MASOMO
For casual and competitive sports fans who value quick, 90-second multiplayer matches and deep character progression.
Snapshot
Who is MASOMO?
Transforming social interaction through fast-paced, 1v1 arcade sports games designed for quick, competitive mobile sessions.
Target audience
Portfolio
Free 2Last updated
Head Ball 2 - Soccer Game
v1.638
5mo ago
Publisher DNA
What defines MASOMO?
Publisher DNA
Primary focus
Competitive 1v1 arcade sports games
Scale
indie
Target audience
Casual and competitive sports fans who value quick, 90-second multiplayer matches and deep character progression.
Origin
Founded in 2015 with offices in Izmir and London, Masomo was later acquired by the Miniclip group.
Signature Patterns
- •Real-time 1v1 multiplayer as the core gameplay loop
- •Integration of 'Superpower' systems to add strategic depth to arcade sports
- •Freemium monetization via card packs, premium currency, and cosmetic upgrades
- •High-energy visual style with deep character customization and progression
Portfolio momentum
Maintains an intense development pace with 13 releases across its 2-app portfolio in the last 6 months, indicating high-frequency live-ops.
Company profile
medium confidence- Headquarters
- Izmir, Turkey & London, UK
- Founded
- 2015
- Funding
- Acquired
Portfolio
What does MASOMO ship?
Apps
2 apps analysed
Real-time 1v1 basketball game! Dunk, shoot & win like MVP basketball superstars!
1v1 PvP loop maximizes ad-impression inventory per session
- Core basketball gameplay loop provides highly addictive and engaging sessions for sports enthusiasts
- Persistent loading errors and crashes at the start screen prevent access for many players
Challenging 1vs1 online matches! Strike, score, and be a soccer champion!
125-character progression system creates recurring IAP demand
- Core gameplay loop provides an addictive and entertaining experience for casual football fans
- Aggressive ad frequency after every match disrupts the flow and frustrates active players
Distributed across 20 markets, strongest in Europe.
Based on 1 of 2 apps with localized market data, more coverage rolling in as scans complete · last scanned .
Americas (4)
- Brazil1 / 1
- Canada1 / 1
- Mexico1 / 1
- United States1 / 1
Europe (9)
- France1 / 1
- Germany1 / 1
- Italy1 / 1
- Netherlands1 / 1
- Portugal1 / 1
›+4 more europe markets
- Spain1 / 1
- Sweden1 / 1
- Turkey1 / 1
- United Kingdom1 / 1
Asia-Pacific (7)
- Australia1 / 1
- India1 / 1
- Indonesia1 / 1
- Japan1 / 1
- Singapore1 / 1
›+2 more asia-pacific markets
- South Korea1 / 1
- Vietnam1 / 1
Core markets (1/1 apps)
User Sentiment
How do users feel about their apps?
1
Positive apps
0
Neutral / mixed
1
Negative apps
50/100
Avg sentiment score
Unlock the app dragging this portfolio down.
Access the full report for freeRivals
Who does MASOMO compete with?
The rivals identified
Nemeses(2)
Both apps target casual mobile gamers with short, arcade-style soccer matches, directly competing for the same time-sensitive, low-commitment player segment.
Both apps compete for the same casual basketball arcade audience by offering short, repetitive gameplay sessions that prioritize quick accessibility.
Contenders(10)
It competes for the same casual 1v1 PvP player base but relies on a different progression structure via Trophy Road.
Both apps compete for the same casual basketball arcade audience, relying on physics-based shooting mechanics to capture short-session engagement.
Both apps target the casual sports arcade market with 1v1 mechanics, forcing a choice between the real-time PvP focus of Basketball Arena and the offline-first accessibility of Basketball Battle.
Both apps target the same casual sports gamer demographic, competing for attention through distinct basketball-themed arcade mechanics.
Both apps target the casual basketball arcade market, competing for the same short-session player base through distinct monetization models: 1v1 PvP loot-boxes versus ad-supported hyper-casual mechanics.
