| Core Identity |
| Developer | Ashley Richards | Dennis Vukanovic | CHEELY APPS (CHILI APPS), TOO | Anton Nazarov | tinyBuild LLC | Igor Migun | CLICKTEAM LLC USA | GenITeam LLC |
| Category | Games | Games | Games | Games | Games | Games | Games | Games |
| Platform | iOS | iOS, Android | Android, iOS | iOS, Android | iOS, Android | iOS, Android | iOS, Android | iOS, Android |
| Store Metrics |
| Rating | 4.1 / 5 | 4.4 / 5 | 4.4 / 5 | 4.6 / 5 | 4.0 / 5 | 3.4 / 5 | 4.7 / 5 | 4.6 / 5 |
| Ratings Count | 9 | 98,660 | 9,575 | 15,831 | 28,499 | 10 | 23,201 | 474,236 |
| Price | Free | Free | Free | Free | Free | $0.49 | $2.99 | Free |
| Release Date | Nov 5, 2012 | Dec 12, 2017 | Apr 29, 2019 | Oct 2, 2019 | Dec 6, 2018 | Feb 7, 2018 | Sep 11, 2014 | Jun 23, 2017 |
| Last Updated | Nov 3, 2014 | Dec 2, 2025 | Jan 28, 2026 | Feb 18, 2026 | Apr 2, 2020 | Feb 9, 2018 | Mar 7, 2024 | Mar 22, 2026 |
| Sentiment & Reviews |
| Sentiment | negative | positive | mixed | - | mixed | - | excellent | mixed |
| Score | 25/100 | 78/100 | 55/100 | - | 45/100 | - | 85/100 | 65/100 |
| Praises | - The core gameplay loop provides a challenging experience that keeps players engaged during initial sessions
| - Horror Atmosphere & Gameplay
- Nostalgia & Longevity
| - Horror atmosphere and intense gameplay mechanics create a highly engaging experience for mobile players
| - | - Engaging core gameplay loop and narrative cutscenes provide high entertainment value for long-term players
| - | - Horror Atmosphere & Scares
- Value for Money
| - Engaging Gameplay
- Nostalgic Value
|
| Complaints | - Lack of meaningful interaction beyond simple page tapping makes the experience feel hollow and unrewarding
- The absence of a meaningful difficulty curve makes it nearly impossible for players to lose
| - Performance & Lag
- Technical Bugs & Crashes
| - Absence of real-time multiplayer functionality forces players into repetitive sessions against predictable artificial intelligence
| - | - Aggressive paywall transitions after the first act frustrate players expecting a fully free experience
| - | - UI & Device Compatibility
- Missing Features vs PC
| - Excessive Advertisements
- Technical Bugs
- Paywalled Content
|
| Requests | - | - | - Implementation of real-time online multiplayer to allow social play with friends and other users
| - | - Full game content should be provided for free to match earlier versions of the title
| - | - | - |
| Strategic Intel |
| Strengths | - Minimalist arcade loop provides immediate accessibility for casual horror fans
| - Massive legacy user base (4.3M+ Android ratings)
- Strong brand recognition as a genre classic
- Unique Acoustic Detection differentiator
| - Character role specialization increases time-to-max-level, reducing 30-day churn
- Asymmetric 4v1 loop expands ad-inventory per active user
| - | - Adaptive AI creates dynamic, unpredictable encounters
- Prequel narrative provides emotional context
| - | - Strong brand loyalty and 'Excellent' sentiment (85 score)
- Successful premium monetization without intrusive ads
- High rating stability (4.7 stars) across 185k+ ratings
| - Massive social proof with 2.5M+ total ratings
- Unique 'revenge' narrative loop providing high player agency
- Strong nostalgic brand loyalty (6+ year players)
|
| Weaknesses | - Lack of difficulty curve makes gameplay feel unrewarding
- Core interaction limited to repetitive tapping
| - Technical debt (30FPS cap on modern hardware)
- Critical ad-related crashes (black screen bug)
- Lack of a save progress feature
| - 0.2★ Android-iOS rating gap on majority Android base
- No real-time multiplayer despite high-frequency user requests
| - | - Paywall friction after the first act
- Purchase verification errors post-update
| - | - UI layout issues on modern devices (notches blocking buttons)
- Lack of feature parity with PC version (missing cheats/custom night)
- Low update frequency compared to high-velocity F2P rivals
| - Aggressive ad frequency (interstitials every few seconds)
- Technical debt causing AI pathfinding failures
- Perceived quality decline from AI-generated cinematics
|
| Pricing | free | freemium | freemium | free | freemium | paid | paid | subscription |
| Momentum | - | Maintenance | Maintenance | Active | Zombie | - | Maintenance | Maintenance |
| Update Cadence | - | 5 versions, 1 majors/6mo, ~284d avg | 5 versions, ~64d avg | 5 versions | 5 versions, 1 majors/6mo, ~567d avg | - | 2 versions, ~549d avg | 5 versions, ~24d avg |