GEAR GAMES GLOBAL FZE
For competitive strategy gamers and fans of classic PC RTS titles who value tactical depth and direct unit management.
Snapshot
Who is GEAR GAMES GLOBAL FZE?
Bringing classic, direct-control real-time strategy to mobile for hardcore competitive gamers.
Target audience
Portfolio
Free 3Last updated
Art Of War 3:RTS Strategy Game
v6.9.1
16d ago
Publisher DNA
What defines GEAR GAMES GLOBAL FZE?
Publisher DNA
Primary focus
Mobile games · Hardcore RTS niche
Scale
indie
Target audience
Competitive strategy gamers and fans of classic PC RTS titles who value tactical depth and direct unit management.
Origin
Founded in 2005 by enthusiasts who developed the world's first RTS for feature phones.
Portfolio momentum
Released 12 updates in the last 6 months, focusing exclusively on maintaining the flagship title while legacy apps remain in a state of maintenance.
Company profile
medium confidence- Founded
- 2005
- Employees
- 51-200
Portfolio
What does GEAR GAMES GLOBAL FZE ship?
Apps
3 apps analysed
The custom map variety added in the latest update offers players more tactical options during skirmishes
- The core real-time strategy gameplay loop provides a satisfying experience for fans of classic tactical combat
- Frequent application crashes during launch or mid-match prevent players from accessing the game content reliably
Build your base, invent your victorious tactic, battle with other players online
Clan-based World War mechanics drive long-term social retention
- Tactical real-time strategy gameplay provides a rewarding experience for fans of classic PC war games
- Aggressive matchmaking pairs free players against high-level opponents with superior upgrades, creating an unfair competitive environment
Low storage footprint makes the game accessible and worth keeping on devices with limited space
- The core gameplay loop remains highly addictive and provides a nostalgic experience for long-term players
- Display scaling issues cause the game interface to zoom in and become unplayable on certain devices
Distributed across 14 markets, strongest in Europe.
Based on 1 of 3 apps with localized market data, more coverage rolling in as scans complete · last scanned .
Americas (4)
- Brazil1 / 1
- Canada1 / 1
- Mexico1 / 1
- United States1 / 1
Europe (7)
- France1 / 1
- Germany1 / 1
- Italy1 / 1
- Netherlands1 / 1
- Portugal1 / 1
›+2 more europe markets
- Spain1 / 1
- Sweden1 / 1
Asia-Pacific (3)
- Australia1 / 1
- Japan1 / 1
- South Korea1 / 1
Core markets (1/1 apps)
User Sentiment
How do users feel about their apps?
1
Positive apps
2
Neutral / mixed
0
Negative apps
55/100
Avg sentiment score
Unlock the app dragging this portfolio down.
Access the full report for freeRivals
Who does GEAR GAMES GLOBAL FZE compete with?
The rivals identified
Nemeses(2)
The definitive dinosaur park simulation on mobile, capturing the same core 'prehistoric attraction' audience with significantly higher production values and brand recognition.
Differentiators
- Expertise in managing high-profile licensed IP (Jurassic World, DC, Disney)
- Strong live-ops capabilities with weekly events and seasonal content
- Proven track record in the simulation-battler hybrid genre
Both titles compete for the same strategy-focused mobile player base by offering competitive multiplayer progression within a war-themed setting.
Contenders(13)
Both titles target mobile real-time strategy players, competing for time share within the sci-fi and military strategy sub-genres.
Differentiators
- Market leader in mobile strategy (Kingdom Rush series)
- Exceptional production values and UI/UX design
The mobile adaptation of the most famous theme park franchise, competing for users who want deep customization and ride building.
Differentiators
- Ownership of the legendary RollerCoaster Tycoon brand
- Strong focus on 3D customization and player creativity
- Established global presence in the simulation genre
Both titles target competitive mobile gamers seeking real-time strategy experiences, with both utilizing clan-based social structures to drive player retention.
The current gold standard for mobile theme park management, utilizing modern idle mechanics that many tycoon players now prefer.
Differentiators
- Market leader in the 'Idle Tycoon' sub-genre
- Highly optimized monetization loops tailored for casual players
- Consistent release schedule of new simulation titles
Both titles target the classic real-time strategy audience by providing direct unit control and base-building mechanics within a competitive environment.
