Level Infinite
For hardcore and competitive mobile gamers seeking deep tactical gameplay, high-end graphics, and social/alliance-based mechanics.
Snapshot
Who is Level Infinite?
Delivering high-fidelity, competitive core gaming experiences to global mobile audiences through strategic IP adaptations and original tactical titles.
Target audience
Portfolio
Free 34Last updated
PUBG MOBILE LITE
v0.27.0
2.9y ago
Publisher DNA
What defines Level Infinite?
Publisher DNA
Primary focus
High-fidelity core games and competitive mobile titles
Scale
studio
Target audience
Hardcore and competitive mobile gamers seeking deep tactical gameplay, high-end graphics, and social/alliance-based mechanics.
Origin
Global publishing brand launched to distribute high-end mobile titles to international audiences.
Signature Patterns
- •Heavy emphasis on high-fidelity 3D graphics and 'next-gen' mobile visuals
- •Monetization via freemium models with deep IAP systems including battle passes and gacha mechanics
- •Focus on competitive, team-based multiplayer across MOBAs, extraction shooters, and 4X alliances
- •Strategic use of major third-party IPs and established gaming franchises
- •High-frequency update cadence to maintain live-service competitive balance
Portfolio momentum
With 26 releases in the last 6 months and all 11 titles currently active, the publisher maintains an exceptionally high development and update cadence.
Portfolio
What does Level Infinite ship?
Apps
34 apps analysed
Analysis in progress
Analysis in progress
The medieval war strategy game from the iconic Age of Empires franchise
High-fidelity visual engine differentiates from legacy 4X titles
- Nostalgic connection to the original franchise keeps long-time fans engaged during initial play sessions
- Users report: Misleading marketing creates a gap between expectations of a classic RTS and the actual city-builder experience
Analysis in progress
Modular gunsmithing system incentivizes long-term currency accumulation
- Realistic extraction shooter mechanics provide a unique mobile experience for players seeking tactical depth
- Unfair matchmaking and spawn positioning force players into disadvantageous combat scenarios against high-tier opponents
Distributed across 10 markets, strongest in Americas.
Based on 13 of 34 apps with localized market data, more coverage rolling in as scans complete · last scanned .
Americas (3)
- United States13 / 13
- Brazil4 / 13
- Mexico4 / 13
Europe (5)
- France5 / 13
- Germany5 / 13
- Portugal5 / 13
- Spain5 / 13
- Italy1 / 13
Asia-Pacific (2)
- Japan4 / 13
- South Korea3 / 13
Core markets (13/13 apps)
User Sentiment
How do users feel about their apps?
2
Positive apps
6
Neutral / mixed
8
Negative apps
41/100
Avg sentiment score
Unlock the app dragging this portfolio down.
Access the full report for freeRivals
Who does Level Infinite compete with?
The rivals identified
Nemeses(6)
Onmyoji Arena targets the same MOBA player base as Honor of Kings but uses a distinct Japanese aesthetic and Shikigami-bond mechanics to differentiate its gameplay loop.
Both titles target the same competitive 5v5 MOBA audience and utilize a freemium monetization model, creating direct competition for player time and spending.
A dominant 1v1 PvP basketball game that captures the casual competitive segment of the market.
Dawn of Ages competes for the same historical strategy audience by prioritizing grounded, non-fantasy medieval warfare over the fantasy elements found in other titles.
Both titles target historical military strategy enthusiasts and share a common friction point regarding technical instability during combat sessions.
Both titles share the Monster Hunter intellectual property, forcing the same action-oriented audience to choose between location-based social play and traditional open-world exploration.
Contenders(33)
Both titles target the mobile multiplayer battle arena segment, competing for time-share among players seeking real-time PvP combat.
Both titles target mobile gamers seeking competitive PvP, but Heroes Strike captures the short-session market with four-minute matches compared to the long-form 5v5 combat in Honor of Kings.
The dominant incumbent in the mobile shooter category with massive brand equity and entrenched player habits.
Maintains a massive, loyal player base with a focus on weapon skins and competitive matchmaking.
A staple of the mobile tactical FPS genre with consistent, frequent updates.
