| Core Identity |
| Developer | Oliver Eriksson | Do More Mobile, LLC. | randerline gmbh | Reality Crisis | Petty Vindictive Games Inc. | Henry Sorren | Malcolm Arcand Laliberte | Great Detail Ltd | Gamesoul Studio | Jordan Miquel |
| Category | Games | Games | Games | Games | Games | Games | Games | Sports | Games | Sports |
| Platform | iOS | Android, iOS | iOS | iOS | Android, iOS | iOS | iOS | Android, iOS | Android, iOS | iOS |
| Store Metrics |
| Rating | 4.8 / 5 | 4.3 / 5 | 4.1 / 5 | 4.1 / 5 | 4.6 / 5 | 4.4 / 5 | 4.0 / 5 | 4.2 / 5 | 4.6 / 5 | 4.8 / 5 |
| Ratings Count | 429 | 633 | 1,385 | 45 | 1,066 | 218 | 880 | 264 | 182 | 395 |
| Price | Free | Free | Free | Free | Free | Free | Free | Free | $1.99 | Free |
| Release Date | Sep 5, 2024 | Jun 15, 2012 | Sep 16, 2016 | Jul 2, 2021 | Aug 9, 2022 | Sep 2, 2016 | Feb 19, 2015 | Apr 18, 2020 | May 1, 2024 | Jun 1, 2019 |
| Last Updated | Oct 23, 2024 | Aug 1, 2025 | Jun 28, 2017 | Sep 21, 2023 | Dec 16, 2025 | Apr 10, 2024 | Jun 11, 2024 | Apr 30, 2026 | Jan 29, 2026 | May 19, 2026 |
| Sentiment & Reviews |
| Sentiment | excellent | - | mixed | mixed | - | negative | - | positive | positive | - |
| Score | 85/100 | - | 65/100 | 45/100 | - | 25/100 | - | 72/100 | 75/100 | - |
| Praises | - Realistic physics and trick animations provide a satisfying skateboarding experience for mobile players
- High replayability of the core skating loop keeps players engaged during short sessions
| - | - Core skating mechanics provide an addictive experience that mirrors console-grade simulation games
| - Innovative augmented reality skating mechanics provide a unique experience for mobile users
- Removal of the invite-only waitlist allows broader access to the game
| - | - Visual shading quality provides a pleasing aesthetic for players during initial sessions
| - | - Highly accurate ball flight and data metrics outperform standard manufacturer applications for launch monitors
| - Core acrobatic flip mechanics provide a satisfying and addictive gameplay loop for long-term fans
| - |
| Complaints | - Frequent ad interruptions during gameplay sessions disrupt the flow of the skating experience
- Limited map size and lack of open world environments restrict long-term exploration
- Technical glitches and state-locking bugs interfere with consistent trick execution
| - | - Physics engine glitches cause characters to clip through map geometry during high-speed bails
| - Unresponsive or difficult control schemes hinder the core skating experience
- Technical instability and application crashes disrupt gameplay sessions post-update
| - | - Unresponsive and broken physics controls allow players to fly infinitely during gameplay
- Limited trick variety restricts player expression to basic movements and pushes
| - | - Connection instability and failure to register shots following the latest update on mobile devices
| - Ambiguous physics and floaty movement feel inconsistent compared to the original game mechanics
| - |
| Requests | - Expanded customization options for characters and skateboards would increase personal investment
- Advanced trick variety and control mechanics would allow for more complex lines
- Third-person camera perspective would provide better visibility for complex trick lines
| - | - Expanded customization options including character creation and skatepark building tools
| - Customizable character clothing and appearance options to personalize the skater
- Local multiplayer connectivity to skate with friends on nearby devices
| - | - Expansion of the available skateboard deck library to increase gameplay variety
| - | - Expanded course library including full eighteen hole layouts to increase replay value for users
| - Customization options including female character models and user-defined character templates
| - |
| Strategic Intel |
| Strengths | - Physics-based engine creates a high-fidelity simulation feel
- POV mode provides a unique, immersive differentiator
| - | - Console-grade physics engine sustains core player engagement without aggressive ad-monetization
- MFI controller support provides a precision-input moat against casual arcade competitors
- Instant replay export drives organic acquisition via social sharing of user-generated content
| - Rodney Mullen endorsement provides unique cultural authority
- Spatial AR mechanics bridge virtual and physical play
- Community-driven spot creation functions as a content moat
| - | - Gesture-based physics engine enables intuitive trick execution
- Integrated video replay sharing drives social discovery
| - | - Hardware-agnostic platform supports wider third-party monitor variety than closed rivals
- Lifetime license model creates high-value conversion for price-sensitive users
| - Authentic ragdoll physics engine [Core gameplay]
- Local multiplayer social loops [Acquisition lever]
| - |
| Weaknesses | - Frequent ad interruptions disrupt the core skating flow
- Limited map size restricts long-term exploration
- Lack of structured progression loop
| - | - Physics engine clipping issues at high speeds erode simulation immersion
- Inconsistent control responsiveness creates a high barrier for new user conversion
- Lack of character dismount functionality limits exploration depth
| - Camera-based movement controls hinder precision
- Technical instability causes crashes during AR sessions
- Lack of structured progression loop limits long-term retention
| - | - Unresponsive physics controls trigger infinite flight bugs
- Limited trick variety restricts player expression
- No career progression loop
| - | - High-frequency connectivity complaints post-update
- Limited eighteen-hole course library
- Subscription verification errors lock out active users
| - $1.99 price barrier [Conversion friction]
- Floaty movement physics [Retention risk]
- Limited level count [Content depth]
| - |
| Pricing | free | freemium | freemium | free | - | free | - | subscription | paid | free |
| Momentum | Zombie | Steady | - | Zombie | - | Zombie | - | Maintenance | Active | Intense |
| Update Cadence | 1 versions, 1 majors/6mo | 5 versions | - | 1 versions, 1 majors/6mo | - | 1 versions | - | 4 versions, 2 majors/6mo, ~24d avg | 5 versions | 5 versions |