Nordcurrent UAB
For casual mobile gamers, primarily interested in simulation, culinary themes, and interactive mystery storytelling.
Snapshot
Who is Nordcurrent UAB?
Developing immersive time-management and narrative-driven games for casual players. Focused on delivering high-fidelity, story-rich experiences across mobile platforms.
Target audience
Portfolio
Free 17Last updated
Cooking Fever: Restaurant Game
v26.2.6
5mo ago
Publisher DNA
What defines Nordcurrent UAB?
Publisher DNA
Primary focus
Mobile games · time-management and narrative mystery
Scale
studio
Target audience
Casual mobile gamers, primarily interested in simulation, culinary themes, and interactive mystery storytelling.
Signature Patterns
- •Consistent use of freemium monetization models across all major titles.
- •Strong emphasis on time-management and simulation mechanics.
- •Integration of narrative-heavy, episodic storytelling in mystery-themed apps.
- •Focus on global themes, including international cuisine and travel-based settings.
- •High-frequency live-service updates to maintain engagement in long-standing titles.
Portfolio momentum
Released 27 updates across 13 apps in the last 6 months, indicating a highly active development cycle focused on live-service maintenance.
Portfolio
What does Nordcurrent UAB ship?
Apps
17 apps analysed
Established brand presence across 1000+ levels
- The core cooking simulation loop remains highly engaging and nostalgic for long-term players who enjoy the challenge
- Frequent server connection errors post-update prevent players from accessing their accounts and completing daily tasks
Distributed across 20 markets, strongest in Europe.
Based on 2 of 17 apps with localized market data, more coverage rolling in as scans complete · last scanned .
Americas (4)
- Brazil2 / 2
- Mexico2 / 2
- United States2 / 2
- Canada1 / 2
Europe (9)
- France2 / 2
- Germany2 / 2
- Italy2 / 2
- Netherlands2 / 2
- Portugal2 / 2
›+4 more europe markets
- Spain2 / 2
- Sweden2 / 2
- Turkey1 / 2
- United Kingdom1 / 2
Asia-Pacific (7)
- Japan2 / 2
- South Korea2 / 2
- Australia1 / 2
- India1 / 2
- Indonesia1 / 2
›+2 more asia-pacific markets
- Singapore1 / 2
- Vietnam1 / 2
Core markets (2/2 apps)
User Sentiment
How do users feel about their apps?
0
Positive apps
0
Neutral / mixed
2
Negative apps
30/100
Avg sentiment score
Unlock the app dragging this portfolio down.
Access the full report for freeRivals
Who does Nordcurrent UAB compete with?
The rivals identified
Nemeses(3)
Both titles compete for the same casual simulation audience by offering food-themed progression loops, with Merge Cooking® capturing users seeking a lower-pressure, offline-capable alternative to the server-dependent model of Cooking Fever.
Both apps target the interactive mystery narrative audience, competing for time spent on investigative gameplay and puzzle-solving.
Dominates the narrative-driven hidden object space with a massive, highly active user base and consistent content updates.
Contenders(15)
Both apps target the same casual time-management simulation audience and utilize identical kitchen-upgrade progression loops to drive retention.
We Are Cooking serves the same casual cooking simulation audience with a low-pressure, progression-focused approach.
Cooking Diary targets the same simulation audience by adding narrative depth and avatar customization.
Both apps target casual gamers through time-management cooking simulation loops, directly competing for the same player segment interested in kitchen-based progression.
Both apps target the same casual time-management simulation audience and utilize a hybrid freemium monetization model, creating direct competition for daily active users.
Both apps target casual time-management gamers with kitchen-upgrade loops, but Crazy Chef captures the offline-first segment that Cooking Fever currently alienates through server-dependent events.
Both apps target casual gamers with time-management cooking simulation mechanics, competing for the same time-budget within the arcade simulation category.
Both apps target the same casual time-management audience through kitchen-simulation loops and freemium monetization models.
Both apps target the same casual time-management simulation audience and share a core loop of kitchen upgrades and level-based progression.
Both apps target the casual restaurant management simulation market, competing for the same time-management gaming demographic.