Both titles target the strategy gaming audience through base-building and unit management mechanics, competing for the same casual-to-midcore mobile player base.
Both titles target the medieval strategy demographic, but Medieval Games: Empire Battle captures users seeking offline-capable tactical play that Age of Empires Mobile lacks.
BA Clash targets the same 5v5 MOBA audience but differentiates through a five-minute match duration and turn-based mechanics, contrasting with the real-time combat of Honor of Kings.
Both titles target the historical strategy audience on mobile, competing for the same time-investment from players seeking large-scale tactical combat.
Both titles target strategy enthusiasts, though they diverge on monetization models and gameplay depth. The apps compete for the time and attention of players interested in historical warfare and base management.
Both apps target strategy players, but Art of War 3 provides direct unit control while Age of Empires Mobile focuses on 4X city-builder mechanics.
Provides a robust alternative with a focus on high-fidelity 3D graphics and varied game modes.
Both titles target the 4X player base through persistent city-building and hero-based combat loops. They compete for the same player base seeking large-scale multiplayer warfare.
Both titles compete for the same 4X strategy audience by offering alliance-based warfare and kingdom management loops.
A highly competitive, stylized 1v1 basketball game with real-time online matchmaking.
Both titles target the same real-time combat audience by offering mobile-first territorial control, though they differ in their approach to pacing and progression mechanics.
Strong performance in the sniper-focused sub-genre with high user satisfaction and consistent update velocity.
Both titles target strategy gamers interested in historical progression and base management, creating direct competition for time spent in the historical-themed strategy category.
Both applications target the mobile MOBA audience with 5v5 combat, competing for the same competitive-strategy player base.
Both titles target strategy enthusiasts through historical progression themes, competing for the same time-budget of players seeking tactical combat.
Both titles target the same competitive 5v5 MOBA audience, with both currently facing significant user churn due to matchmaking dissatisfaction and technical performance regressions.
Both apps share the same intellectual property and core real-time strategy mechanics, directly competing for the same historical strategy audience on mobile platforms.
Both titles target the same 5v5 MOBA audience with a freemium model, competing directly for time-share in the competitive mobile gaming segment.
Both titles target the mobile MOBA and real-time strategy audience, but Legendary Heroes offers an offline campaign mode that directly addresses the connectivity and storage complaints voiced by Honor of Kings players.
Both titles target the real-time strategy audience on mobile, with War Legends positioning itself as a classic RTS experience to capture players dissatisfied with the 4X city-builder loop of Age of Empires Mobile.
A 5v5 MOBA that innovates on the genre by replacing traditional items with a card-based system to ensure matches stay under 15 minutes.
Both titles target fans of historical civilization management and real-time tactical combat, creating a direct overlap in the core gameplay experience.
Both apps target the real-time tactical combat audience by offering mobile-optimized base management and unit deployment mechanics.
Both apps target strategy gamers interested in historical warfare and hero-based tactical combat, creating direct competition for the same player base.
Both titles compete for the same 5v5 mobile MOBA audience, forcing players to choose between active live-service support and niche tactical mechanics.
It competes for the same historical strategy demographic by offering a turn-based tactical simulation of World War II that emphasizes terrain and general-led army composition.
A massive, highly-rated alternative that focuses on a single-player progression journey rather than pure multiplayer competition.
European War 4: Napoleon competes for the same historical strategy audience by offering a turn-based grand strategy experience set in the Napoleonic era.
Same space(66)
Arcado Battle competes for the same mobile MOBA audience by prioritizing shorter match durations compared to the standard session lengths found in Honor of Kings.
Fate War competes for the same survival-strategy audience by utilizing island-based resource management and dynamic weather simulation.
This app targets the same fantasy adventure demographic but utilizes a different narrative hook involving time-space rifts to attract players.
Kingdom Clash competes for the same strategy audience by utilizing a battle simulator loop that prioritizes unit collection over the base-building focus of Age of Empires Mobile.
It targets the same real-time strategy audience by offering direct squad control, which differentiates it from the passive combat loops of many mobile strategy games.
This app targets the same idle RPG audience, offering a dark fantasy setting that aligns with the source app's aesthetic.
