| Core Identity |
| Developer | 泽阳 李 | Evan Debenham | HABBY | Poncle | Erabit Studios | MASAYUKI ITO | Playdigious | Devolver | HABBY |
| Category | Games | Games | Games | Games | Games | Games | Games | Games | Games |
| Platform | Android, iOS | iOS, Android | iOS, Android | iOS, Android | iOS, Android | Android, iOS | iOS | Android, iOS | Android, iOS |
| Store Metrics |
| Rating | 4.8 / 5 | 4.9 / 5 | 4.7 / 5 | 4.6 / 5 | 4.7 / 5 | 4.9 / 5 | 4.9 / 5 | 3.8 / 5 | 4.7 / 5 |
| Ratings Count | 125,866 | 3,821 | 470,178 | 4,928 | 9,721 | 1,055 | 13,085 | 459 | 242,966 |
| Price | Free | $4.99 | Free | Free | Free | Free | Free | Free | Free |
| Release Date | Feb 17, 2017 | Aug 17, 2021 | May 13, 2019 | Dec 8, 2022 | Jun 7, 2023 | Oct 3, 2016 | Dec 2, 2022 | Aug 14, 2025 | Dec 16, 2020 |
| Last Updated | Apr 28, 2026 | Mar 23, 2026 | Jun 13, 2026 | Feb 11, 2026 | Apr 9, 2026 | Dec 13, 2025 | Mar 14, 2025 | Mar 25, 2026 | May 13, 2026 |
| Sentiment & Reviews |
| Sentiment | negative | - | - | - | - | - | positive | negative | mixed |
| Score | 35/100 | - | - | - | - | - | 75/100 | 35/100 | 65/100 |
| Praises | - Core dungeon crawler gameplay loop remains highly addictive for long-term players
| - | - | - | - | - | - Challenging roguelike combat mechanics provide a rewarding skill progression loop for dedicated players
| - Core Gameplay Quality
- Controller Support
| - Addictive core gameplay loop provides high entertainment value during short commute sessions
- Absence of forced advertisements allows for uninterrupted play sessions on mobile devices
|
| Complaints | - Mandatory internet connection requirements for single-player modes frustrate long-time offline users
| - | - | - | - | - | - Unresponsive or poorly calibrated touch controls cause unintended movement and frequent player deaths
| - Game-Breaking Save Bugs
- Softlocks and Movement Issues
| - Frequent application crashes following the latest update disrupt progress and cause data loss
- Aggressive monetization and pay-to-win mechanics gate progression for long-term players
|
| Requests | - Reintroduction of a fully functional offline mode for single-player sessions
| - | - | - | - | - | - Customizable on-screen control layouts including D-pad options to improve movement precision
| - | - Cross-platform account synchronization to allow progress recovery when switching devices
|
| Strategic Intel |
| Strengths | - Editors' Choice badge across five markets sustains organic install velocity
- 400+ weapon library functions as a content-depth moat against lighter arcade-shooters
- Multiplayer social loop increases session duration and DAU/MAU ratio
| - | - Procedural dungeon generation sustains replayability across hundreds of maps
- Subscription-gated convenience features drive predictable monthly recurring revenue
| - | - | - | - Console-parity gameplay loop sustains engagement
- Bundled DLC content provides high value
- MFi support captures hardcore segment
| - Strong brand recognition and established IP.
- High-quality core gameplay loop.
- Excellent implementation of controller support.
| - Roguelite skill-combination loop drives session-length metrics
- High-fidelity zombie-horde combat sustains organic install velocity
|
| Weaknesses | - Mandatory online connectivity for single-player modes
- Persistent save-data loss on reinstallation
- 0.17★ Android-iOS rating gap
| - | - Progression bottlenecks at high levels drive negative sentiment
- Lack of social multiplayer features limits long-term retention
| - | - | - | - Unresponsive touch-control calibration
- Intermittent crashes during boss encounters
- Lack of Chinese language localization
| - Critical technical instability (save-data loss).
- Poor transparency regarding monetization model.
- Recurring audio and softlock bugs.
| - Frequent crash reports following the latest update
- No cross-platform account synchronization
- Aggressive monetization gating progression
|
| Pricing | freemium | free | freemium | free | free | free | subscription | freemium | freemium |
| Momentum | Active | Intense | Active | Active | Intense | Steady | Zombie | - | Active |
| Update Cadence | 5 versions, 5 majors/6mo, ~20d avg | 5 versions | 4 versions, 2 majors/6mo, ~1d avg | 5 versions | 5 versions | 5 versions | 5 versions, 3 majors/6mo, ~186d avg | - | 5 versions, 3 majors/6mo, ~8d avg |