| Core Identity |
| Developer | Kristanix AS | Oakever Games | Veraxen Ltd | ZiMAD | ZiMAD | Easybrain Ltd | Crimson Pine Games |
| Category | Games | Games | Games | Games | Games | Games | Lifestyle |
| Platform | Android, iOS | Android, iOS | iOS, Android | Android, iOS | Android, iOS | iOS, Android | iOS, Android |
| Store Metrics |
| Rating | 4.7 / 5 | 4.7 / 5 | 4.8 / 5 | 4.8 / 5 | 4.9 / 5 | 4.6 / 5 | 4.8 / 5 |
| Ratings Count | 638 | 396,242 | 803,901 | 384,122 | 21,293 | 269,300 | 1,580 |
| Price | Free | Free | Free | Free | Free | Free | Free |
| Release Date | Feb 11, 2025 | Nov 9, 2021 | May 20, 2013 | Jul 21, 2011 | Oct 28, 2022 | Dec 15, 2020 | Sep 7, 2022 |
| Last Updated | Feb 20, 2026 | Apr 15, 2026 | May 4, 2026 | Apr 19, 2026 | Feb 28, 2025 | Mar 6, 2026 | Jan 28, 2026 |
| Sentiment & Reviews |
| Sentiment | excellent | mixed | mixed | positive | - | positive | - |
| Score | 85/100 | 45/100 | 35/100 | 75/100 | - | 78/100 | - |
| Praises | - The puzzle locking mechanism provides a satisfying tactile experience that mimics physical jigsaw assembly
| - Relaxing puzzle gameplay provides a calming mental escape for users during daily downtime
| - Custom image upload functionality allows players to create personalized jigsaw puzzles from their own photo gallery
| - Diverse puzzle variety and customizable difficulty settings provide a relaxing daily mental exercise for players
| - | - Engaging Gameplay
- Mental Stimulation
| - |
| Complaints | - Cramped workspace layout on the current interface makes piece manipulation difficult for some users
| - Aggressive ad frequency and intrusive ad behavior disrupt the core relaxing experience
| - Aggressive ad frequency post-update disrupts the flow of gameplay and makes the app feel unplayable
| - Frequent application freezes and performance instability following the latest update disrupt the core gameplay loop
| - | - Excessive Advertising
- Technical/UX Issues
| - |
| Requests | - Dedicated category folders for specific subjects like horses would improve navigation for frequent players
| - Paid subscription or one-time purchase option to remove advertisements permanently
| - Implementation of a point-based system to earn and purchase new puzzle packs through gameplay
| - Implementation of a preview feature to view the completed image before starting a new puzzle
| - | - | - |
| Strategic Intel |
| Strengths | - Tactile locking mechanism mimics physical assembly
- Offline-first architecture removes connectivity barriers
- Diverse 20,000+ image library
| - Offline-first architecture enables session continuity in low-connectivity environments
- 60,000-puzzle library provides a massive content-moat for long-term engagement
| - Narrative-driven progression loops increase session length
- Custom photo puzzles drive high user investment
- Offline-first architecture expands addressable session time
| - Exclusive IP partnerships provide high-value content differentiation
- Large-scale community features foster deeper social engagement
- Monochrome accessibility mode expands addressable market
| - | - Massive market authority (2M+ ratings)
- Unique Animated Art Reveal rewards
- Clean, minimalist UI/UX design
| - |
| Weaknesses | - Cramped workspace layout on the latest version
- Lack of social leaderboards
- No meta-game progression layer
| - Aggressive ad-frequency drives high churn among long-term users
- Post-update technical regressions cause significant battery drain
| - Premium purchase failure causes refund surges
- High ad frequency post-update triggers churn
- Technical instability leads to progress loss
| - Frequent application freezes post-update disrupt core gameplay
- Aggressive ad patterns degrade user experience
- Paywall friction on previously purchased content
| - | - High ad-load frequency causing user irritation
- UX friction in piece-placement mechanics
- Lack of narrative or meta-progression
| - |
| Pricing | freemium | freemium | freemium | freemium | freemium | freemium | subscription |
| Momentum | Active | Active | Active | Active | Zombie | - | Intense |
| Update Cadence | 5 versions | 5 versions, ~11d avg | 5 versions, ~12d avg | 5 versions, 2 majors/6mo, ~9d avg | 5 versions | - | 5 versions |