| Core Identity |
| Developer | Spica | Do More Mobile, LLC. | Still57 | Dustland Design | EYEWIND LIMITED | Easybrain Ltd | Vita Studio |
| Category | Games | Games | Games | Puzzle | Games | Games | Games |
| Platform | Android, iOS | Android, iOS | iOS, Android | Android | Android, iOS | iOS | iOS, Android |
| Store Metrics |
| Rating | 4.7 / 5 | 4.5 / 5 | 4.7 / 5 | 4.8 / 5 | 4.6 / 5 | 4.8 / 5 | 4.8 / 5 |
| Ratings Count | 3,205 | 1,719 | 20,228 | 31,596 | 245,227 | 1,816,450 | 458,435 |
| Price | Free | Free | Free | Free | Free | Free | Free |
| Release Date | Apr 26, 2011 | Apr 13, 2011 | Sep 27, 2017 | Jun 13, 2020 | Oct 6, 2019 | Mar 30, 2017 | Apr 25, 2023 |
| Last Updated | May 30, 2021 | May 26, 2025 | Apr 14, 2026 | May 7, 2026 | Dec 28, 2025 | Mar 24, 2026 | May 14, 2026 |
| Sentiment & Reviews |
| Sentiment | positive | mixed | positive | - | positive | negative | mixed |
| Score | 75/100 | 55/100 | 68/100 | - | 75/100 | 22/100 | 65/100 |
| Praises | - Classic logic gameplay provides a reliable and relaxing mental workout for daily users
| - Classic minesweeper mechanics provide a reliable and nostalgic brain training experience for casual players
| - Classic Gameplay & Customization
- Offline Capability
| - | - Logical puzzle mechanics provide a sharp mental workout for casual players during downtime
- Offline accessibility allows for uninterrupted play without requiring an active internet connection
| | - Large card visuals and clear layout design assist seniors in maintaining focus during long play sessions
|
| Complaints | - Aggressive ad placement and intrusive content disrupt the flow of the core gameplay loop
| - Intrusive full-screen advertisements disrupt the flow of gameplay and frustrate long-term users
| - Excessive Advertising
- IAP Restoration Issues
| - | - Excessive advertisement frequency disrupts the flow of gameplay after every single level
- Inappropriate hint content in specific levels raises concerns regarding child safety
| - Excessive Ad Frequency
- Malicious Ad Content
| - Aggressive advertisement frequency and deceptive exit buttons disrupt the flow of the game for many users
|
| Requests | - Competitive multiplayer or social challenge modes would increase long-term replay value for users
| - Customizable mine count settings would allow players to adjust the difficulty to their personal skill level
| - | - | - Reduced advertisement frequency or an option to play without constant interruptions
| - | - One-time purchase option to permanently remove advertisements and support the developers without ongoing interruptions
|
| Strategic Intel |
| Strengths | - Offline-first logic engine sustains engagement in low-connectivity environments
- Tablet-optimized UI layout captures high-value, large-screen user segments
- Multi-control interaction modes reduce input friction for mobile users
| - Offline-first architecture enables uninterrupted play sessions
- Global leaderboard integration drives repeat-play loops
| - Guess Free Mode logic engine
- Deep cosmetic progression (50+ themes)
- Strong offline play support
| - | - High-frequency puzzle completion drives session length
- Offline-first architecture ensures utility in low-connectivity environments
| - Massive scale (1.8M+ ratings) providing high ASO authority
- Strong live-ops via Seasonal Events and Daily Challenges
- Clean, preferred UI for core Sudoku gameplay
| - Large-card accessibility design reduces friction for the senior demographic
- Minimalist interface minimizes cognitive load for long-term retention
|
| Weaknesses | - 0.04★ Android-iOS rating gap indicates inconsistent performance across platforms
- Lack of meta-game progression limits long-term retention
- Ad-induced game interruptions are the #1 driver of negative sentiment
| - Ad-frequency triggers high-volume churn in long-term cohorts
- Touch-input sensitivity causes accidental game-ending errors
| - Aggressive interstitial ad frequency
- Broken IAP restoration for ad removal
- Guess Free Mode still in Beta status
| - | - Aggressive ad-to-gameplay ratio triggers high churn
- Technical instability during touch-based interactions hinders progression
| - Aggressive mid-game ad interruptions
- High $18 ad-removal price point
- Lack of Dark Mode for night-time play
| - Aggressive ad-frequency drives negative sentiment
- Lack of one-time purchase option limits conversion
|
| Pricing | free | freemium | freemium | free | freemium | freemium | freemium |
| Momentum | Zombie | Zombie | Steady | - | Maintenance | Maintenance | Maintenance |
| Update Cadence | 5 versions, ~879d avg | 5 versions, 2 majors/6mo, ~387d avg | 5 versions, 4 majors/6mo, ~131d avg | - | 5 versions, ~83d avg | 2 versions, ~29d avg | 5 versions, ~10d avg |