026 | Apr 30, 2026 | May 5, 2026 | Apr 22, 2026 | Apr 15, 2026 | Apr 22, 2026 |
| Sentiment & Reviews |
| Sentiment | mixed | negative | mixed | mixed | mixed | mixed | mixed | negative | - | mixed |
| Score | 65/100 | 32/100 | 55/100 | 45/100 | 45/100 | 45/100 | 45/100 | 35/100 | - | 65/100 |
| Praises | - Challenging mini-games and hidden object scenes provide a satisfying difficulty ramp for experienced players
| - Engaging Narrative
- Relaxing Experience
| - Engaging Gameplay
- Relaxing Experience
| - Engaging Gameplay
- High-Quality Graphics
| - Engaging narrative storylines and high-quality voice acting keep players invested in the mystery
| - Absence of forced advertisements allows for uninterrupted and immersive gameplay sessions
| - Engaging hidden object gameplay provides a rewarding challenge for long-term players
| - Engaging mystery narrative and hidden object gameplay provide a relaxing mental escape for long-term players
| - | - Long-term engagement through diverse hidden object puzzles and collection tasks
|
| Complaints | - Critical black screen crashes prevent players from finishing the game on iPad devices
| - Aggressive Monetization
- Technical Instability
| - Technical Stability and Crashes
- Account and Progress Loss
- Excessive Advertising
| - Excessive Ads
- Technical Bugs and Crashes
- Loss of Progress
| - Aggressive energy consumption rates force long wait times that disrupt the core gameplay loop
| - Forced transition from hidden object gameplay to match three mechanics alienates long-term players
| - Excessive in-game pop-ups and advertisements interrupt the core gameplay flow
| - Excessive ad length and frequency post-update disrupt the flow of gameplay and frustrate active users
| - | - Aggressive monetization and difficulty spikes force players into spending real money
|
| Requests | - In-game journal feature requested to help track narrative progress and complex puzzle clues
| - | - | - | - Alternative methods to earn energy such as watching advertisements or completing side tasks
| - Optional toggle to prioritize hidden object gameplay over match three mechanics
| - Simplified account recovery and progress transfer tools for new devices
| - Implementation of a paid ad-free upgrade option to improve the user experience for dedicated players
| - | - Improved inventory management for gifting and opening multiple tool chests
|
| Strategic Intel |
| Strengths | - Premium, self-contained narrative model removes monetization friction
- Time-travel mechanic differentiates core gameplay from standard search-and-find titles
| - Strong 1920s thematic consistency
- Weekly episodic content updates
- Deep social integration via Detective Clubs
| - Superior island customization (Artemis Island) compared to static-map rivals
- Cohesive 1930s 'Golden Age' aesthetic and high-quality hand-drawn art
- Strong long-term retention among veteran players (multi-year tenure)
| - 10-year content library and established lore
- Unique multi-genre puzzle integration (Match-3 + HO)
- Strong social 'Guild' infrastructure
| - Episodic narrative structure sustains long-term player retention
- 1930s atmospheric design differentiates from supernatural-themed competitors
| - Cohesive mystery atmosphere drives initial engagement
- Renovation meta-loop provides long-term aesthetic goals
- Team-based card exchange creates community accountability
| - 13-language library functions as a B2B distribution moat into international markets
- Offline-first architecture removes connectivity-based acquisition barriers
| - Offline-play capability functions as a distribution moat for travel-based usage
- Hand-drawn art style sustains a distinct detective-novel atmosphere
| - | - 11-language localization library functions as a B2B distribution barrier
- Persistent collection-based loop sustains long-term daily engagement
|
| Weaknesses | - Critical black screen crashes on iPad devices
- Inconsistent puzzle logic forces frequent use of skip buttons
| - Frequent ad-related crashes
- Perceived pay-to-win progression balance
- Unresponsive customer support
| - Frequent technical crashes and freezes in recent versions (v9.11.x)
- Unreliable account sync/save-game features leading to progress loss
- Aggressive ad strategy with reports of 90-second unskippable ads
| - Critical technical bugs causing progress loss
- Aggressive ad frequency (30s ads per 90s play)
- App crashes and loading screen failures in recent versions
| - Energy recharge rate is prohibitively slow for free-to-play users
- Multi-year gaps between chapter releases drive long-term churn
| - Forced match-3 pivot alienates hidden-object purists
- Technical instability post-update causes black screens
- Aggressive difficulty spikes create pay-to-win perception
| - 45/100 sentiment score driven by ad-frequency complaints
- Late-stage progression difficulty spikes force IAP-gated churn
| - 0.07★ Android-iOS rating gap indicates platform-specific instability
- Ad-length complaints (2+ minutes) drive negative sentiment
| - | - 0.17 rating gap between Android and iOS platforms
- Persistent content-download errors blocking gameplay
- Aggressive monetization spikes in the latest update
|
| Pricing | paid | freemium | freemium | freemium | freemium | freemium | freemium | freemium | freemium | freemium |
| Momentum | Zombie | Active | Maintenance | Active | Maintenance | Active | Steady | Active | Active | Active |
| Update Cadence | 1 versions | 3 versions, 1 majors/6mo, ~12d avg | 2 versions, ~6d avg | 2 versions, 2 majors/6mo, ~0d avg | 5 versions, ~149d avg | 5 versions, 5 majors/6mo, ~12d avg | 3 versions, 2 majors/6mo, ~18d avg | 5 versions, 5 majors/6mo, ~14d avg | 5 versions | 5 versions, 2 majors/6mo, ~9d avg |