| Core Identity |
| Developer | Gimica GmbH | SUPERBOX. Inc | Tripledot Studios | Gram Games | Solebon LLC | Gram Games | Easybrain Ltd | Tripledot Studios |
| Category | Games | Games | Games | Games | Games | Games | Games | Games |
| Platform | Android, iOS | iOS | iOS, Android | Android, iOS | Android, iOS | iOS, Android | iOS | iOS, Android |
| Store Metrics |
| Rating | 4.6 / 5 | 4.7 / 5 | 4.7 / 5 | 4.3 / 5 | 4.8 / 5 | 4.7 / 5 | 4.8 / 5 | 4.9 / 5 |
| Ratings Count | 18,293 | 83,921 | 656,178 | 22,790 | 29,863 | 420,164 | 1,816,450 | 265,687 |
| Price | Free | Free | Free | Free | Free | Free | Free | Free |
| Release Date | Jul 4, 2023 | Apr 15, 2019 | Mar 11, 2020 | Sep 25, 2014 | May 5, 2014 | Jun 28, 2017 | Mar 30, 2017 | Aug 20, 2021 |
| Last Updated | Apr 16, 2026 | Apr 3, 2026 | May 28, 2026 | Apr 17, 2026 | Mar 5, 2026 | Jun 30, 2026 | Mar 24, 2026 | Jun 16, 2026 |
| Sentiment & Reviews |
| Sentiment | positive | - | mixed | negative | mixed | positive | negative | mixed |
| Score | 75/100 | - | 45/100 | 25/100 | 55/100 | 85/100 | 22/100 | 45/100 |
| Praises | - Addictive number-matching gameplay loop provides a relaxing and mentally stimulating experience for casual players
| - | - Meditative and soothing puzzle mechanics provide a reliable daily stress relief habit for players
| - Core puzzle gameplay remains a meditative and addictive experience for long-term players
| - Engaging Gameplay
- Offline Accessibility
| - Addictive merge loops and satisfying dragon evolution mechanics
| | - Relaxing gameplay loop provides a calming experience for players during their daily downtime
- Challenging puzzle design keeps the experience engaging for long-term players without becoming boring
|
| Complaints | - Excessive advertisement frequency interrupts the flow of gameplay and causes technical instability
| - | - Excessive ad frequency interrupts the flow of gameplay and forces frequent app restarts
| - Post-update technical instability causes frequent freezing and system-wide device crashes
- Aggressive monetization and forced ad frequency degrade the classic user experience
| - Aggressive Advertising
- Technical Bugs and Stability
| - High-frequency complaints regarding random item drop rates and progression bottlenecks
| - Excessive Ad Frequency
- Malicious Ad Content
| - Technical instability causes the game to freeze or crash during or after ad playback
- Intrusive advertisement frequency disrupts the flow of gameplay and creates a negative user experience
- Recent layout changes moving the tile collection bar to the top frustrate established users
|
| Requests | - Paid advertisement-free version requested to remove interruptions and improve overall stability
| - | - Purchase option for an ad-free experience to remove current monetization friction
| - Classic mode toggle requested to remove intrusive new features and frenzy modes
| - | - | - | - Optional paid subscription or one-time purchase to remove all advertisements from the game
- Customizable UI settings to allow players to relocate the tile collection bar
|
| Strategic Intel |
| Strengths | - Vibrant visual identity appeals to a broad casual demographic
- Accessible entry point for non-competitive puzzle players
| - | - Meditative puzzle loop sustains daily habit
- Offline-first architecture captures transit-based engagement
| - Infinite-grid mechanic provides meditative, low-cognitive-load experience
- Established brand presence across mobile stores
| - Official branding and 'original' status
- Highly addictive core gameplay loop
- Polished, high-resolution design
| - Persistent camp-building loop creates high switching costs
- 1,600+ object combinations drive long-term engagement
| - Massive scale (1.8M+ ratings) providing high ASO authority
- Strong live-ops via Seasonal Events and Daily Challenges
- Clean, preferred UI for core Sudoku gameplay
| - Offline-first architecture maintains engagement during network-restricted windows
- Intuitive onboarding flow reduces early-game churn for casual users
- Established brand recognition in the triple-match category
|
| Weaknesses | - Ad-induced crashes on the latest version
- No paid ad-free tier
- Lack of clear instructional guidance for new users
| - | - Aggressive ad-load triggers high churn
- Post-update stability issues erode trust
- No paid ad-free tier
| - Technical instability causes system-wide device crashes
- Aggressive ad-frequency degrades core user experience
- 24-hour play limits frustrate veteran players
| - Aggressive and intrusive advertising
- Technical instability and bugs
- Forced account creation friction
| - Random-item monetization creates negative sentiment
- Lack of real-time competitive PvP limits retention
| - Aggressive mid-game ad interruptions
- High $18 ad-removal price point
- Lack of Dark Mode for night-time play
| - Technical instability forces app restarts post-ad playback
- No ad-free purchase option for high-LTV players
- UI layout changes lack toggle options for established users
|
| Pricing | freemium | freemium | freemium | freemium | free | freemium | freemium | freemium |
| Momentum | Active | Intense | Active | Active | - | Active | Maintenance | Active |
| Update Cadence | 5 versions, ~15d avg | 5 versions | 5 versions, ~10d avg | 5 versions, 4 majors/6mo, ~6d avg | - | 5 versions, ~5d avg | 2 versions, ~29d avg | 5 versions, 1 majors/6mo, ~12d avg |