Slices: Relax Puzzle Game vs its rivals

Side-by-side comparison against Slices: Relax Puzzle Game's closest competitors — identity, store metrics, ratings & sentiment, and strategic intel.

Core Identity
DeveloperCASUAL AZUR GAMESVoodooMoon ActiveTripledot StudiosIEC Global Pty LtdFanateePopcore GmbH
CategoryGamesGamesGamesGamesPuzzleGamesGames
PlatformiOS, AndroidiOS, AndroidAndroid, iOSAndroid, iOSiOS, AndroidAndroid, iOSAndroid, iOS
Store Metrics
Rating4.6 / 54.6 / 54.6 / 54.7 / 54.7 / 54.7 / 54.4 / 5
Ratings Count320,850326,583255,178656,118324,287283,379477,633
PriceFreeFreeFreeFreeFreeFreeFree
Release DateSep 19, 2017Mar 3, 2021Jul 7, 2021Mar 11, 2020Jun 26, 2020Mar 8, 2017Feb 8, 2020
Last UpdatedFeb 27, 2024Apr 25, 2026Apr 13, 2026May 28, 2026Apr 20, 2026May 5, 2026May 15, 2026
Sentiment & Reviews
Sentimentnegativenegativenegativemixednegativemixednegative
Score15/10035/10025/10045/10025/10035/10025/100
Praises
  • Core puzzle mechanics provide a relaxing and addictive experience for casual play sessions
  • Satisfying tactile feedback during the core slicing gameplay loop keeps casual players engaged
  • Relaxing Gameplay
  • Meditative and soothing puzzle mechanics provide a reliable daily stress relief habit for players
  • Core puzzle mechanics provide a relaxing and mentally stimulating experience for casual daily play
  • Educational crossword mechanics provide a relaxing and mentally stimulating daily habit for long-term players
  • Relaxing puzzle gameplay mechanics provide a calming experience for long-term daily players
Complaints
  • Aggressive ad frequency and unskippable checkpoints disrupt the flow of the core gameplay loop
  • Purchased ad-free experiences fail to remove forced advertisements across multiple device types
  • Rigged piece generation forces failure to manipulate users into watching ads for revives
  • Excessive ad frequency disrupts the core gameplay loop and creates a negative user experience
  • Removal of Core Features
  • Excessive Advertising
  • Excessive ad frequency interrupts the flow of gameplay and forces frequent app restarts
  • Post-update visual changes introduce distracting glare effects that cause eye strain and visibility issues
  • Aggressive ad frequency and intrusive ad behavior disrupt the core gameplay loop post-update
  • Aggressive ad frequency and intrusive ad-placement patterns disrupt the core gameplay flow
  • Technical instability and frequent game freezes occur during active play sessions
Requests
  • Content expansion for the World Tour feature to provide new locations for long-term players
  • Reduced ad frequency or an option to pay for an ad-free experience
-
  • Purchase option for an ad-free experience to remove current monetization friction
  • Toggle settings for visual effects to allow players to revert to the original flat design
  • Permanent ad-free purchase option requested to replace the current high-cost monthly subscription model
  • Cloud-based account synchronization to prevent progress loss when changing mobile devices
Strategic Intel
Strengths
  • World travel collection mode stabilizes long-term retention
  • One-on-one competitive mode expands ad-impression inventory
  • Tactile feedback loop sustains session frequency
  • Simple control scheme lowers entry barrier
  • Massive user base of 35M+ people
  • Deep meta-game features (Zen Room, Plant Care)
  • Strong Live-Ops with Zen Masters League
  • Meditative puzzle loop sustains daily habit
  • Offline-first architecture captures transit-based engagement
  • Offline-first architecture enables play in low-connectivity environments
  • Simple one-finger input maximizes top-of-funnel acquisition
  • Narrative-driven world progression sustains long-term retention
  • 11-language library functions as a B2B distribution barrier
  • Trivia-based crossword mechanics provide a high-frequency daily habit
  • Thematic parking-lot chaos narrative differentiates the core loop
  • Idle property construction extends session duration beyond standard puzzle mechanics
Weaknesses
  • Ad-free purchase mechanism is non-functional
  • Android rating is 0.8 stars lower than iOS
  • Aggressive ad frequency disrupts core loop
  • 0.6★ Android-iOS rating gap
  • Forced internet connectivity triggers churn
  • Ad-to-gameplay ratio disrupts retention
  • Removal of popular room-decorating feature
  • Aggressive ad frequency (post-level ads)
  • Intrusive UI pop-ups and clutter
  • Aggressive ad-load triggers high churn
  • Post-update stability issues erode trust
  • No paid ad-free tier
  • High ad-density disrupts core gameplay flow
  • Visual update causes physical eye strain
  • Lack of reliable cloud-save sync
  • Aggressive ad frequency disrupts the core gameplay loop
  • Technical instability post-update causes loading failures
  • No permanent ad-free purchase option for loyal users
  • 0.33 rating gap between iOS and Android platforms
  • No cloud-save functionality despite high user request volume
  • Aggressive ad-frequency triggers negative sentiment
Pricingfreemiumfreemiumfreemiumfreemiumfreemiumfreemiumfreemium
MomentumMaintenanceActiveActiveActiveActiveActiveActive
Update Cadence5 versions, ~199d avg5 versions, ~6d avg5 versions, 5 majors/6mo, ~14d avg5 versions, ~10d avg5 versions, 1 majors/6mo, ~21d avg5 versions, 5 majors/6mo, ~16d avg5 versions, ~9d avg

Compare Slices: Relax Puzzle Game head-to-head

Disclosure: Independent intel to help mobile builders succeed.

AI-powered analysis with editorial review, built from publicly available sources. Marlvel.ai is not affiliated with, endorsed by, or sponsored by Slices: Relax Puzzle Game, its developer, the app publisher, Apple, or Google Play. All trademarks, logos, and screenshots referenced remain the property of their respective owners.

Data licensed under CC-BY-NC 4.0