| Core Identity |
| Developer | Reality Crisis | Do More Mobile, LLC. | Whitethorn Digital | Henry Sorren | Oliver Eriksson | Petty Vindictive Games Inc. | Jordan Miquel | Gamesoul Studio | Gabriel Lupu | Simon Twist |
| Category | Games | Games | Games | Games | Games | Games | Sports | Games | Games | Games |
| Platform | iOS | Android, iOS | iOS, Android | iOS | iOS | Android, iOS | iOS | Android, iOS | iOS | iOS |
| Store Metrics |
| Rating | 4.1 / 5 | 4.3 / 5 | 4.7 / 5 | 4.4 / 5 | 4.8 / 5 | 4.6 / 5 | 4.8 / 5 | 4.6 / 5 | 2.1 / 5 | 4.0 / 5 |
| Ratings Count | 45 | 633 | 13 | 218 | 429 | 1,066 | 395 | 182 | 67 | 8 |
| Price | Free | Free | Free | Free | Free | Free | Free | $1.99 | Free | Free |
| Release Date | Jul 2, 2021 | Jun 15, 2012 | Apr 4, 2024 | Sep 2, 2016 | Sep 5, 2024 | Aug 9, 2022 | Jun 1, 2019 | May 1, 2024 | Jan 30, 2017 | Nov 23, 2023 |
| Last Updated | Sep 21, 2023 | Aug 1, 2025 | Jun 14, 2024 | Apr 10, 2024 | Oct 23, 2024 | Dec 16, 2025 | May 19, 2026 | Jan 29, 2026 | Jul 28, 2017 | Mar 19, 2026 |
| Sentiment & Reviews |
| Sentiment | mixed | - | positive | negative | excellent | - | - | positive | - | - |
| Score | 45/100 | - | 85/100 | 25/100 | 85/100 | - | - | 75/100 | - | - |
| Praises | - Innovative augmented reality skating mechanics provide a unique experience for mobile users
- Removal of the invite-only waitlist allows broader access to the game
| - | | - Visual shading quality provides a pleasing aesthetic for players during initial sessions
| - Realistic physics and trick animations provide a satisfying skateboarding experience for mobile players
- High replayability of the core skating loop keeps players engaged during short sessions
| - | - | - Core acrobatic flip mechanics provide a satisfying and addictive gameplay loop for long-term fans
| - | - |
| Complaints | - Unresponsive or difficult control schemes hinder the core skating experience
- Technical instability and application crashes disrupt gameplay sessions post-update
| - | | - Unresponsive and broken physics controls allow players to fly infinitely during gameplay
- Limited trick variety restricts player expression to basic movements and pushes
| - Frequent ad interruptions during gameplay sessions disrupt the flow of the skating experience
- Limited map size and lack of open world environments restrict long-term exploration
- Technical glitches and state-locking bugs interfere with consistent trick execution
| - | - | - Ambiguous physics and floaty movement feel inconsistent compared to the original game mechanics
| - | - |
| Requests | - Customizable character clothing and appearance options to personalize the skater
- Local multiplayer connectivity to skate with friends on nearby devices
| - | - | - Expansion of the available skateboard deck library to increase gameplay variety
| - Expanded customization options for characters and skateboards would increase personal investment
- Advanced trick variety and control mechanics would allow for more complex lines
- Third-person camera perspective would provide better visibility for complex trick lines
| - | - | - Customization options including female character models and user-defined character templates
| - | - |
| Strategic Intel |
| Strengths | - Rodney Mullen endorsement provides unique cultural authority
- Spatial AR mechanics bridge virtual and physical play
- Community-driven spot creation functions as a content moat
| - | - Two-finger control scheme functions as a distinct tactile differentiator
- Aquarium collection loop provides a clear long-term retention mechanism
| - Gesture-based physics engine enables intuitive trick execution
- Integrated video replay sharing drives social discovery
| - Physics-based engine creates a high-fidelity simulation feel
- POV mode provides a unique, immersive differentiator
| - | - | - Authentic ragdoll physics engine [Core gameplay]
- Local multiplayer social loops [Acquisition lever]
| - Pure text-based simulation focus appeals to statistical purists.
- Subscription model provides predictable recurring revenue from core users.
| - |
| Weaknesses | - Camera-based movement controls hinder precision
- Technical instability causes crashes during AR sessions
- Lack of structured progression loop limits long-term retention
| - | - 0.3★ rating gap between Android and iOS platforms
- Lack of cloud-save functionality despite user requests
| - Unresponsive physics controls trigger infinite flight bugs
- Limited trick variety restricts player expression
- No career progression loop
| - Frequent ad interruptions disrupt the core skating flow
- Limited map size restricts long-term exploration
- Lack of structured progression loop
| - | - | - $1.99 price barrier [Conversion friction]
- Floaty movement physics [Retention risk]
- Limited level count [Content depth]
| - 2.11 rating indicates significant friction in the user experience.
- Lack of visual feedback limits appeal to broader, casual audiences.
| - |
| Pricing | free | freemium | freemium | free | free | - | free | paid | subscription | - |
| Momentum | Zombie | Steady | Zombie | Zombie | Zombie | - | Intense | Active | Zombie | - |
| Update Cadence | 1 versions, 1 majors/6mo | 5 versions | 5 versions | 1 versions | 1 versions, 1 majors/6mo | - | 5 versions | 5 versions | 4 versions, 1 majors/6mo, ~59d avg | - |