Level Infinite
For hardcore and competitive mobile gamers seeking deep tactical gameplay, high-end graphics, and social/alliance-based mechanics.
Snapshot
Who is Level Infinite?
Delivering high-fidelity, competitive core gaming experiences to global mobile audiences through strategic IP adaptations and original tactical titles.
Target audience
Portfolio
Free 32Last updated
PUBG MOBILE LITE
v0.27.0
2.7y ago
Publisher DNA
What defines Level Infinite?
Publisher DNA
Primary focus
High-fidelity core games and competitive mobile titles
Scale
studio
Target audience
Hardcore and competitive mobile gamers seeking deep tactical gameplay, high-end graphics, and social/alliance-based mechanics.
Origin
Global publishing brand launched to distribute high-end mobile titles to international audiences.
Signature Patterns
- •Heavy emphasis on high-fidelity 3D graphics and 'next-gen' mobile visuals
- •Monetization via freemium models with deep IAP systems including battle passes and gacha mechanics
- •Focus on competitive, team-based multiplayer across MOBAs, extraction shooters, and 4X alliances
- •Strategic use of major third-party IPs and established gaming franchises
- •High-frequency update cadence to maintain live-service competitive balance
Portfolio momentum
With 26 releases in the last 6 months and all 11 titles currently active, the publisher maintains an exceptionally high development and update cadence.
Portfolio
What does Level Infinite ship?
Apps
32 apps analysed
Analysis in progress
Analysis in progress
The medieval war strategy game from the iconic Age of Empires franchise
High-fidelity visual engine differentiates from legacy 4X titles
- Nostalgic connection to the original franchise keeps long-time fans engaged during initial play sessions
- Users report: Misleading marketing creates a gap between expectations of a classic RTS and the actual city-builder experience
Analysis in progress
Modular gunsmithing system incentivizes long-term currency accumulation
- Realistic extraction shooter mechanics provide a unique mobile experience for players seeking tactical depth
- Unfair matchmaking and spawn positioning force players into disadvantageous combat scenarios against high-tier opponents
Distributed across 10 markets, strongest in Americas.
Based on 11 of 32 apps with localized market data, more coverage rolling in as scans complete · last scanned .
Americas (3)
- United States11 / 11
- Brazil3 / 11
- Mexico3 / 11
Europe (5)
- France4 / 11
- Germany4 / 11
- Portugal4 / 11
- Spain4 / 11
- Italy1 / 11
Asia-Pacific (2)
- Japan3 / 11
- South Korea3 / 11
Core markets (11/11 apps)
User Sentiment
How do users feel about their apps?
1
Positive apps
6
Neutral / mixed
7
Negative apps
39/100
Avg sentiment score
Unlock the app dragging this portfolio down.
Access the full report for freeRivals
Who does Level Infinite compete with?
The rivals identified
Nemeses(8)
It targets the same MOBA player base as Honor of Kings but uses a distinct Japanese-inspired aesthetic to differentiate its tactical team-based gameplay.
Fate War competes for the same survival-strategy audience by utilizing island-based resource management and dynamic weather simulation.
A dominant 1v1 PvP basketball game that captures the casual competitive segment of the market.
Both titles compete for the same 5v5 MOBA player base by offering real-time team-based combat on mobile devices. They target the same session-based gaming segment with overlapping core mechanics.
Both titles target historical military strategy enthusiasts and share a common friction point regarding technical instability during combat sessions.
With over 2.5 million ratings and a high-velocity release cadence, this title defines the mobile 4X strategy benchmark.
This is the only direct thematic rival, leveraging the same IP and hunting-action core loop in a mobile-first environment.
Both titles compete for the same 5v5 MOBA audience, sharing a core gameplay loop and similar user complaints regarding matchmaking fairness.
Contenders(29)
Both titles compete for the same mobile MOBA player base by offering real-time PvP combat and hero-based team building. The rival expands the scope by mixing RPG elements and mission-based PvE content with standard arena battles.
Both are 5v5 MOBAs targeting competitive mobile gamers, creating direct competition for the same player base.
Both titles target mobile gamers seeking competitive PvP, but Heroes Strike captures the short-session segment with four-minute matches compared to the traditional long-form 5v5 MOBA experience.
The dominant incumbent in the mobile shooter category with massive brand equity and entrenched player habits.
Maintains a massive, loyal player base with a focus on weapon skins and competitive matchmaking.
A recent high-profile entrant that prioritizes stylized, urban-fantasy aesthetics and fast-paced, rhythmic combat.
