Report updated Jun 27, 2026
List'em All
For casual mobile gamers seeking social, competitive trivia experiences with friends.
List'em All is an established games app that is completely free. With a 5.0/5 rating from 1 reviews, it shows polarized user reception.
What is List'em All?
List'em All is a real-time multiplayer trivia game for casual players on iOS.
Users hire the app for low-stakes social competition with friends, using the chat and power-up mechanics to sustain engagement during short sessions.
Current Momentum
v1.6 · 26mo ago
Zombie- Added new trivia themes.
- Implemented general bug fixes.
What makes this app unique?
What Does It Look Like?
What Are The Key Features?
Real-time trivia competition against friends or global players
Jokers and magic wands used to gain advantages during trivia rounds
Direct messaging interface for players during active matches
Rankings tracking performance against friends and international users
How much does it cost?
- Free to play
Monetization relies on ad-supported gameplay and potential virtual good consumption.
Who Built It?
Two4Tea
Providing casual gamers with social trivia and arcade challenges designed for quick, competitive play.
Portfolio
13
Apps
What other apps does Two4Tea make?
Explore the full Two4Tea report
Portfolio breakdown, audience, momentum, and every app published by Two4Tea.
What do users think recently?
Analysis in progress, available soon
View the full user-sentiment analysis
Mood gauge, ratings & review-volume history, every praise / complaint / request, and sentiment over time.
What is the competitive landscape for List'em All?
How's The Games Market?
How does it evolve in the Games market?
The app maintains a singular focus on lightweight social trivia, but its minimal review count suggests it has yet to gain significant traction against category leaders.
Rank progression
1 active ranking tracked, 30-day window
Which niche is List'em All in?
Explore the full Trivia Guides niche
Every app in this space (324 tracked), the niche's live rankings, and Marlvel's editorial take on the job-to-be-done.
The rivals identified
Nemeses(1)
Dominates the trivia category with massive scale and a mature, multi-year feature set that defines the standard for social quiz games.
Differentiators
- Features a robust social ecosystem with persistent user profiles and global leaderboards that drive long-term retention.
- Supports complex asynchronous multiplayer mechanics that allow users to play across multiple sessions without losing momentum.
- Integrates a sophisticated monetization engine balancing ad-supported play with deep IAP content packs and power-ups.
Head to head
The target app must focus on a superior, frictionless UX to capture casual players who are fatigued by the heavy, ad-dense environment of the market leader.
Contenders(2)
Integrates physical movement mechanics into the trivia genre, creating a distinct gameplay loop that differentiates it from standard quiz apps.
Differentiators
- Combines traditional trivia knowledge with 3D racing mechanics to add a layer of physical skill to the game.
- Focuses on short, high-intensity sessions that appeal to players looking for quick bursts of entertainment rather than long-form play.
Maintains high engagement through a rapid release cadence and a highly polished, singular focus on solo and competitive quiz progression.
Differentiators
- Utilizes a linear progression map that provides clear, visual milestones to keep players motivated through daily sessions.
- Employs a aggressive, high-frequency update schedule that keeps the question bank fresh and relevant for long-term users.
Same space(3)
Targets the same social-party gaming demographic but utilizes a physical, in-person interaction model rather than digital-only play.
Differentiators
- Designed specifically for face-to-face social gatherings, utilizing the device as a prop rather than a primary interface.
- Leverages strong intellectual property and brand recognition to drive discovery and trust among family-oriented user segments.
Competes for the same audience by shifting the trivia focus from general knowledge to music-specific challenges.
Differentiators
- Uses audio-based gameplay to create a sensory-rich experience that differentiates it from text-heavy trivia competitors.
- Focuses on real-time multiplayer party modes that emphasize social interaction over the standard turn-based quiz format.
A titan in the social gaming space that competes for the same 'casual social play' time-share as trivia apps.
Differentiators
- Leverages a massive, established social graph that allows users to easily find and challenge friends across platforms.
- Provides a highly polished, cross-platform experience that sets the industry benchmark for asynchronous social mobile gaming.
New entrants(2)
An experimental spin-off from the market leader that attempts to gamify trivia through narrative-driven adventure mechanics.
Differentiators
- Wraps standard trivia mechanics in a narrative-driven quest system to increase session length and player investment.
- Uses character-based progression systems to provide a sense of long-term growth beyond just answering questions correctly.
Demonstrates high development velocity with 8 releases in the last six months, signaling an aggressive push to capture market share.
Differentiators
- Implements frequent, community-driven content updates that allow users to feel involved in the game's evolution.
- Focuses on localized, language-specific trivia content to penetrate non-English speaking markets more effectively than global competitors.
Compare List'em All against every rival
All rivals in one side-by-side table: identity, store metrics, ratings & sentiment, and strategic intel, plus a head-to-head page for each.
The outtake for List'em All
Strengths to defend, gaps to attack
Core Strengths
- Real-time chat interface facilitates social network effects
- Lightweight UX reduces time-to-first-match for casual users
Critical Frictions
- Single-rating review count indicates low market penetration
- Lack of deep content-update cadence limits retention
Growth Levers
- Localized trivia content could penetrate non-English markets
- Wearable integration could differentiate the social-party experience
Market Threats
- Etermax's massive question bank and brand recognition
- Rapid release cadence of newer competitors like QuizDuel!
What are the next best moves?
Ship persistent progression system because current retention loops are too shallow → increase daily active usage
Competitors like Trivia Star use linear progression maps to maintain long-term engagement.
Trade-off: Pause the development of new trivia themes — progression mechanics have higher retention impact.
Audit matchmaking logic because real-time competition requires instant pairing → reduce session abandonment
Trivia Crack's dominance is built on near-instant matchmaking, which is a critical parity requirement.
Trade-off: Same-quarter capacity available — no major lever displaced.
A counter-intuitive read
The app's lack of a massive question bank is not a weakness but a strategic opening to focus on high-quality, curated social trivia that avoids the fatigue of bloated, ad-dense competitors.
Feature Gaps vs Competitors
- Asynchronous multiplayer mechanics (available in Trivia Crack)
- Linear progression maps (available in Trivia Star)
- 3D racing mechanics (available in Trivia Race 3D)
Key Takeaways
List'em All offers a focused, lightweight social trivia experience, but its lack of persistent progression and content depth leaves it vulnerable to market leaders, so the PM should prioritize building a retention-focused progression loop to survive.
Where Is It Heading?
Stable
The casual trivia market is consolidating around apps with deep content banks and persistent progression, leaving List'em All exposed to churn. The PM must transition from maintenance-mode to active feature investment to prevent total user-base erosion.
Recent updates focused on stability and theme additions, signaling a maintenance-mode posture rather than aggressive feature expansion.
The lack of significant user-base growth in the last quarter limits the data available to optimize the matchmaking algorithm.