InnoGames
For strategy gamers and simulation fans interested in long-term progression, historical themes, and resource management.
Snapshot
Who is InnoGames?
Providing strategy enthusiasts with deep, long-term civilization management and historical progression experiences on mobile.
Target audience
Portfolio
Free 10Last updated
Forge of Empires: Build a City
v1.333.14
5mo ago
Publisher DNA
What defines InnoGames?
Publisher DNA
Primary focus
Strategy and city-building MMOs
Scale
indie
Target audience
Strategy gamers and simulation fans interested in long-term progression, historical themes, and resource management.
Signature Patterns
- •Consistent use of freemium monetization across the entire portfolio.
- •Core gameplay loops centered on resource management and technological research.
- •Thematic focus on historical progression and fantasy world-building.
- •High-velocity live-ops with frequent updates to maintain long-term player retention.
- •Social-heavy mechanics including alliances, trading, and PvP combat.
Portfolio momentum
Released 59 updates across 9 apps in the last 6 months, with 8 titles currently active and the most recent major release only 3 days ago.
Portfolio
What does InnoGames ship?
Apps
10 apps analysed
Play strategy city simulation & build an empire through the ages of civilization
Age-based progression creates high switching costs for veteran players
- Long-term strategic depth keeps veteran players engaged across multiple years of city building
- Aggressive monetization and pay-to-win mechanics create significant friction for mid-game progression
Collect, battle & lead heroes of history to victory as you build a civilization
Distributed across 12 markets, strongest in Europe.
Based on 3 of 10 apps with localized market data, more coverage rolling in as scans complete · last scanned .
Americas (3)
- Mexico3 / 3
- United States3 / 3
- Brazil2 / 3
Europe (7)
- France3 / 3
- Germany3 / 3
- Italy3 / 3
- Netherlands3 / 3
- Spain3 / 3
›+2 more europe markets
- Portugal2 / 3
- Sweden2 / 3
Asia-Pacific (2)
- Japan1 / 3
- South Korea1 / 3
Core markets (3/3 apps)
User Sentiment
How do users feel about their apps?
0
Positive apps
2
Neutral / mixed
0
Negative apps
55/100
Avg sentiment score
Unlock the app dragging this portfolio down.
Access the full report for freeRivals
Who does InnoGames compete with?
The rivals identified
Nemeses(2)
Both titles target the city-building simulation audience, forcing users to choose between the hero-collection tactical combat of Heroes of History and the legacy infrastructure simulation of Megapolis.
Both titles target the medieval strategy demographic, overlapping on kingdom management and military expansion mechanics.
Contenders(5)
Both titles target the city-building strategy segment, requiring players to manage resource growth and tactical army deployment.
Both titles target the city-building strategy audience, competing for player time and engagement within the same genre.
Both titles target the historical city-building strategy audience, utilizing resource management and civilization progression as core gameplay loops.
Both titles target the city-building simulation audience, competing for player time within construction loops and resource management systems.
Both titles target fans of medieval strategy, competing for the same player base through empire-building mechanics and military management.
Same space(37)
It appeals to the same medieval strategy audience but differentiates itself through a grounded, non-fantasy historical simulation approach.
This app shares the hero-collection and competitive arena focus but shifts the core mechanic to physics-based combat.
It competes for the same strategy-focused player base by replacing static city-building with a high-retention lane-based combat loop.
This title targets the same strategy-purist audience by offering direct unit control in a classic PC-style war game format.
It targets the same medieval strategy demographic by utilizing a unique noble-breeding system to anchor long-term player retention.
It serves the same tactical strategy demographic with a focus on card-based military simulation.
Total Battle serves the same fantasy-themed strategy audience but pivots from Elvenar's non-PvP city-building toward competitive 4X multiplayer and combat-focused progression.
It competes for the same strategy audience by combining battle simulation with unit collection mechanics.
This title shares the tower defense focus but adds roguelike progression and modern military aesthetics to the core loop.
It competes for the same casual strategy audience by blending roguelike mechanics with quick-session tower defense gameplay.
This merge puzzle targets the same narrative-driven town restoration audience as Sunrise Village while utilizing grid-based merging as the primary resource-gathering mechanism.
This app competes for the same alliance-based strategy audience by using high-frequency live-ops to drive social engagement.
It targets the same strategy audience with fast-paced, lane-based combat and tactical unit deployment.
This title targets the same strategy audience with a focus on historical military campaigns and base development.
This title competes for the same strategy-gamer audience by applying a sci-fi IP to a multi-layered base-building and alliance-warfare loop.
This title addresses the same kingdom-building strategy audience with a simplified, swipe-based control scheme.
This app serves the same real-time strategy audience with a global map and alliance-based governance.
It targets the same strategy audience but shifts to an offline, turn-based 4X format that emphasizes diplomacy and economy over real-time combat.
It targets the same historical military strategy audience with a focus on manual unit control and progression.
It occupies the same fantasy strategy space but uses atmospheric weather simulation to differentiate its resource management loop.
This app serves the same strategy audience with a focus on city building and nation-versus-nation combat.
This app appeals to the same competitive strategy segment by removing build-timers to prioritize a pure, high-speed conquest loop.
It competes for the same territory-capture strategy audience by focusing on unit deployment and economy management in short matches.
This board adventure shares the village-building theme but shifts the core loop toward aggressive social competition and dice-based raiding mechanics.
It shares the hero-based tactical focus but utilizes a merge-based tower defense mechanic to differentiate its PvP arena battles.
It serves the same grand strategy audience with turn-based historical nation management and global conquest.
It shares the base-building strategy focus but pivots to a zombie-themed survival simulation.
This app targets the same military strategy audience by focusing on base construction and resource chain management in a modern warfare setting.
It serves the same city-building audience but pivots to an idle-first format focused on narrative exploration rather than tactical combat.
This app shares the medieval strategy theme but focuses on blacksmithing and trade management as the core driver of military strength.
It competes for the same military strategy audience through long-term base development and cooperative social missions.
This app targets the same base-defense audience but emphasizes a roguelike idle format with specific fantasy-themed hero alliances.
This title targets the same competitive strategy audience by combining card-based unit deployment with manual champion control.
This app targets the same city-building management audience but shifts the theme from historical evolution to modern law enforcement simulation.
This franchise-themed title targets the same kingdom-building strategy audience with alliance-based warfare.
This sandbox builder attracts the same casual demographic as Sunrise Village but removes combat and resource-gathering constraints to focus on open-ended construction.
This title appeals to the same historical strategy audience through a turn-based medieval conquest simulation.
New entrants(1)
It serves the same historical strategy audience but differentiates through an offline, turn-based model that removes all monetization and connectivity barriers.
The Analyst's Read
The bottom line on InnoGames
Bottom line
InnoGames is a high-performing specialist in the strategy-simulation space, demonstrating rare longevity in a volatile market. Their shift toward casual-hybrid mechanics suggests a calculated move to diversify their player base while maintaining their core competency in complex resource-management systems.
Frequently asked questions
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What fed this analysis
- Apps analyzed:
- 9
- With full intel:
- 0
- With overview:
- 9
- Website scraped:
- yes
- Social presence:
- yes