Max Games Studios
For strategy gaming enthusiasts and nostalgic players who value tactical control and skill-based combat over automated gameplay.
Snapshot
Who is Max Games Studios?
Delivering tactical strategy experiences to mobile gamers through deep-control mechanics. Bridging the gap between classic web-based RTS and modern mobile play.
Target audience
Portfolio
Free 5Last updated
Stick War: Legacy
v2026.1.565
8mo ago
Publisher DNA
What defines Max Games Studios?
Publisher DNA
Primary focus
Mobile strategy games · RTS niche
Scale
indie
Target audience
Strategy gaming enthusiasts and nostalgic players who value tactical control and skill-based combat over automated gameplay.
Signature Patterns
- •Focus on real-time strategy (RTS) mechanics with manual unit control.
- •Freemium model utilizing in-app purchases for skins, currency, and upgrades.
- •Integration of ad-supported gameplay for free-to-play users.
- •Thematic consistency centered on tactical combat and historical or fantasy progression.
Portfolio momentum
Released 12 updates across 2 apps in the last 6 months, with both titles receiving updates within the last 35 days.
Portfolio
What does Max Games Studios ship?
Apps
5 apps analysed
Analysis in progress
Learn the way of the Sword, Spear, Archer, and Mage. Only you can save Inamorta!
Weekly missions mode expands ad-inventory
- Core stickman combat mechanics provide a nostalgic and highly addictive experience for long-term players
- Excessive ad frequency and long unskippable videos disrupt the flow of the core gameplay loop
Live replay system enables organic social acquisition
- Core strategy mechanics from the original series remain intact and provide a nostalgic yet fresh experience
- The redesigned user interface and character icons feel alienating and inferior to the original aesthetic
The Order and Chaos Empires Clash in this Multiplayer Real-Time Strategy Game.
Analysis in progress
Distributed across 12 markets, strongest in Europe.
Based on 3 of 5 apps with localized market data, more coverage rolling in as scans complete · last scanned .
Americas (3)
- United States3 / 3
- Brazil1 / 3
- Mexico1 / 3
Europe (7)
- France1 / 3
- Germany1 / 3
- Italy1 / 3
- Netherlands1 / 3
- Portugal1 / 3
›+2 more europe markets
- Spain1 / 3
- Sweden1 / 3
Asia-Pacific (2)
- Japan1 / 3
- South Korea1 / 3
Core markets (3/3 apps)
User Sentiment
How do users feel about their apps?
2
Positive apps
0
Neutral / mixed
0
Negative apps
80/100
Avg sentiment score
Rivals
Who does Max Games Studios compete with?
The rivals identified
Nemeses(2)
Stick Battle: War of Legions occupies the same stick-figure strategy niche, focusing on army management and troop collection.
Both titles compete for the same real-time strategy audience by offering manual unit control and competitive multiplayer modes. They share a core gameplay loop centered on tactical combat and unit management.
Contenders(10)
Both titles target the real-time strategy audience by offering direct squad control, which differentiates them from automated battlers in the mobile market.
Both titles target the real-time strategy mobile segment, competing for the same tactical-minded player base through distinct approaches to unit management and battle pacing.
Both titles target the real-time strategy audience through direct unit control and competitive multiplayer, creating a direct overlap for players seeking tactical combat.
Both titles target the real-time strategy audience by offering direct unit control and competitive multiplayer, creating a direct conflict for players seeking tactical depth on mobile.
Both titles target the real-time strategy audience, with Game of War focusing on MMO-scale alliance warfare while Stick War: Saga emphasizes direct tactical unit control.
Both titles target the stickman-themed real-time strategy audience, competing for players seeking tactical unit management and resource-based base defense.
Both titles target the real-time strategy audience through unit-based combat mechanics, though the rival is currently non-functional and abandoned.
Both titles target the real-time strategy audience by offering competitive player-versus-player combat and tactical unit management on mobile devices.
Both titles target the real-time strategy audience by emphasizing tactical unit management and base defense mechanics. They compete for the same mobile-first strategy player segment seeking quick, mission-based combat.
Both titles target the real-time strategy audience through stickman-themed combat, competing for players seeking tactical unit management and empire-building mechanics.
Same space(18)
Stick Battle: Mighty Tower War competes for casual strategy players using number-based tower defense mechanics.
State.io captures the casual strategy audience with territory conquest mechanics that compete for the same short-session player time.
It serves the same real-time strategy audience as Stick War: Legacy but removes the monetization friction by offering a complete, paid experience.
Stick Battle Simulation targets the same stick-figure strategy audience with a focus on physics-based combat.
Stick Era - The Art Of War competes for the same stickman strategy audience by blending collection and army management.
Command & Conquer: Rivals competes for the same real-time strategy player base by emphasizing lane-based combat and micro-management.
Last War:Survival targets the same strategy-focused mobile gamers using lane-based combat loops that mirror the tactical intensity of Stick War: Saga.
It targets the same strategy-inclined demographic as Stick War: Legacy but shifts the focus from manual unit formation to historical empire management.
Ancient Battle targets the same military strategy audience with IO-style movement and card-based progression.
Warnament targets the grand strategy niche with deep political and historical simulation mechanics.
Stick Defense: Survival War competes for the stickman tower defense audience with a focus on throne protection.
Stickman Army: Team Battle utilizes a similar stickman theme to engage players interested in squad-based tactical combat.
UniWar offers a turn-based alternative for strategy gamers who prefer complex, map-based multiplayer matches.
Fleet Battle: Sea Battle PvP provides a turn-based naval alternative for strategy gamers who enjoy competitive multiplayer progression.
Supremacy: Call of War 1942 serves the strategy audience through long-form, multiplayer scenarios that contrast with the fast-paced sessions of Stick War: Saga.
Boom Beach shares the real-time combat and base-building audience, though it relies on long-term progression loops rather than the short-session tactical focus of Stick War: Saga.
Stick Warfare: All Out War targets the strategy defense audience with 2D real-time tactical combat.
Travian: Legends serves the strategy MMO audience with long-term resource management and alliance warfare.
New entrants(2)
Pixel Conquest: War Map RTS provides a classic map-based war simulation for strategy enthusiasts.
PolyCiv serves the turn-based 4X strategy audience with map-based exploration and conquest.
The Analyst's Read
The bottom line on Max Games Studios
Bottom line
Max Games Studios is a focused, high-velocity developer that has successfully converted a classic web-gaming audience into a loyal mobile player base. Their commitment to manual, skill-based RTS mechanics provides a defensible niche in a market often saturated with automated strategy games.
Frequently asked questions
How many apps does Max Games Studios publish?
What kind of apps does Max Games Studios make?
What is Max Games Studios's top app?
In how many countries are Max Games Studios's apps available?
What fed this analysis
- Apps analyzed:
- 2
- With full intel:
- 1
- With overview:
- 2
- Website scraped:
- yes
- Social presence:
- no