This title provides a minimalist real-time strategy alternative for players who prefer planning over the high-intensity, pay-to-win combat of the source app.
Skullgirls appeals to the same character-collection audience as NIKKE but shifts the core loop from shooter mechanics to 2D fighting combat.
It shares the tactical RPG space but uses a lighthearted, humorous narrative to differentiate itself from the source app's dark fantasy tone.
Translates the extraction shooter loop into a pixel-art aesthetic to lower the barrier to entry for casual players.
This app serves the same grand strategy audience by providing a classic world-domination experience that functions without an internet connection.
Whiteout Survival captures the same survival-strategy player base by utilizing alliance-based social loops that directly compete with the alliance battles in Age of Empires Mobile.
A modern, fast-paced competitor that emphasizes quick-fire matches and unique power-up mechanics.
It targets the same strategy RPG audience by emphasizing deep character collection and competitive modes, similar to the source app's PvP focus.
A stylized, casual 1v1 basketball game focusing on physics-based gameplay and character progression.
It provides a direct alternative for strategy fans by offering a fully offline, procedural trench warfare experience that lacks the monetization pressure found in the source app.
It competes for the same long-term RPG player base by using guild-based social structures to drive retention, contrasting with the source app's struggle to maintain engagement.
This app offers a high-volume content experience for RPG players who enjoy team-building, acting as a direct alternative for the source app's core demographic.
A popular 2D arcade basketball game that captures the casual PvP segment of the basketball gaming market.
This title targets the same real-time strategy audience by offering a 2D isometric, old-school fantasy experience that contrasts with the source app's modern high-fidelity graphics.
Shares the same 'freemium licensed sports sim' user base looking for high-production value PvP.
It serves the same medieval tactical combat audience by focusing on unit-specific abilities and terrain advantages rather than the source app's city-building loop.
Last War:Survival competes for the same strategy gamers by replacing traditional slow-paced city building with a high-octane lane-based combat loop.
Foundation: Galactic Frontier competes for the same strategy gamers by shifting the setting to sci-fi while maintaining a similar alliance-based warfare structure.
It captures the casual segment of the RPG audience by prioritizing a relaxing, low-pressure experience that avoids the competitive intensity of the source app.
A legacy action title that serves as a benchmark for traditional mobile FPS controls and progression.
Empire Four Kingdoms competes for the same medieval strategy audience by offering a long-standing alliance-based gameplay loop.
It appeals to the same RPG audience by using a nostalgic pixel art style to lower the barrier to entry for casual players.
This zombie-themed MMO competes for the same hardcore strategy audience by offering a hybrid tower defense loop that contrasts with the pure 4X city-builder focus of Age of Empires Mobile.
This title attracts the same casual strategy audience by replacing complex city-building with simple drag-to-capture territory mechanics.
Serves as a specialized skill-testing alternative for players who prioritize the long-range marksmanship aspects of tactical shooters.
It appeals to the same strategy demographic through an incremental resource-management loop, though it lacks the active development and visual polish of the source app.
Heroes of History competes for the same city-builder audience by blending historical civilization evolution with hero-collection mechanics.
This app provides a more hardcore alternative for RPG players who prioritize complex build crafting over the source app's auto-chess mechanics.
Targets the marksmanship demographic using a physics-based ballistics engine as a standalone skill-testing mechanic.
This app serves as a case study in transitioning from live-service to offline, offering a stable alternative for players frustrated by the source app's technical instability.
Age of Conquest IV competes for the same historical strategy audience by offering a turn-based grand strategy experience that focuses on nation-building.
This app shares the dark fantasy tactical RPG genre but focuses on squad-based exploration of ruins and battlefields.
Focuses on tactical squad coordination and vehicle-integrated combat.
ShellFire serves as an alternative for players seeking a hybrid experience between shooter and battle arena mechanics, contrasting with the pure MOBA focus of the source app.
It provides a more action-oriented experience for RPG fans, focusing on dungeon crawling rather than the source app's tactical strategy.
This app competes for the same artistic-focused RPG player base but is currently suffering from similar technical and content-stagnation issues.