A staple of the mobile tactical FPS genre with consistent, frequent updates.
Both titles target the medieval strategy demographic, but Medieval Games: Empire Battle captures users seeking offline-capable tactical play that Age of Empires Mobile lacks.
Both titles target strategy enthusiasts, though they diverge on monetization models and gameplay depth. The apps compete for the time and attention of players interested in historical warfare and base management.
Provides a similar strategy experience with a unique steampunk-inspired aesthetic.
Both apps target strategy players, but Art of War 3 provides direct unit control while Age of Empires Mobile focuses on 4X city-builder mechanics.
Provides a robust alternative with a focus on high-fidelity 3D graphics and varied game modes.
This zombie-themed MMO competes for the same hardcore strategy audience by offering a hybrid tower defense loop that contrasts with the pure 4X city-builder focus of Age of Empires Mobile.
High-fidelity action combat and open-world exploration directly compete for the same core demographic of action-RPG players.
Both titles target the 4X player base through persistent city-building and hero-based combat loops. They compete for the same player base seeking large-scale multiplayer warfare.
Both titles compete for the same 4X strategy audience by offering alliance-based warfare and kingdom management loops.
A highly competitive, stylized 1v1 basketball game with real-time online matchmaking.
Both titles target the same real-time combat audience by offering mobile-first territorial control, though they differ in their approach to pacing and progression mechanics.
Strong performance in the sniper-focused sub-genre with high user satisfaction and consistent update velocity.
Both apps compete for the same mobile MOBA audience by offering 5v5 team-based strategy, with Heroes Evolved targeting players who prefer lower complexity than Honor of Kings.
Both apps compete for the same mobile MOBA audience by offering 5v5 combat, with Mystic Kingdoms: Arena capturing players who prefer shorter, 10-minute session caps over the traditional match length of Honor of Kings.
Both titles target the same 5v5 MOBA player base, with both apps currently facing user churn due to matchmaking and technical stability concerns.
Both titles target the mobile MOBA and real-time strategy audience, but Legendary Heroes captures users seeking offline play, a feature Honor of Kings lacks.
Both titles target the real-time strategy audience on mobile, with War Legends positioning itself as a classic RTS experience to capture players dissatisfied with the 4X city-builder loop of Age of Empires Mobile.
Maintains a massive user base through aggressive marketing and a high-velocity release schedule.
AOF_MOBA targets the same 5v5 MOBA player base by offering tactical squad control and a player-driven economy, directly challenging the standard mechanical skill requirement of Honor of Kings.
Both titles target historical warfare enthusiasts, with European War 7: Medieval offering a campaign-focused experience that competes for the time of players frustrated by the forced-combat and monetization loops in Age of Empires Mobile.
A massive, highly-rated alternative that focuses on a single-player progression journey rather than pure multiplayer competition.
European War 4: Napoleon competes for the same historical strategy audience by offering a turn-based grand strategy experience set in the Napoleonic era.
Same space(47)
Kingdom Clash competes for the same strategy audience by utilizing a battle simulator loop that prioritizes unit collection over the base-building focus of Age of Empires Mobile.
Translates the extraction shooter loop into a pixel-art aesthetic to lower the barrier to entry for casual players.
Competes for the same strategic RPG audience by prioritizing high-production narrative and unique aesthetic identity.
Dawn of Ages competes for the same historical strategy audience by prioritizing grounded, non-fantasy medieval warfare over the fantasy elements found in other titles.
Whiteout Survival captures the same survival-strategy player base by utilizing alliance-based social loops that directly compete with the alliance battles in Age of Empires Mobile.
A modern, fast-paced competitor that emphasizes quick-fire matches and unique power-up mechanics.
A stylized, casual 1v1 basketball game focusing on physics-based gameplay and character progression.
Provides a long-standing social RPG experience focused on guild competition and elemental armor collection.
Provides a collection-based combat alternative for players interested in the hero-collection aspect of RPGs.
A popular 2D arcade basketball game that captures the casual PvP segment of the basketball gaming market.
Shares the same 'freemium licensed sports sim' user base looking for high-production value PvP.
Last War:Survival competes for the same strategy gamers by replacing traditional slow-paced city building with a high-octane lane-based combat loop.
A legacy action title that serves as a benchmark for traditional mobile FPS controls and progression.
Targets the hack-and-slash ARPG audience with a legacy franchise title.
Empire Four Kingdoms competes for the same medieval strategy audience by offering a long-standing alliance-based gameplay loop.
