Million Victories
For strategy MMO enthusiasts who prefer fast-paced, tactical combat over traditional resource-gathering and wait-timer mechanics.
Snapshot
Who is Million Victories?
Delivering real-time, tactical strategy experiences for competitive players. Eliminating wait-timers to prioritize instant decision-making.
Target audience
Portfolio
Free 1Last updated
Million Lords: World Conquest
v5.18.1
5mo ago
Publisher DNA
What defines Million Victories?
Publisher DNA
Primary focus
Real-time strategy MMOs
Scale
indie
Target audience
Strategy MMO enthusiasts who prefer fast-paced, tactical combat over traditional resource-gathering and wait-timer mechanics.
Signature Patterns
- •Focus on real-time, non-turn-based tactical combat
- •Elimination of traditional build queues and farming mechanics
- •Freemium model utilizing in-game currency (sapphires) and equipment IAPs
- •Competitive seasonal league structure
Portfolio momentum
Released 5 updates in the last 6 months with the flagship title receiving a major update within the last 24 hours.
Portfolio
What does Million Victories ship?
Apps
1 app analysed
Protect your kingdom, forge alliances, attack castles and extend your empire!
League system creates status-based retention
- The core real-time strategy gameplay loop provides an addictive and engaging experience for many players
- Aggressive pay-to-win mechanics allow high-spending players to dominate and destroy new players without any defense
User Sentiment
How do users feel about their apps?
0
Positive apps
0
Neutral / mixed
1
Negative apps
25/100
Avg sentiment score
Rivals
Who does Million Victories compete with?
The rivals identified
Nemeses(1)
Both apps compete for the same real-time strategy audience, vying for player time through tactical combat and unit management mechanics.
Contenders(10)
Both apps compete for the same real-time strategy audience by offering global territorial conquest and alliance-based multiplayer mechanics.
Both apps target the real-time strategy market, competing for players seeking competitive multiplayer experiences on mobile devices.
Both apps target real-time strategy players, but Art Of War 3 captures the PC-style unit control segment while Million Lords focuses on high-speed territorial conquest.
Both titles target the real-time strategy audience with mobile-first conquest mechanics, competing for players seeking competitive territorial control.
Both apps compete for the same real-time strategy audience by offering distinct approaches to competitive territorial control and military combat.
Both apps target competitive strategy gamers, but they diverge on core mechanics: Million Lords prioritizes rapid, build-timer-free conquest, while Rise of Castles focuses on traditional city-building and resource management.
Both apps target the real-time strategy market, focusing on territorial conquest and alliance-based social interaction as their primary engagement loops.
Both apps target the real-time strategy market, competing for users seeking competitive multiplayer conquest without traditional build-timer mechanics.
Both apps target mid-core strategy gamers seeking competitive PvP and kingdom-building, competing for the same time-budget in the real-time strategy category.
Both apps compete for the same real-time strategy audience by offering mobile-first competitive multiplayer combat.
Same space(20)
State.io competes for the same casual strategy audience by using minimalist cell-based mechanics to drive rapid, high-frequency session turnover.
First Strike targets the same strategy audience by focusing on nuclear-themed global conquest and intense 1v1 multiplayer combat.
Puzzles & Conquest competes for the same strategy audience by integrating match-3 puzzle mechanics into a traditional 4X framework.
Kingshot competes for the same strategy-focused audience but anchors retention in survivor role allocation rather than pure conquest.
known for
The Ants: Underground Kingdom
The Ants: Underground Kingdom competes for the same 4X strategy audience by using high-fidelity insect simulation to anchor player immersion.
Thronefall targets the same strategy demographic by blending base-building with hack-and-slash combat in a minimalist design.
Command & Conquer: Rivals serves the same competitive strategy audience by prioritizing micro-management and tactical unit deployment over territorial conquest.
Art of War: Legions serves the same casual strategy audience but uses automated combat to facilitate higher session frequency than manual conquest games.
Last War:Survival captures the same mobile strategy demographic by replacing static build-timers with a high-velocity lane-based combat loop.
Sea of Conquest serves the same strategy audience by focusing on maritime-themed flagship management and alliance-based territory control.
War Planet Online competes for the same military strategy audience by integrating real-world maps and alliance-based governance.
Kingdom Maker targets the same strategy demographic but differentiates through deep noble-breeding mechanics that reward long-term virtual asset investment.
Rise of Cultures targets the same strategy player base but shifts the focus toward historical era progression and cozy empire management.
Last Land: Kingdom Conquest competes for the same strategy audience by combining business simulation with medieval military conquest.
Age of Conquest IV serves the same strategy audience but utilizes turn-based grand strategy mechanics for global nation-building.
Dark War:Survival targets the same zombie-themed strategy segment but uses a streamlined survival loop to differentiate from Million Lords' conquest focus.
Supremacy: Call of War 1942 competes for the same strategy audience by offering long-form, large-scale scenarios that demand high player commitment.
Boom Beach serves the same military strategy audience but utilizes a decade-long progression path that creates higher switching costs than Million Lords.
Medieval Defense & Conquest 2 serves the same strategy audience by combining tower defense with kingdom expansion and idle income generation.
Game of Thrones: Conquest targets the same strategy audience by leveraging franchise intellectual property to sustain initial brand interest.
The Analyst's Read
The bottom line on Million Victories
Bottom line
Million Victories is a specialized studio with a clear, high-velocity product focus on real-time strategy. Their ability to maintain a dedicated player base hinges on resolving technical stability issues and mitigating the power-gap inherent in their current monetization strategy.
Frequently asked questions
How many apps does Million Victories publish?
What kind of apps does Million Victories make?
What is Million Victories's top app?
What fed this analysis
- Apps analyzed:
- 1
- With full intel:
- 1
- With overview:
- 1
- Website scraped:
- yes
- Social presence:
- yes