Both apps compete for the same interactive mystery narrative audience by offering episodic investigation and evidence gathering mechanics.
Cooking Fun®: Food Games targets the same time-management casual gaming segment as Cooking Fever: Restaurant Game, utilizing a similar free-to-play restaurant simulation model.
A foundational title in the genre that defines the 'police procedural' hidden object experience.
Both apps compete for the same interactive mystery narrative audience by offering choice-driven crime solving experiences on mobile devices.
Both apps compete for the same casual time-management audience by offering identical kitchen simulation and equipment upgrade loops.
Same space(31)
A long-standing title in the G5 portfolio that emphasizes magical mystery and collection mechanics.
This app competes for the same casual simulation audience by tethering its puzzle loop to a narrative-driven garden restoration meta-game.
Suzy's Food Restaurant Game targets the casual simulation audience with an offline-capable, idle-tycoon hybrid.
Baker Business 3 targets the simulation audience with a specific focus on bakery management.
It captures the same narrative-focused mystery demographic by prioritizing a deep content library over high-fidelity visual simulation.
Cooking Food Making Games targets the casual food preparation audience with simple, accessible mechanics.
This app is a direct competitor in the time-management cooking space, utilizing a similar food truck theme to engage casual players.
This app serves the same casual puzzle-seeking audience by using logic-based sorting mechanics instead of cooking simulation.
This app competes for the same casual puzzle demographic by using narrative-driven town restoration to anchor its merge-based gameplay.
This app competes for the same casual culinary audience by using merge mechanics to drive progression instead of the time-management loop found in Airplane Chefs.
This app targets the same casual mystery audience by providing a daily-mission loop that competes for player attention.
This app targets the same casual mobile gamer segment with a physics-based arcade loop that serves as a short-session alternative to flight-based cooking.
Cooking Diner-Chef Game targets the restaurant management audience with a city-based progression map.
Cooking Home targets the simulation audience by blending cooking with home renovation.
Cooking Frenzy targets the restaurant management audience by adding a collectible meta-game to standard mechanics.
A classic hidden object title that focuses on exploration of a sprawling, mysterious mansion.
Cooking Adventure targets the restaurant management audience with a massive menu and ingredient library.
This app provides a distinct 3D spatial puzzle experience that serves as an alternative to the source app's hidden object focus.
Candy Crush Saga competes for the same casual time-management audience through a massive content library.
This app occupies the same hidden object space but demonstrates how technical stagnation and ad-frequency barriers drive user churn.
This app shares the same casual puzzle-solving audience by replacing cooking tasks with traffic-based logic puzzles.
Food Voyage targets the time-management audience with a massive level count.
Cooking Fest targets the restaurant management audience with a global culinary theme.
This app targets the same casual puzzle audience with a 3D matching loop that provides a faster, reflex-based alternative to cooking simulation.
Crazy Diner targets the time-management audience with specialized service boosts.
Chef Town targets the restaurant management audience with a rags-to-riches progression loop.
Food Street targets the simulation audience with 3D management and social trading.
Pet Shop Fever targets the time-management audience with pet-themed service mechanics.
It serves as a direct alternative for players seeking a self-contained mystery experience without the monetization friction found in the source app.
It competes for the same hidden object player base by using a reality television show setting to frame its mystery narrative.
Rising Super Chef 2 targets the same time-management audience with a massive content library.
New entrants(3)
Aggressive release cadence and high-quality production values make this a rising threat in the mystery genre.
Rapidly gaining traction by focusing on pure escape-room mechanics rather than traditional hidden object lists.
Nom Nom targets the restaurant management audience with a dynasty-building progression loop.
The Analyst's Read
The bottom line on Nordcurrent UAB
Bottom line
Nordcurrent is an established studio with a proven ability to sustain long-term engagement in the time-management and mystery genres. Their portfolio demonstrates strong product-market fit, though future success depends on their ability to modernize legacy titles while maintaining their core narrative-driven appeal.
Frequently asked questions
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What fed this analysis
- Apps analyzed:
- 13
- With full intel:
- 1
- With overview:
- 13
- Website scraped:
- yes
- Social presence:
- yes