| Core Identity |
| Developer | GOODROID,Inc. | Voodoo | Miniclip.com | Voodoo | RobTop Games AB | Supercent, Inc. | SUPERSONIC STUDIOS LTD |
| Category | Games | Games | Games | Games | Games | Games | Games |
| Platform | Android, iOS | Android, iOS | Android, iOS | iOS, Android | Android, iOS | iOS, Android | iOS, Android |
| Store Metrics |
| Rating | 4.7 / 5 | 4.6 / 5 | 4.5 / 5 | 4.5 / 5 | 4.5 / 5 | 4.7 / 5 | 4.6 / 5 |
| Ratings Count | 1,120 | 1,971,695 | 220,412 | 2,768,701 | 67,604 | 131,583 | 409,483 |
| Price | Free | Free | Free | Free | Free | Free | Free |
| Release Date | Jul 13, 2023 | Jun 24, 2018 | Jul 8, 2015 | Aug 9, 2018 | Dec 21, 2016 | Feb 9, 2023 | Feb 19, 2020 |
| Last Updated | Nov 12, 2024 | Jun 25, 2026 | May 4, 2026 | Jun 13, 2026 | Jan 29, 2026 | Dec 18, 2025 | May 6, 2026 |
| Sentiment & Reviews |
| Sentiment | negative | mixed | terrible | mixed | excellent | negative | mixed |
| Score | 35/100 | 65/100 | 22/100 | 45/100 | 82/100 | 35/100 | 45/100 |
| Praises | - Core gameplay loop involving collecting items with a hole provides relaxing entertainment
- Offline playability allows for gaming sessions without requiring an active internet connection
| - | - Core gameplay loop provides nostalgic entertainment value for long-term players
| - Satisfying core gameplay loop provides a relaxing and addictive experience for casual players
| - Engaging Gameplay
- Accessibility and Ease of Use
| | - Core ball-rolling mechanics provide an addictive and entertaining experience for casual play sessions
|
| Complaints | - Aggressive forced advertisement frequency interrupts gameplay flow and diminishes user enjoyment
- Restrictive level timers create artificial difficulty that prevents players from completing objectives
- Repetitive content loop and lack of progression depth lead to boredom after short play sessions
| - | - Excessive ad frequency following every death disrupts the flow of gameplay
- Server instability and connection errors prevent players from joining matches
| - Aggressive ad frequency interrupts gameplay flow and causes frustration during active sessions
| - Lack of Content
- Ad Frequency
| - Excessive Advertising
- Game-Breaking Bugs
| - Excessive ad frequency disrupts the flow of gameplay and creates a negative user experience
|
| Requests | - Persistent progression system allowing players to retain earnings across multiple game levels
- Content expansion with new boards to prevent the current repetitive level cycle
| - | - Customizable control placement to improve ergonomics for mobile players
| - Implementation of an ad-free experience or reduced ad frequency for better engagement
| - | - | - Account synchronization and cloud save functionality to prevent permanent progress loss
|
| Strategic Intel |
| Strengths | - Physics-based collection loop provides immediate stress relief
- Offline playability removes connectivity barriers for casual users
| - High-satisfaction core loop drives organic install velocity
- Simple controls minimize onboarding friction for casual segments
| - Seasonal Golden Pass model sustains DAU/MAU ratio
- Established brand recognition in the .io category
- High-frequency session loops maximize ad-impression inventory
| - High-contrast visual style reduces screen clutter
- Territory-claiming mechanic provides distinct progression
- Daily login habit formation stabilizes DAU
| - Massive community-driven content library (millions of levels)
- Strong brand loyalty with 'Excellent' sentiment
- Robust offline playability
| - Addictive core Idle Arcade loop
- Thematic depth with drive-thru and multi-food menus
- Massive existing user base (750k+ ratings)
| - Physics-based momentum feels more responsive than rigid lane-based runners
- One-finger control scheme maximizes top-of-funnel acquisition
|
| Weaknesses | - Ad-to-play ratio drives high uninstall rates
- Level timers create artificial frustration
- Lack of persistent progression limits long-term engagement
| - 1.6★ Android-iOS rating gap indicates poor optimization
- Lack of social-retention mechanics limits LTV
| - 0.45★ Android-iOS rating gap
- High-frequency ad-monetization disrupts gameplay flow
- Persistent server connectivity failures
| - Aggressive ad cadence causes high-frequency churn
- Movement control rigidity post-update
- Progression feels rigged due to AI behavior
| - Native levels are too short (20-minute completion time)
- High ad frequency causing user friction
- Lack of modern technical features like 120Hz support
| - Aggressive ad-load causing 'Upset' sentiment
- Progression-blocking bugs (out-of-bounds upgrades)
- Lack of cross-save functionality
| - Loading freezes in the latest update
- No cloud-save functionality despite user requests
- Ad frequency disrupts gameplay flow
|
| Pricing | free | freemium | subscription | freemium | free | freemium | freemium |
| Momentum | - | Active | - | Intense | Maintenance | Maintenance | Active |
| Update Cadence | - | 5 versions, 2 majors/6mo, ~5d avg | - | 5 versions, 1 majors/6mo, ~4d avg | 5 versions, 3 majors/6mo, ~166d avg | 5 versions, ~31d avg | 5 versions, ~9d avg |