| Core Identity |
| Developer | Kiss The Machine | MobilityWare | MobilityWare | Fiogonia Games | Mattel163 Limited | MobilityWare | Tripledot Studios |
| Category | Games | Games | Games | Games | Games | Games | Games |
| Platform | Android, iOS | iOS, Android | iOS, Android | Android, iOS | Android, iOS | iOS, Android | iOS, Android |
| Store Metrics |
| Rating | 4.6 / 5 | 4.7 / 5 | 4.8 / 5 | 4.6 / 5 | 4.8 / 5 | 4.8 / 5 | 4.8 / 5 |
| Ratings Count | 28,912 | 96,660 | 11,044 | 241,750 | 582,887 | 136,529 | 89,627 |
| Price | Free | Free | Free | Free | Free | $4.99 | Free |
| Release Date | Nov 2, 2009 | Nov 25, 2019 | Jan 7, 2022 | Mar 13, 2018 | Oct 12, 2019 | Feb 12, 2019 | Aug 25, 2024 |
| Last Updated | Feb 3, 2026 | Apr 8, 2026 | Dec 18, 2025 | Apr 9, 2026 | Apr 23, 2026 | May 18, 2020 | Jun 17, 2026 |
| Sentiment & Reviews |
| Sentiment | negative | mixed | mixed | - | negative | mixed | positive |
| Score | 35/100 | 45/100 | 45/100 | - | 35/100 | 45/100 | 85/100 |
| Praises | - Core card game mechanics provide a reliable and enjoyable distraction for long-term players
- Quick and responsive gameplay loop allows for fast sessions during short breaks
| - Engaging Gameplay
- App Design and Features
| - Core Gameplay Enjoyment
- Ease of Learning
| - | - Nostalgic card game mechanics provide an engaging experience for long-term fans of the physical version
- Casual play sessions offer a convenient way to enjoy the game during brief periods of free time
| - Core solitaire mechanics provide a relaxing and consistent daily habit for long-term players
- Customization options for card backs and backgrounds allow for a personalized visual experience
| - Smooth and intuitive interface
|
| Complaints | - Intrusive and lengthy advertisements disrupt the flow of play and frustrate long-term users
- Post-update visual and animation changes alienate players who prefer the original aesthetic
| - Excessive Advertising
- Perceived AI Manipulation
| - Excessive Advertising
- Perceived Rigged AI/Dealing
- Technical Bugs and UX
| - | - Aggressive monetization and energy systems force players into spending money to progress through game levels
- Algorithmic bias against human players creates an unfair advantage for computer-controlled opponents in every match
- Intrusive advertisement frequency and poor ad-button design disrupt the flow of the core gameplay experience
| - Aggressive ad frequency post-update disrupts the flow of gameplay and degrades the user experience
- Technical instability and performance regressions following the latest update cause crashes and connection errors
| |
| Requests | - Ad-free experience via a one-time purchase option to remove intrusive commercial interruptions
| - | - | - | - Fair-play mode or paid ad-free version requested to remove predatory monetization and algorithmic bias
- Accessibility features including colorblind modes are needed to help players distinguish between different card types
| - Reliable cloud backup and restoration for player statistics and daily challenge streaks
| - |
| Strategic Intel |
| Strengths | - Offline-first architecture enables usage in low-connectivity transit environments
- 15+ AI difficulty levels provide a tailored experience for diverse skill tiers
| - Strong brand recognition under MobilityWare
- High-quality adaptive AI and learning tools (Hints/Undo)
- Reliable offline functionality
| - Advanced adaptive AI and hint systems
- Massive historical rating volume and brand trust
- Reliable offline functionality
| - | - Brand identity lowers user acquisition costs
- Offline-playable Journey mode expands session availability
- Daily challenge loop reinforces open-app habit
| - Established brand legacy with 100M+ players sustains organic install velocity
- Refined classic gameplay mechanics set the industry standard for Klondike
| - Offline-capable gameplay loop sustains retention
- Intuitive UI lowers entry barriers for casuals
- Consistent update cadence maintains core stability
|
| Weaknesses | - Ad-monetization frequency is the top churn driver in reviews
- Lack of a one-time purchase option to remove ads frustrates power users
| - Aggressive ad frequency causing user frustration
- Perception of 'rigged' AI logic
- Technical crashes at high progression levels
| - High ad frequency (post-round interstitials)
- UI scaling bugs on specific device orientations
- User perception of rigged card dealing
| - | - Energy-gating limits playtime for non-paying users
- Algorithmic bias complaints erode trust in core loop
- Intrusive ad frequency disrupts gameplay flow
| - Aggressive ad-frequency post-update disrupts gameplay
- Subscription status fails to remove ads as expected
- 0.7★ Android-iOS rating gap
| - Ad-only monetization limits revenue per user
- Lack of social meta-progression reduces stickiness
- No IAP gates to capture power-user value
|
| Pricing | free | subscription | freemium | free | freemium | freemium | free |
| Momentum | Maintenance | - | - | Intense | Active | Maintenance | Maintenance |
| Update Cadence | 3 versions, ~67d avg | - | - | 5 versions | 5 versions, 5 majors/6mo, ~11d avg | 2 versions, 1 majors/6mo, ~2137d avg | 5 versions, ~14d avg |