| Core Identity |
| Developer | Rollic Games | Funvent Studios DMCC | Moon Active | Metajoy | YEW TECHNOLOGY LIMITED | MobilityWare |
| Category | Games | Games | Games | Games | Games | Games |
| Platform | Android, iOS | iOS, Android | Android, iOS | Android, iOS | iOS, Android | iOS, Android |
| Store Metrics |
| Rating | 4.1 / 5 | 4.6 / 5 | 4.6 / 5 | 4.3 / 5 | 4.6 / 5 | 4.7 / 5 |
| Ratings Count | 19,800 | 3,801 | 255,178 | 45,794 | 1,017,639 | 263,768 |
| Price | Free | Free | Free | Free | Free | Free |
| Release Date | Nov 7, 2018 | May 19, 2021 | Jul 7, 2021 | Apr 16, 2020 | Jan 4, 2019 | Jul 2, 2019 |
| Last Updated | May 1, 2026 | Jun 12, 2025 | Apr 13, 2026 | Apr 8, 2026 | Apr 29, 2026 | Apr 15, 2026 |
| Sentiment & Reviews |
| Sentiment | negative | mixed | negative | - | negative | mixed |
| Score | 25/100 | 55/100 | 25/100 | - | 35/100 | 45/100 |
| Praises | - Core matching gameplay provides a relaxing and addictive experience for long-term players
| - Relaxing and colorful animal matching mechanics provide a stress-free experience for casual players
- Accessible gameplay loop allows family members to compete and share progress together
| | - | - Relaxing gameplay loop and aesthetic design provide a calming experience for casual word puzzle enthusiasts
| - Relaxing gameplay loop provides a reliable mental break for players seeking low-stress cognitive stimulation
|
| Complaints | - Intrusive mid-game video advertisements disrupt flow and make the experience feel unplayable
- Post-update stability issues prevent the application from launching on various mobile devices
| - Billing errors and failure to unlock premium content for active subscription holders
- Forced time limits on levels prevent a relaxing experience for younger or older players
| - Removal of Core Features
- Excessive Advertising
| - | - Intrusive ad frequency and duration post-update disrupt the flow of core gameplay for active users
| - Aggressive advertising patterns and fake close buttons disrupt the flow of the core gameplay experience
|
| Requests | - Reliable account synchronization to prevent loss of progress and purchases across devices
| - Optional untimed game mode to support accessibility for younger and older demographics
| - | - | - Cross-device progress synchronization would allow players to retain their level history when switching phones
| - One-time purchase option to permanently remove advertisements instead of recurring monthly subscription fees
|
| Strategic Intel |
| Strengths | - Polished UI aesthetic compared to legacy-style incumbents
- Fluid path-finding logic optimized for rapid matching sessions
| - Lightweight engine reduces battery friction for long-duration sessions
- Offline-first architecture expands addressable market to low-connectivity regions
| - Massive user base of 35M+ people
- Deep meta-game features (Zen Room, Plant Care)
- Strong Live-Ops with Zen Masters League
| - | - 18,000-level library sustains long-term daily usage
- Offline-first architecture removes connectivity friction
- Social local-multiplayer mode drives organic acquisition
| - Brand heritage from original Klondike Solitaire maker sustains trust
- Zen-focused, low-intensity loop anchors daily habit formation
|
| Weaknesses | - 0.27★ Android-iOS rating gap
- No cloud-save mechanism despite user requests
- High-frequency ad interruptions driving uninstall spikes
| - Billing response errors for subscribers drive churn
- Forced time limits prevent accessibility for older and younger players
| - Removal of popular room-decorating feature
- Aggressive ad frequency (post-level ads)
- Intrusive UI pop-ups and clutter
| - | - 60-90 second unskippable ads drive high churn
- Technical instability during ad-loading sequences
- Inaccurate word definitions diminish quality
| - Deceptive ad-exit patterns drive negative sentiment
- $1.99/month subscription model perceived as overpriced
- Technical instability during active board sessions
|
| Pricing | freemium | freemium | freemium | free | freemium | freemium |
| Momentum | Active | Maintenance | Active | Intense | Active | Maintenance |
| Update Cadence | 5 versions, ~9d avg | 5 versions, ~129d avg | 5 versions, 5 majors/6mo, ~14d avg | 5 versions | 5 versions, 5 majors/6mo, ~6d avg | 4 versions, ~19d avg |