This title serves the same civilization-building audience but focuses on aesthetic-driven city planning rather than the source app's alliance-based siege warfare.
It appeals to the same medieval strategy audience by focusing on dynastic management and decision-making rather than the source app's real-time tactical combat.
Provides a narrative-driven tactical experience that complements the open-ended nature of extraction shooters with structured missions.
Focuses on realistic physics and authentic table mechanics for players prioritizing simulation accuracy.
DomiNations competes for the same historical strategy audience by utilizing a multi-era progression loop that forces long-term resource management similar to Age of Empires Mobile.
Provides a lower-friction, on-rail tactical experience for players seeking combat without the high-stakes gear loss of extraction shooters.
This app targets the same city-building audience but focuses on aesthetic urban planning and resource management within a medieval fantasy setting.
Supremacy: Call of War 1942 competes for the same strategy audience by offering a long-form, multiplayer WWII simulation that emphasizes deep tactical planning.
It serves as an ad-free, offline alternative for strategy players who are dissatisfied with the monetization and timer-heavy progression of the source app.
This app targets the same base-building and cooperative warfare demographic but relies on a decade-long progression path that creates higher switching costs than the source app.
Kiss of War targets the same military strategy audience but differentiates through a free troop control system that offers more tactical depth than the hero-focused combat in Age of Empires Mobile.
This app targets the same real-time strategy audience but utilizes the Warhammer Fantasy intellectual property to differentiate its fortress-building and warlord-collection mechanics.
It offers a classic tactical RPG experience for players who prefer a traditional, story-driven approach to the genre.
A long-standing action title that captures the casual sniper audience within the broader shooter category.
It serves the same turn-based RPG audience by leveraging an established narrative franchise to attract players.
This title targets the same medieval strategy demographic but offers a single-developer, hybrid tower defense and kingdom management loop that avoids the massive alliance-war focus of the source app.
Tiny Clash! competes for the same strategy audience by offering a fast-paced 1v1 combat loop that serves as a tactical alternative to the 4X city-builder model.
Game of Thrones: Conquest competes for the same strategy audience by leveraging a high-profile franchise IP to drive kingdom-building and alliance-based gameplay.
It targets the same tactical RPG demographic but emphasizes massive equipment variety to differentiate its gameplay loop.
A top-tier sports simulation that utilizes similar real-time PvP matchmaking and gear-based progression.
Appeals to players who prefer offline single-player tactical modes over the always-online requirement of extraction shooters.
It offers a premium, narrative-heavy alternative for players who value artistic production over the source app's auto-chess focus.
This app uses anniversary-driven retention mechanics similar to the source app to re-engage its player base.
This title captures the same action-oriented audience as Monster Hunter Outlanders but utilizes a roguelike structure for shorter, one-handed play sessions.
New entrants(7)
Introduces a top-down perspective and limited-vision mechanics that challenge squad coordination differently than first-person extraction shooters.
This app targets the same strategy player base by offering a fast, turn-based territory-conquest experience designed specifically for mobile platforms.
Emerging title blending survival mechanics with FPS gameplay, showing recent activity in the action category.
A rapidly growing retro-style basketball sim that offers deep gameplay mechanics and a dedicated community.
Fallen Souls targets the same idle RPG player base as NIKKE by offering automated progression and tactical formation management.
It provides a unique real-time strategy alternative by using a pencil-and-ink aesthetic and one-handed controls to simplify the core RTS loop.
This app captures the niche tabletop RPG audience by prioritizing rule accuracy over the mobile-first design of the source app.
The Analyst's Read
The bottom line on Level Infinite
Bottom line
Level Infinite is a dominant force in the high-fidelity mobile gaming sector, leveraging massive technical resources to own the 'hardcore' competitive niche. Their ability to successfully scale complex genres like MOBAs and extraction shooters makes them the primary benchmark for AAA mobile publishing.
Frequently asked questions
How many apps does Level Infinite publish?
What kind of apps does Level Infinite make?
What is Level Infinite's top app?
In how many countries are Level Infinite's apps available?
What fed this analysis
- Apps analyzed:
- 11
- With full intel:
- 10
- With overview:
- 11
- Website scraped:
- yes
- Social presence:
- yes