Robber vs its rivals

Side-by-side comparison against Robber's closest competitors — identity, store metrics, ratings & sentiment, and strategic intel.

Robber
This App
Hitman GO
Contender
Core Identity
DeveloperKonstantin BoronenkovDeca Games EOODDeca Live Operations GmbHSayGames LTDRAC7 GamesSUPERSONIC STUDIOS LTDSayGames LTDLion Studios
CategoryGamesGamesGamesGamesGamesGamesGamesPuzzle
PlatformiOSiOS, AndroidAndroid, iOSiOS, AndroidiOSAndroid, iOSiOS, AndroidAndroid
Store Metrics
Rating5.0 / 54.6 / 54.7 / 54.7 / 54.9 / 54.6 / 54.6 / 54.5 / 5
Ratings Count222,9412,109394,439246,991554,99446,949746,528
PriceFreeFree$4.99FreeFreeFreeFreeFree
Release DateOct 15, 2019May 3, 2012Apr 17, 2014Jul 8, 2020Sep 19, 2019Feb 26, 2020May 17, 2020Jul 12, 2019
Last UpdatedOct 16, 2019Apr 16, 2026Feb 12, 2026Apr 10, 2026Dec 22, 2025Nov 7, 2025Apr 9, 2026Apr 25, 2026
Sentiment & Reviews
Sentiment-excellentpositivemixed-mixedexcellentpositive
Score-82/10082/10045/100-45/10082/10075/100
Praises-
  • Nostalgic Value
  • Offline Playability
  • Stress Relief & Fun
  • Turn-based puzzle mechanics provide a deeply satisfying and challenging experience for long-term strategy fans
  • Atmospheric presentation and diorama-style visuals create an immersive experience that remains engaging over many years
  • Core stealth gameplay mechanics provide a nostalgic and highly engaging experience for long-term players
-
  • Core Gameplay Enjoyment
  • Simple and engaging core gameplay loop provides effective stress relief during short daily sessions
  • Physics-based puzzle mechanics provide a satisfying and addictive core gameplay loop for casual players
  • Offline accessibility allows for uninterrupted play sessions without requiring a constant data connection
  • Long-term franchise loyalty persists through consistent updates and familiar, reliable game mechanics
Complaints-
  • Excessive Advertisements
  • In-App Purchase Issues
  • Technical regressions post-update cause frequent application crashes and display issues on newer mobile hardware
  • Monetization friction occurs when hint systems refund purchases or gate progress behind additional payments
  • Excessive ad frequency during gameplay disrupts the flow and ruins the overall user experience
-
  • Aggressive Ad Triggers
  • Excessive Advertising
  • Aggressive forced advertisement frequency disrupts the flow of gameplay for active users
  • Excessive and unskippable advertisement frequency disrupts the flow of the core gameplay experience
  • High monthly subscription costs for ad-free play create a significant barrier for casual users
  • Technical issues including invisible collision walls and unresponsive ad interfaces hinder progression
Requests--
  • Expanded content updates including more levels to extend the longevity of the puzzle experience
  • Player versus player matchmaking requested to add competitive depth to the existing stealth loop
--
  • Implementation of additional content or level variety to sustain long-term player interest
  • Additional levels and character variety are needed to maintain interest for long-term players
Strategic Intel
Strengths
  • Minimalist stealth-puzzle loop provides a clean, low-friction entry point for casual players.
  • Massive legacy user base with over 1.7M ratings
  • Strong nostalgic brand equity
  • Unique humorous narrative differentiator
  • Diorama-style aesthetic polish sustains long-term visual appeal
  • Franchise-aligned tactical mechanics justify the premium upfront price point
  • Turn-based grid logic creates a distinct, high-retention puzzle loop
  • Third-person perspective provides tactical immersion missing in top-down rivals
  • Character-progression economy drives IAP conversion
-
  • Massive historical user base (>1M ratings)
  • Unique 'Strategic Sabotage' mechanic
  • High performance optimization for mobile
  • One-touch control scheme lowers entry barrier for casual segments
  • Retro spy aesthetic maintains high thematic consistency
  • Offline-capable engine enables play in travel-constrained environments
  • Weekly content cadence sustains organic install velocity
  • Physics-based loop drives high session frequency
  • Offline-play support captures transit-heavy casual segments
Weaknesses
  • Absence of live-ops content or seasonal events limits long-term player retention.
  • High ad frequency in mid-to-late game levels
  • Technical bugs in IAP and DLC delivery
  • Aging visual assets compared to modern rivals
  • Technical regressions cause crashes on modern hardware
  • Lack of new level content limits long-term replayability
  • Inconsistent hint-system logic creates monetization friction
  • Excessive ad frequency post-level disrupts flow
  • Premium ad-removal fails to eliminate all promotional content
  • Lack of content updates for veterans
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  • Aggressive ad-triggering buttons in the play area
  • Lack of offline mode
  • No recent major feature updates (maintenance mode)
  • Aggressive ad frequency triggers high-volume churn complaints
  • Ad-removal price point perceived as excessive by the core player base
  • Repetitive level design limits long-term engagement
  • Ad-removal subscription price point exceeds category median
  • Invisible collision bugs in levels erode trust
  • Unskippable ad frequency disrupts core gameplay loop
Pricingfreefreemiumpaidfreemiumsubscriptionfreemiumfreemiumfreemium
Momentum--MaintenanceMaintenanceSteadyZombieMaintenanceMaintenance
Update Cadence--5 versions, ~135d avg5 versions, ~21d avg5 versions2 versions, ~4d avg2 versions, ~6d avg2 versions, ~46d avg

Compare Robber head-to-head

Disclosure: Independent intel to help mobile builders succeed.

AI-powered analysis with editorial review, built from publicly available sources. Marlvel.ai is not affiliated with, endorsed by, or sponsored by Robber, its developer, the app publisher, Apple, or Google Play. All trademarks, logos, and screenshots referenced remain the property of their respective owners.

Data licensed under CC-BY-NC 4.0