| Core Identity |
| Developer | Rollic Games | Aleh Belko | Digital Melody | Codigames | Supercent, Inc. | Hyper Hippo Publishing Ltd. | Auxbrain, Inc. | Kolibri Games GmbH | SUPERSONIC STUDIOS LTD |
| Category | Games | Games | Games | Games | Games | Games | Games | Games | Games |
| Platform | Android, iOS | Android, iOS | Android, iOS | iOS, Android | iOS, Android | iOS, Android | Android, iOS | Android, iOS | iOS, Android |
| Store Metrics |
| Rating | 4.7 / 5 | 4.5 / 5 | 4.6 / 5 | 4.7 / 5 | 4.7 / 5 | 4.7 / 5 | 4.8 / 5 | 4.7 / 5 | 4.6 / 5 |
| Ratings Count | 92,169 | 104 | 776 | 58,284 | 131,583 | 382,183 | 555,500 | 846,717 | 409,483 |
| Price | Free | Free | Free | Free | Free | Free | Free | Free | Free |
| Release Date | Aug 25, 2022 | Nov 20, 2018 | Apr 30, 2024 | Oct 1, 2019 | Feb 9, 2023 | Feb 19, 2015 | Jul 14, 2016 | Jul 1, 2016 | Feb 19, 2020 |
| Last Updated | May 1, 2026 | Nov 29, 2025 | Jul 24, 2025 | Apr 12, 2024 | Dec 18, 2025 | May 1, 2026 | Apr 1, 2026 | May 6, 2026 | May 6, 2026 |
| Sentiment & Reviews |
| Sentiment | mixed | - | - | negative | negative | terrible | excellent | positive | mixed |
| Score | 35/100 | - | - | 25/100 | 35/100 | 15/100 | 87/100 | 75/100 | 45/100 |
| Praises | - Core lifting simulation loop provides addictive entertainment for casual play sessions
| - | - | - Core idle gameplay loop provides an addictive and satisfying experience for casual players
| | - Core idle gameplay loop provides long-term entertainment value for returning veteran players
| - Non-Intrusive Ad Model
- Offline Playability
| - Core idle mining mechanics provide a satisfying and addictive gameplay loop for long-term players
| - Core ball-rolling mechanics provide an addictive and entertaining experience for casual play sessions
|
| Complaints | - Aggressive ad frequency disrupts the core gameplay loop and user experience
| - | - | - Aggressive forced ad frequency interrupts gameplay every thirty seconds and ruins the user experience
- Monetization pressure and lack of ad-free options frustrate long-term and returning players
| - Excessive Advertising
- Game-Breaking Bugs
| - Forced ad popups during menu navigation disrupt the flow of the core experience
| | - Excessive frequency of pop-up advertisements disrupts the user experience and creates navigation friction
| - Excessive ad frequency disrupts the flow of gameplay and creates a negative user experience
|
| Requests | - Expanded content and higher-tier upgrades for players who reach maximum strength
| - | - | - Implementation of a reliable ad-free purchase option to restore playability for dedicated users
| - | - Permanent ad removal purchase option requested to replace the current subscription model
| - | - Expanded shop utility allowing players to exchange earned coins for premium currency
| - Account synchronization and cloud save functionality to prevent permanent progress loss
|
| Strategic Intel |
| Strengths | - High-frequency tapping loop sustains session engagement
- Object-progression depth differentiates from simpler clicker rivals
| - | - | - Event-based championship mechanics increase DAU/MAU ratios
- Celebrity prestige assets provide long-term retention milestones
| - Addictive core Idle Arcade loop
- Thematic depth with drive-thru and multi-food menus
- Massive existing user base (750k+ ratings)
| - Prestige-based Angel Investor mechanic sustains multi-year DAU/MAU ratios
- Rotating event structure drives recurring FOMO-based engagement spikes
| - Highly praised optional ad model
- Proprietary 3D chicken swarm visualization
- Deep 'Artifact' and 'Space' meta-game
| - Offline-first architecture maintains stability for low-connectivity users
- Proven event-mine retention loop drives daily active usage
| - Physics-based momentum feels more responsive than rigid lane-based runners
- One-finger control scheme maximizes top-of-funnel acquisition
|
| Weaknesses | - Equipment-reset bugs drive negative sentiment
- 0.7★ rating gap between iOS and Android suggests platform-specific instability
| - | - | - Ad frequency every thirty seconds drives high churn
- Ad-free purchase recognition failures erode user trust
- 0.7★ rating gap between platforms suggests Android-specific stability issues
| - Aggressive ad-load causing 'Upset' sentiment
- Progression-blocking bugs (out-of-bounds upgrades)
- Lack of cross-save functionality
| - Forced ad popups during menu navigation erode core experience flow
- Lack of one-time ad-removal purchase option frustrates users
| - Late-game progression walls
- Perceived P2W shift in contracts
- Lack of robust social/guild structures
| - High-frequency ad-popups drive navigation friction
- Technical instability during ad playback hinders reward collection
| - Loading freezes in the latest update
- No cloud-save functionality despite user requests
- Ad frequency disrupts gameplay flow
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| Pricing | freemium | freemium | freemium | freemium | freemium | freemium | freemium | freemium | freemium |
| Momentum | Steady | Steady | Active | Maintenance | Maintenance | Steady | Maintenance | Active | Active |
| Update Cadence | 5 versions, ~9d avg | 5 versions | 5 versions | 3 versions, ~376d avg | 5 versions, ~31d avg | 5 versions, 3 majors/6mo, ~18d avg | 5 versions, 2 majors/6mo, ~47d avg | 5 versions, ~9d avg | 5 versions, ~9d avg |