Both apps target casual mobile gamers through 1v1 arcade soccer matches, utilizing character customization and power-ups to drive engagement.
Both apps target casual mobile gamers seeking fast-paced sports entertainment, competing for the same time-share in the arcade sports category.
known for
Ball Brawl 3D - Soccer Cup
Both apps target casual mobile gamers seeking fast-paced, arcade-style soccer experiences, creating direct competition for daily active users in the sports-game category.
Both apps compete for the casual basketball arcade audience by prioritizing short-session engagement through distinct physics-based or PvP mechanics.
Both apps compete for the same casual mobile basketball audience, forcing a choice between real-time competitive PvP and level-based physics platforming.
Same space(27)
It competes in the basketball simulation space by emphasizing realistic physics and team-based social play.
This app competes in the 3v3 basketball space with a focus on skill-driven, no-luck gameplay.
This app targets the same sports-gaming audience but provides a console-adjacent simulation experience that contrasts with the arcade-focused loop of Basketball Arena.
This app occupies the same competitive multiplayer arcade space but uses soccer as the core sport.
It targets the same basketball simulation market with a focus on PvP battles and championships.
Targets the same casual sports segment with a minimalist, physics-driven puzzle loop that strips away complex team management.
It offers a physics-based alternative to the arcade-sports category with a focus on character-based progression.
Targets the same casual soccer demographic by blending endless runner mechanics with soccer-themed mini-games.
Serves the same soccer-focused audience but shifts from arcade 1v1 to high-fidelity team management and simulation.
This app targets the same arcade-sports audience but uses a distinct 8-bit aesthetic.
It serves the same arcade-style basketball audience with a focus on custom athlete progression.
Targets the same soccer-interested demographic with a deeper focus on stadium management and FIFPRO-licensed realism.
This app targets the same basketball-fan base but emphasizes team-building and management over arcade action.
Targets the same soccer-fan base but focuses on data-driven fantasy management instead of real-time arcade gameplay.
This app targets the same basketball simulation market with a focus on 3D court immersion.
Competes for the same casual soccer market by offering offline-first accessibility and deep tactical management options.
It targets the same licensed basketball market but differentiates through a 3v3 streetball format.
Appeals to the same competitive soccer audience by shifting from traditional player-based soccer to physics-based vehicular arena combat.
Captures the same casual sports player base through a simplified flick-to-kick loop that removes team management complexity.
This app provides a similar indoor-court basketball experience but focuses on tournament-style progression.
Provides an alternative for the same casual soccer audience by focusing on offline tournament progression and physics-based mechanics.
This app serves the same casual 1v1 sports demographic but uses a more aggressive ad-supported monetization model.
This app shifts the focus from arcade action to team management, appealing to the same basketball-fan base.
It provides a high-fidelity alternative to arcade titles by focusing on authentic NBA star rosters and commentary.
This app focuses on a specific basketball mechanic, the 3-point contest, within the broader sports simulation genre.
It shares the same real-time multiplayer sports category but focuses on tennis physics rather than basketball.
It serves the same basketball-fan base with a variety of game modes ranging from 1v1 to 5v5.
New entrants(1)
Targets the same sports-management audience by offering a draft-focused gridiron simulation that spans multiple decades of history.
The Analyst's Read
The bottom line on MASOMO
Bottom line
Masomo is a highly specialized studio that successfully dominates the arcade-sports niche through a repeatable 1v1 formula. Their integration into Miniclip solidifies their market position, though balancing monetization with community sentiment remains their primary operational hurdle.
Frequently asked questions
How many apps does MASOMO publish?
What kind of apps does MASOMO make?
What is MASOMO's top app?
In how many countries are MASOMO's apps available?
What fed this analysis
- Apps analyzed:
- 2
- With full intel:
- 2
- With overview:
- 2
- Website scraped:
- yes
- Social presence:
- yes