| Core Identity |
| Developer | NetDragon Websoft Inc | NetEase Games | The Pokemon Company | Level Infinite | Riot Games | XD Entertainment Pte Ltd | Dragonest | Riot Games | STILL GAMING PTE. LTD. | Skystone Games Pte. Ltd. |
| Category | Games | Games | Games | Action | Games | Games | Games | Games | Games | Games |
| Platform | Android, iOS | iOS, Android | Android, iOS | Android, iOS | Android, iOS | iOS, Android | iOS, Android | iOS, Android | iOS, Android | iOS, Android |
| Store Metrics |
| Rating | 4.6 / 5 | 4.7 / 5 | 4.7 / 5 | 4.6 / 5 | 4.2 / 5 | 4.8 / 5 | 4.4 / 5 | 4.5 / 5 | 3.7 / 5 | 4.1 / 5 |
| Ratings Count | 6,029 | 21,316 | 200,351 | 89,102 | 62,827 | 81,120 | 6,212 | 77,744 | 1,297 | 26,095 |
| Price | Free | Free | Free | Free | Free | Free | Free | Free | Free | Free |
| Release Date | Apr 11, 2017 | Aug 3, 2018 | Sep 21, 2021 | Dec 19, 2017 | Mar 28, 2021 | May 26, 2022 | Jun 6, 2019 | Mar 18, 2020 | Sep 25, 2018 | Apr 1, 2025 |
| Last Updated | Apr 15, 2026 | May 19, 2026 | Feb 26, 2026 | Apr 8, 2026 | Apr 9, 2026 | Jul 3, 2024 | Mar 26, 2026 | May 1, 2026 | Jan 26, 2026 | Mar 11, 2026 |
| Sentiment & Reviews |
| Sentiment | mixed | mixed | negative | negative | negative | mixed | - | negative | - | negative |
| Score | 45/100 | 45/100 | 38/100 | 25/100 | 28/100 | 45/100 | - | 35/100 | - | 22/100 |
| Praises | - Core gameplay mechanics provide an engaging experience similar to classic desktop MOBA titles
| - High-fidelity character designs and visual effects create a refreshing aesthetic experience for mobile MOBA players
| - Core Gameplay Enjoyment
- Visuals and Content
| - Core MOBA gameplay loop provides fast and fun competitive matches for long-term players
| - Core Gameplay Quality
- Portability
| - Core hero shooter mechanics provide a highly addictive and engaging competitive experience
| - | - Deep strategic gameplay and high skill ceiling keep long-term players engaged across multiple seasons
| - | |
| Complaints | - Frequent application crashes and login failures following the latest update disrupt daily play
| - Excessive matchmaking wait times in North American regions prevent consistent engagement with the core game loop
| - Monetization and License System
- Matchmaking and Bot Issues
| - Widespread map hacking and cheating in ranked modes destroy competitive integrity for legitimate players
| - Technical Instability & Crashes
- Matchmaking & Competitive Balance
| - Server connection failures and login loops prevent players from accessing matches post-update
- Lack of developer support and content updates leads to a stagnant competitive environment
| - | - Severe UI regressions post-update obscure critical information like gold counts during active matches
| - | - US Server Migration & Account Loss
- Regional Event Inequality
- Broken Social Features
|
| Requests | - Offline training mode against AI to practice mechanics without competitive pressure
| - Global server consolidation to reduce matchmaking wait times for players in underpopulated regions
| - | - Implementation of a robust anti-cheat system to identify and ban map hackers
| - | - Regular content updates including new heroes and maps to revitalize the player base
| - | - Restoration of removed game modes like Hyper Roll to provide shorter, casual play options
| - | - |
| Strategic Intel |
| Strengths | - 13-language localization functions as a B2B distribution barrier
- Multi-mode PVP increases session variety and ad-inventory
| - High-fidelity character models sustain organic interest
- Diverse arcade modes prevent player burnout
| - Massive global IP recognition (Pokémon)
- Seamless Nintendo Switch/Mobile cross-progression
- Accessible 10-minute match format
| - Licensed DC Comics IP functions as a high-conversion acquisition funnel for non-MOBA fans
| - Strong global IP (League of Legends)
- High graphical fidelity and mechanical depth
- Fair-to-play monetization model
| - High-fidelity combat loop sustains core engagement
- Auto-fire accessibility lowers barrier for casual entry
| - | - Cross-platform account parity drives high session frequency
- Seasonal set rotations prevent long-term player stagnation
- League of Legends IP lowers new-user acquisition costs
| - | - 10-second matchmaking infrastructure
- Smart AI-assisted reconnection system
- Strong US market rankings (#18 Grossing)
|
| Weaknesses | - Frequent launch crashes post-update
- Matchmaking balance complaints
- Persistent server latency
| - 15-minute matchmaking wait times in North America
- Technical instability during loading screens
| - Aggressive monetization (License Journey) causing P2W perception
- Poor Ranked matchmaking integrity (forced bot matches)
- Slow pre-match ban phase (5-7 minutes)
| - 0.68★ Android-iOS rating gap on majority Android base
| - Severe technical crashes on Android (3.3 rating)
- High hardware requirements for optimal play
- Perceived matchmaking imbalances
| - Server connection failures erode daily active habit
- 0.5★ Android-iOS rating gap indicates platform instability
| - | - 0.02★ Android-iOS rating gap indicates technical debt
- UI regressions in the latest update obscure match data
- Lack of casual-friendly modes like Hyper Roll
| - | - Technical failures in US server migration
- Bot-heavy matchmaking in regular lobbies
- Ineffective, bot-based customer support
|
| Pricing | freemium | freemium | freemium | freemium | freemium | freemium | freemium | freemium | freemium | freemium |
| Momentum | Maintenance | Steady | - | Steady | Active | Zombie | Intense | Intense | Intense | Active |
| Update Cadence | 5 versions, 2 majors/6mo, ~75d avg | 5 versions, 4 majors/6mo, ~28d avg | - | 4 versions, 2 majors/6mo, ~28d avg | 5 versions, 4 majors/6mo, ~19d avg | 2 versions, 2 majors/6mo, ~6d avg | 5 versions | 5 versions, 5 majors/6mo, ~5d avg | 5 versions | 5 versions, 5 majors/6mo, ~14d avg |