Targets players seeking a low-friction, idle-progression experience within a nostalgic pixel-art fantasy world.
Serves as a specialized skill-testing alternative for players who prioritize the long-range marksmanship aspects of tactical shooters.
Heroes of History competes for the same city-builder audience by blending historical civilization evolution with hero-collection mechanics.
Serves as a premium, finite alternative for players who prefer a traditional, narrative-driven RPG experience without live-service mechanics.
Offers a deep, build-heavy ARPG experience for players who prioritize character optimization over the tactical auto-chess focus of Dragonstride.
Targets the marksmanship demographic using a physics-based ballistics engine as a standalone skill-testing mechanic.
Serves as a legacy reference for tactical RPG mechanics now that it has transitioned to an offline-only model.
Age of Conquest IV competes for the same historical strategy audience by offering a turn-based grand strategy experience that focuses on nation-building.
Captures the idle-progression segment of the RPG market, providing a low-stress alternative to Dragonstride's active tactical modes.
Offers a similar dark fantasy tactical setting for players seeking squad-based combat.
Focuses on tactical squad coordination and vehicle-integrated combat.
Provides a similar focus on high-fidelity character customization and complex life-skill management systems.
A long-standing strategy title that shares the same core audience as the target app.
ShellFire serves as an alternative for players seeking a hybrid experience between shooter and battle arena mechanics, contrasting with the pure MOBA focus of the source app.
Targets action-oriented players who prefer roguelike dungeon crawling over the strategy-focused gameplay of Dragonstride.
An innovative peer that uses merge-mechanics to simplify the traditional 4X complexity.
Provides a narrative-driven tactical experience that complements the open-ended nature of extraction shooters with structured missions.
Focuses on realistic physics and authentic table mechanics for players prioritizing simulation accuracy.
Shares the 'crafting and resource management' loop, though in a persistent, full-loot PvP MMORPG context.
An adjacent strategy title that competes for the same time-investment from players.
DomiNations competes for the same historical strategy audience by utilizing a multi-era progression loop that forces long-term resource management similar to Age of Empires Mobile.
Provides a lower-friction, on-rail tactical experience for players seeking combat without the high-stakes gear loss of extraction shooters.
Supremacy: Call of War 1942 competes for the same strategy audience by offering a long-form, multiplayer WWII simulation that emphasizes deep tactical planning.
Appeals to the idle RPG audience by offering rapid, automated growth mechanics.
Kiss of War targets the same military strategy audience but differentiates through a free troop control system that offers more tactical depth than the hero-focused combat in Age of Empires Mobile.
A long-standing action title that captures the casual sniper audience within the broader shooter category.
Tiny Clash! competes for the same strategy audience by offering a fast-paced 1v1 combat loop that serves as a tactical alternative to the 4X city-builder model.
Game of Thrones: Conquest competes for the same strategy audience by leveraging a high-profile franchise IP to drive kingdom-building and alliance-based gameplay.
A top-tier sports simulation that utilizes similar real-time PvP matchmaking and gear-based progression.
Appeals to players who prefer offline single-player tactical modes over the always-online requirement of extraction shooters.
Appeals to the same tactical RPG demographic through high-fidelity grid-based combat and narrative depth.
Provides a strategy RPG alternative for players interested in character collection and elemental combat mechanics.
New entrants(6)
It competes for the same mobile MOBA audience by offering shorter, session-based combat that contrasts with the longer match times found in Honor of Kings.
Introduces a top-down perspective and limited-vision mechanics that challenge squad coordination differently than first-person extraction shooters.
Emerging title blending survival mechanics with FPS gameplay, showing recent activity in the action category.
A rapidly growing retro-style basketball sim that offers deep gameplay mechanics and a dedicated community.
Rapidly captured significant market share with high-octane, cinematic action sequences and strong IP integration.
Steelborn targets the same mobile RPG audience as NIKKE by offering progression-based combat, though it shifts the focus from character collection to modular tank customization.
The Analyst's Read
The bottom line on Level Infinite
Bottom line
Level Infinite is a dominant force in the high-fidelity mobile gaming sector, leveraging massive technical resources to own the 'hardcore' competitive niche. Their ability to successfully scale complex genres like MOBAs and extraction shooters makes them the primary benchmark for AAA mobile publishing.
Frequently asked questions
How many apps does Level Infinite publish?
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What fed this analysis
- Apps analyzed:
- 11
- With full intel:
- 10
- With overview:
- 11
- Website scraped:
- yes
- Social presence:
- yes