| Core Identity |
| Developer | Voodoo | FunSpace | Lion Studios | Easybrain | IEC Global Pty Ltd | Lion Cube Studio | Guru Smart Holding Limited |
| Category | Puzzle | Puzzle | Puzzle | Puzzle | Puzzle | Puzzle | Games |
| Platform | iOS, Android | Android, iOS | Android | Android | iOS, Android | Android, iOS | iOS, Android |
| Store Metrics |
| Rating | 4.4 / 5 | 4.3 / 5 | 4.5 / 5 | 4.5 / 5 | 4.7 / 5 | 4.7 / 5 | 4.9 / 5 |
| Ratings Count | 1,989 | 20,755 | 746,528 | 1,263,159 | 324,287 | 218,842 | 171,147 |
| Price | Free | Free | Free | Free | Free | Free | Free |
| Release Date | Apr 30, 2022 | Jul 23, 2022 | Jul 12, 2019 | Nov 22, 2019 | Jun 26, 2020 | Nov 1, 2023 | Sep 5, 2024 |
| Last Updated | Jul 4, 2025 | Feb 8, 2024 | Apr 25, 2026 | Mar 24, 2026 | Apr 20, 2026 | May 4, 2026 | May 7, 2026 |
| Sentiment & Reviews |
| Sentiment | terrible | - | positive | mixed | negative | - | mixed |
| Score | 15/100 | - | 75/100 | 55/100 | 25/100 | - | 65/100 |
| Praises | - Core puzzle mechanics provide a satisfying and addictive challenge for casual play sessions
| - | - Physics-based puzzle mechanics provide a satisfying and addictive core gameplay loop for casual players
- Offline accessibility allows for uninterrupted play sessions without requiring a constant data connection
- Long-term franchise loyalty persists through consistent updates and familiar, reliable game mechanics
| - Engaging Gameplay
- Simple and Accessible
| - Core puzzle mechanics provide a relaxing and mentally stimulating experience for casual daily play
| - | - Satisfying sorting mechanics provide a relaxing experience for players during short daily breaks
- Minimalist ad frequency compared to other sorting titles keeps the gameplay flow uninterrupted
|
| Complaints | - Aggressive ad frequency interrupts gameplay mid-level and forces frequent app store redirects
| - | - Excessive and unskippable advertisement frequency disrupts the flow of the core gameplay experience
- High monthly subscription costs for ad-free play create a significant barrier for casual users
- Technical issues including invisible collision walls and unresponsive ad interfaces hinder progression
| - Excessive Advertising
- Rigged Difficulty
| - Post-update visual changes introduce distracting glare effects that cause eye strain and visibility issues
| - | - Aggressive monetization shifts post-update restrict access to essential gameplay items like shuffles
- Technical instability including freezing and overheating occurs frequently during intense sorting sessions
|
| Requests | - Offline play capability requested to avoid constant ad delivery during transit or low-connectivity
| - | - Additional levels and character variety are needed to maintain interest for long-term players
| - | - Toggle settings for visual effects to allow players to revert to the original flat design
| - | - Implementation of a dedicated no-timer mode to support stress-free and casual sorting sessions
|
| Strategic Intel |
| Strengths | - Core puzzle loop provides repeatable, skill-based progression [Puzzle Logic]
- 15-language localization supports global ad-network distribution [Multi-language Support]
| - | - Weekly content cadence sustains organic install velocity
- Physics-based loop drives high session frequency
- Offline-play support captures transit-heavy casual segments
| - Massive social proof (1.2M+ ratings)
- Unique 9x9 Sudoku clearing mechanic
- Strong live-ops with Seasonal Events and animated rewards
| - Offline-first architecture enables play in low-connectivity environments
- Simple one-finger input maximizes top-of-funnel acquisition
| - | - Satisfying sorting loop drives daily session frequency
- Minimalist ad frequency sustains player retention
|
| Weaknesses | - 3.5 rating on Android indicates technical instability [Android Platform]
- Paid ad-removal fails to function as intended [In-app Purchases]
| - | - Ad-removal subscription price point exceeds category median
- Invisible collision bugs in levels erode trust
- Unskippable ad frequency disrupts core gameplay loop
| - Aggressive ad frequency (top churn risk)
- Perceived 'rigged' difficulty spikes
- Misleading UA creative vs actual gameplay
| - High ad-density disrupts core gameplay flow
- Visual update causes physical eye strain
- Lack of reliable cloud-save sync
| - | - Aggressive monetization of utility items triggers churn
- Technical instability causes device overheating
|
| Pricing | freemium | freemium | freemium | freemium | freemium | freemium | freemium |
| Momentum | Maintenance | Active | Maintenance | - | Active | Intense | Active |
| Update Cadence | 5 versions, ~177d avg | 5 versions | 2 versions, ~46d avg | - | 5 versions, 1 majors/6mo, ~21d avg | 5 versions | 5 versions, ~13d avg |