| Core Identity |
| Developer | Game Insight | wooga | G5 Entertainment AB | wooga | Nordcurrent UAB | Mytona | Haiku Games Co | G5 Entertainment AB | Playrix | Tilting Point LLC |
| Category | Games | Games | Games | Games | Games | Games | Games | Games | - | Games |
| Platform | Android, iOS | iOS, Android | iOS | iOS, Android | iOS, Android | Android, iOS | iOS, Android | iOS, Android | - | iOS, Android |
| Store Metrics |
| Rating | 4.3 / 5 | 4.6 / 5 | 4.3 / 5 | 4.6 / 5 | 4.3 / 5 | 4.3 / 5 | 4.8 / 5 | 4.3 / 5 | - | 4.5 / 5 |
| Ratings Count | 3,634 | 323,988 | 93,416 | 40,123 | 108,971 | 94,786 | 19,893 | 41,757 | - | 29,157 |
| Price | Free | Free | Free | Free | Free | Free | Free | Free | - | Free |
| Release Date | Oct 25, 2012 | Dec 23, 2021 | Feb 20, 2014 | May 6, 2015 | Oct 2, 2018 | Jul 30, 2015 | Dec 21, 2018 | Nov 21, 2012 | - | Feb 23, 2019 |
| Last Updated | Jul 2, 2024 | Apr 15, 2026 | May 5, 2026 | Mar 2, 2026 | Feb 12, 2026 | Apr 3, 2026 | Apr 15, 2026 | Apr 22, 2026 | - | Apr 21, 2026 |
| Sentiment & Reviews |
| Sentiment | negative | negative | mixed | mixed | mixed | mixed | - | mixed | - | negative |
| Score | 25/100 | 32/100 | 45/100 | 55/100 | 45/100 | 45/100 | - | 65/100 | - | 35/100 |
| Praises | - Nostalgic art style and charming visual design keep long-term players returning to the game
- Optional ad viewing allows players to bypass monetization pressure during standard gameplay sessions
| - Engaging Narrative
- Relaxing Experience
| - Engaging hidden object gameplay provides a rewarding challenge for long-term players
| - Engaging Gameplay
- Relaxing Experience
| - Engaging narrative storylines and high-quality voice acting keep players invested in the mystery
| - Engaging Gameplay
- High-Quality Graphics
| - | - Long-term engagement through diverse hidden object puzzles and collection tasks
| - | - Dual-mode gameplay offering both hidden object and matching challenges provides variety for different player preferences
|
| Complaints | - Frequent application crashes and loading failures post-update prevent users from accessing the game
- Aggressive monetization and high energy costs create a pay-to-win barrier for casual players
| - Aggressive Monetization
- Technical Instability
| - Excessive in-game pop-ups and advertisements interrupt the core gameplay flow
| - Technical Stability and Crashes
- Account and Progress Loss
- Excessive Advertising
| - Aggressive energy consumption rates force long wait times that disrupt the core gameplay loop
| - Excessive Ads
- Technical Bugs and Crashes
- Loss of Progress
| - | - Aggressive monetization and difficulty spikes force players into spending real money
| - | - Persistent loading failures and server connection errors prevent access to the game for many users
|
| Requests | - Reliable account recovery and cloud save functionality to prevent loss of progress across devices
| - | - Simplified account recovery and progress transfer tools for new devices
| - | - Alternative methods to earn energy such as watching advertisements or completing side tasks
| - | - | - Improved inventory management for gifting and opening multiple tool chests
| - | - Restoration of original game features including room selection and ad-based reward systems
|
| Strategic Intel |
| Strengths | - Nostalgic Victorian art style sustains long-term retention
- Offline-play capability maintains DAU in low-connectivity segments
- Apple Watch integration expands ad-impression inventory
| - Strong 1920s thematic consistency
- Weekly episodic content updates
- Deep social integration via Detective Clubs
| - 13-language library functions as a B2B distribution moat into international markets
- Offline-first architecture removes connectivity-based acquisition barriers
| - Superior island customization (Artemis Island) compared to static-map rivals
- Cohesive 1930s 'Golden Age' aesthetic and high-quality hand-drawn art
- Strong long-term retention among veteran players (multi-year tenure)
| - Episodic narrative structure sustains long-term player retention
- 1930s atmospheric design differentiates from supernatural-themed competitors
| - 10-year content library and established lore
- Unique multi-genre puzzle integration (Match-3 + HO)
- Strong social 'Guild' infrastructure
| - | - 11-language localization library functions as a B2B distribution barrier
- Persistent collection-based loop sustains long-term daily engagement
| - | - Hybridized hotel-renovation and mystery loop creates a distinct progression path
- Offline-play capability reduces churn during connectivity drops
|
| Weaknesses | - 0.37★ Android-iOS rating gap indicates platform instability
- Persistent post-update crash loops drive high churn
- Automated support bots fail to resolve account recovery
| - Frequent ad-related crashes
- Perceived pay-to-win progression balance
- Unresponsive customer support
| - 45/100 sentiment score driven by ad-frequency complaints
- Late-stage progression difficulty spikes force IAP-gated churn
| - Frequent technical crashes and freezes in recent versions (v9.11.x)
- Unreliable account sync/save-game features leading to progress loss
- Aggressive ad strategy with reports of 90-second unskippable ads
| - Energy recharge rate is prohibitively slow for free-to-play users
- Multi-year gaps between chapter releases drive long-term churn
| - Critical technical bugs causing progress loss
- Aggressive ad frequency (30s ads per 90s play)
- App crashes and loading screen failures in recent versions
| - | - 0.17 rating gap between Android and iOS platforms
- Persistent content-download errors blocking gameplay
- Aggressive monetization spikes in the latest update
| - | - 0.22★ Android-iOS rating gap indicates platform-specific instability
- Persistent loading failures at 1% screen block new-user conversion
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| Pricing | freemium | freemium | freemium | freemium | freemium | freemium | freemium | freemium | - | freemium |
| Momentum | Zombie | Active | Steady | Maintenance | Maintenance | Active | Active | Active | - | Maintenance |
| Update Cadence | 2 versions, ~491d avg | 3 versions, 1 majors/6mo, ~12d avg | 3 versions, 2 majors/6mo, ~18d avg | 2 versions, ~6d avg | 5 versions, ~149d avg | 2 versions, 2 majors/6mo, ~0d avg | 5 versions | 5 versions, 2 majors/6mo, ~9d avg | - | 3 versions, ~90d avg |