| Core Identity |
| Developer | ZiMAD | Oakever Games | Kristanix AS | Veraxen Ltd | Big Cake | Fanatee | Easybrain Ltd | ssteam |
| Category | Games | Games | Games | Games | Puzzle | Games | Games | Puzzle |
| Platform | Android, iOS | Android, iOS | Android, iOS | iOS, Android | Android, iOS | Android, iOS | iOS, Android | Android, iOS |
| Store Metrics |
| Rating | 4.8 / 5 | 4.7 / 5 | 4.7 / 5 | 4.8 / 5 | 4.7 / 5 | 4.7 / 5 | 4.6 / 5 | 4.7 / 5 |
| Ratings Count | 384,122 | 396,242 | 48,113 | 803,901 | 1,085,177 | 283,379 | 269,300 | 1,085,177 |
| Price | Free | Free | Free | Free | Free | Free | Free | Free |
| Release Date | Jul 21, 2011 | Nov 9, 2021 | Jul 16, 2014 | May 20, 2013 | Jun 26, 2018 | Mar 8, 2017 | Dec 15, 2020 | Jun 26, 2018 |
| Last Updated | Apr 19, 2026 | Apr 15, 2026 | Apr 26, 2026 | May 4, 2026 | Apr 7, 2026 | May 5, 2026 | Mar 6, 2026 | Apr 7, 2026 |
| Sentiment & Reviews |
| Sentiment | positive | mixed | positive | mixed | positive | mixed | positive | - |
| Score | 75/100 | 45/100 | 82/100 | 35/100 | 75/100 | 35/100 | 78/100 | - |
| Praises | - Diverse puzzle variety and customizable difficulty settings provide a relaxing daily mental exercise for players
| - Relaxing puzzle gameplay provides a calming mental escape for users during daily downtime
| - The ability to rotate puzzle pieces like physical jigsaws provides a satisfying tactile experience
| - Custom image upload functionality allows players to create personalized jigsaw puzzles from their own photo gallery
| - Relaxing puzzle mechanics provide a soothing experience for casual players seeking daily stress relief
| - Educational crossword mechanics provide a relaxing and mentally stimulating daily habit for long-term players
| - Engaging Gameplay
- Mental Stimulation
| - |
| Complaints | - Frequent application freezes and performance instability following the latest update disrupt the core gameplay loop
| - Aggressive ad frequency and intrusive ad behavior disrupt the core relaxing experience
| - Aggressive and intrusive advertising patterns disrupt the flow of the puzzle experience
| - Aggressive ad frequency post-update disrupts the flow of gameplay and makes the app feel unplayable
| - Excessive ad frequency post-update disrupts the flow and creates a negative user experience
| - Aggressive ad frequency and intrusive ad behavior disrupt the core gameplay loop post-update
| - Excessive Advertising
- Technical/UX Issues
| - |
| Requests | - Implementation of a preview feature to view the completed image before starting a new puzzle
| - Paid subscription or one-time purchase option to remove advertisements permanently
| - A one-time purchase option to permanently remove advertisements from the game experience
| - Implementation of a point-based system to earn and purchase new puzzle packs through gameplay
| - Manual puzzle completion and board management features to improve user control over the experience
| - Permanent ad-free purchase option requested to replace the current high-cost monthly subscription model
| - | - |
| Strategic Intel |
| Strengths | - Exclusive IP partnerships provide high-value content differentiation
- Large-scale community features foster deeper social engagement
- Monochrome accessibility mode expands addressable market
| - Offline-first architecture enables session continuity in low-connectivity environments
- 60,000-puzzle library provides a massive content-moat for long-term engagement
| - 10-year brand heritage sustains organic install velocity
- 20,000+ puzzle library functions as a content-depth moat
- Offline-first architecture captures low-connectivity segments
| - Narrative-driven progression loops increase session length
- Custom photo puzzles drive high user investment
- Offline-first architecture expands addressable session time
| - Offline-first architecture enables access in low-connectivity segments
- Daily content loop drives high DAU/MAU ratios
- Difficulty scaling matches skill levels to maintain session length
| - Narrative-driven world progression sustains long-term retention
- 11-language library functions as a B2B distribution barrier
- Trivia-based crossword mechanics provide a high-frequency daily habit
| - Massive market authority (2M+ ratings)
- Unique Animated Art Reveal rewards
- Clean, minimalist UI/UX design
| - Daily content gallery sustains organic install velocity
- Mystery Puzzle mechanic creates a recurring retention loop
|
| Weaknesses | - Frequent application freezes post-update disrupt core gameplay
- Aggressive ad patterns degrade user experience
- Paywall friction on previously purchased content
| - Aggressive ad-frequency drives high churn among long-term users
- Post-update technical regressions cause significant battery drain
| - Aggressive ad-frequency post-update drives 1★ review spikes
- Lack of one-time ad-removal purchase limits monetization ceiling
- Technical instability on Android persists post-update
| - Premium purchase failure causes refund surges
- High ad frequency post-update triggers churn
- Technical instability leads to progress loss
| - Ad frequency post-update disrupts core gameplay flow
- Technical bugs like missing pieces erode user trust
- Absence of granular audio controls limits user customization
| - Aggressive ad frequency disrupts the core gameplay loop
- Technical instability post-update causes loading failures
- No permanent ad-free purchase option for loyal users
| - High ad-load frequency causing user irritation
- UX friction in piece-placement mechanics
- Lack of narrative or meta-progression
| - 0 rating on Android platform
- No cloud-save functionality
- Ad-heavy monetization model
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| Pricing | freemium | freemium | freemium | freemium | freemium | freemium | freemium | freemium |
| Momentum | Active | Active | Maintenance | Active | Maintenance | Active | - | Maintenance |
| Update Cadence | 5 versions, 2 majors/6mo, ~9d avg | 5 versions, ~11d avg | 5 versions, ~33d avg | 5 versions, ~12d avg | 3 versions, ~20d avg | 5 versions, 5 majors/6mo, ~16d avg | - | 2 versions, ~8d avg |