Both titles target the same mobile real-time strategy audience, competing for time in the competitive 1v1 multiplayer segment.
Both titles target the same real-time strategy audience by emphasizing manual unit control and competitive multiplayer, creating direct competition for player time and monetization.
A direct thematic competitor featuring sci-fi military campaigns and complex base-building mechanics similar to the Global Confederation setting.
Differentiators
- Specializes in high-depth strategy and simulation games
- Proven track record of porting complex PC strategy mechanics to mobile
- Focuses on premium, one-time purchase monetization models
Both titles compete for the same real-time strategy audience by offering persistent multiplayer warfare, though they diverge in tactical execution and core gameplay loops.
Both titles target the real-time strategy audience by emphasizing alliance-based warfare and global multiplayer competition.
Both apps target the real-time strategy segment with direct unit control mechanics, competing for the same player base seeking tactical multiplayer combat.
Both titles target strategy enthusiasts, though they diverge in core mechanics: Art Of War 3 focuses on competitive multiplayer real-time strategy, while Age Of War 3 centers on single-player tower defense progression.
Both apps target the classic PC-style real-time strategy audience on mobile, competing for players who prioritize direct unit control and base construction mechanics.
Same space(20)
State.io attracts casual strategy players with minimalist territory capture mechanics that contrast with the complex unit control of Art Of War 3.
Last-War: Galactic Strategy targets the same strategy audience but shifts the setting to galactic empire building and space fleet management.
First Strike shares the RTS genre but focuses on nuclear superpower simulation and global annihilation scenarios.
World Domination Strategy captures the geopolitical simulation niche by offering a sandbox for national management and nuclear conflict.
War and Peace: Civil War targets the same historical military simulation audience but focuses on American Civil War themes and base development.
Army War Camp targets casual strategy players with a focus on base management and training loops rather than direct combat control.
Last War:Survival shares the strategy category but shifts focus from direct RTS control to high-octane, lane-based combat loops that drive daily active habits.
War of Colony targets the same base-building strategy audience but shifts the setting to the colonial age.
War Planet Online targets the same military strategy audience but focuses on persistent global map MMO mechanics and alliance governance.
Strategy & Tactics 2 targets the same historical strategy audience but utilizes turn-based grand strategy mechanics instead of real-time control.
SIEGE: World War II shares the military strategy theme but uses card-based deck building instead of direct unit control.
Battle 3D appeals to strategy enthusiasts through sandbox-style mission design and large-scale military simulation.
PvP Arena targets strategy enthusiasts with real-time card-based combat that requires simultaneous defense and assault management.
Dark War:Survival competes for the same zombie-survival strategy audience but utilizes a more streamlined, maintenance-mode survival loop.
War Vow targets the same military strategy audience by blending tactical combat with base construction and resource chain management.
Supremacy 1914 appeals to the same historical military strategy audience through grand strategy resource management rather than real-time tactical control.
Boom Beach targets the same base-building and multiplayer strategy demographic but relies on decade-long progression paths.
While focused on modern animals, it shares the core 'creature-based park management' loop and attracts the same simulation audience.
Differentiators
- Deep experience in browser-to-mobile simulation ports
- Focus on long-term player retention through narrative elements
War Troops targets casual strategy fans with a trench-assault loop that prioritizes offline accessibility over the complex multiplayer focus of Art Of War 3.
WW2: World War Strategy Games appeals to the same historical military strategy audience through a fusion of sandbox simulation and turn-based tactics.
New entrants(2)
Warnament targets the same strategy audience through turn-based grand strategy and granular political simulation.
Warline: Sniper Strike targets the same military strategy audience by blending tactical shooting with real-time strategy elements.
Frequently asked questions
How many apps does GEAR GAMES GLOBAL FZE publish?
What kind of apps does GEAR GAMES GLOBAL FZE make?
What is GEAR GAMES GLOBAL FZE's top app?
In how many countries are GEAR GAMES GLOBAL FZE's apps available?
What fed this analysis
- Apps analyzed:
- 3
- With full intel:
- 3
- With overview:
- 3
- Website scraped:
- yes
- Social presence:
- no