泽阳 李
For core mobile gamers seeking skill-based action, dungeon crawlers, and loot-driven progression with a retro aesthetic.
Snapshot
Who is 泽阳 李?
Delivering high-intensity pixel-art roguelikes and action RPGs for core mobile gamers who prioritize mechanical depth and replayability.
Target audience
Portfolio
Free 11Last updated
Soul Knight
v8.2.0
5mo ago
Publisher DNA
What defines 泽阳 李?
Publisher DNA
Primary focus
Pixel-art roguelike and action RPGs
Scale
studio
Target audience
Core mobile gamers seeking skill-based action, dungeon crawlers, and loot-driven progression with a retro aesthetic.
Origin
Operating under the brand ChillyRoom (凉屋游戏), the publisher focuses on indie-style titles with high mechanical complexity.
Signature Patterns
- •Heavy reliance on pixel-art visual styles across the entire portfolio
- •Core gameplay loops centered on roguelike mechanics and procedural generation
- •Monetization via freemium models including character unlocks, skins, and virtual currency
- •Consistent inclusion of cooperative multiplayer and rhythmic combat systems
Portfolio momentum
The publisher maintains an exceptionally high update cadence with 18 releases in the last 6 months and 10 out of 11 titles remaining active.
Portfolio
What does 泽阳 李 ship?
Apps
11 apps analysed
Build your deck & conquer enemies in the casual tower defense game: Birds Camp!
Kick, Dodge and Smash! Ready to rule this roguelike dungeon crawler RPG?
- Satisfying combat loop and unique character skill sets drive long-term player retention
- Technical instability and performance drops occur on high-end devices post-update
Distributed across 16 markets, strongest in Europe.
Based on 1 of 11 apps with localized market data, more coverage rolling in as scans complete · last scanned .
Americas (4)
- Brazil1 / 1
- Canada1 / 1
- Mexico1 / 1
- United States1 / 1
Europe (6)
- France1 / 1
- Germany1 / 1
- Portugal1 / 1
- Spain1 / 1
- Turkey1 / 1
›+1 more europe market
- United Kingdom1 / 1
Asia-Pacific (6)
- Australia1 / 1
- India1 / 1
- Indonesia1 / 1
- Japan1 / 1
- Singapore1 / 1
›+1 more asia-pacific market
- South Korea1 / 1
Core markets (1/1 apps)
User Sentiment
How do users feel about their apps?
1
Positive apps
0
Neutral / mixed
1
Negative apps
55/100
Avg sentiment score
Unlock the app dragging this portfolio down.
Access the full report for freeRivals
Who does 泽阳 李 compete with?
The rivals identified
Nemeses(3)
Direct competitor in the mobile action roguelike space, targeting players who prioritize fast-paced, dungeon-crawling combat and high-replayability loops.
With over 1.7 million ratings and a high-velocity release cadence, Archero defines the mobile roguelite action standard.
Both apps compete for the same pixel-art dungeon crawler audience by offering freemium action-RPG experiences that rely on hero-based progression.
Contenders(6)
Targets the same roguelike enthusiast base with a focus on punishing, turn-based strategic depth.
Both titles compete for the same pixel-art roguelike audience by offering randomized dungeon generation and high-difficulty gameplay loops.
Both titles target the pixel-art roguelike shooter audience through a shared focus on cooperative multiplayer dungeon crawling. They compete directly for players seeking session-based combat and character progression.
High-fidelity action RPG that competes for the same 'hardcore combat' audience as the target.
Both apps target the pixel-art roguelike audience, but they diverge on core mechanics: Soul Knight focuses on real-time cooperative action, while the rival emphasizes turn-based offline play.
Captures the classic RPG market segment that values traditional fantasy storytelling and retro-inspired gameplay loops.
Same space(20)
Provides a streamlined alternative for players who find the active combat in Soul Knight too demanding.
Appeals to the same pixel-art roguelike demographic by adding party-based management and construction elements.
Serves as a direct offline-first alternative for players alienated by the connectivity requirements of Soul Knight.
Provides an offline-first action RPG experience that bridges the gap between grid-based crawlers and real-time combat.
Offers a faster-paced, side-scrolling alternative for players who enjoy pixel-art action but prefer simpler progression.
Shares the thematic interest in samurai and martial arts, though it focuses on interactive narrative rather than action.
Offers persistent idle progression and trading systems that appeal to players seeking deeper meta-game management than Soul Knight.
Serves as a direct alternative for players seeking the offline-first experience removed from Soul Knight.
Combines dungeon crawling with heavy narrative and puzzle-solving elements.
Targets the same dungeon-crawling audience but uses humor and absurdity to differentiate from the serious tone of Soul Knight.
The gold standard for premium roguelike action, serving as a benchmark for combat fluidity.
Popularized the 'reverse bullet hell' sub-genre, shifting focus from active dodging to build optimization.
Serves the same tabletop-adjacent audience, focusing on the utility and management side of RPG character development.
Captures casual players who enjoy progression loops but prefer lower intensity than the active shooter mechanics in Soul Knight.
Targets the same dungeon-crawling audience but shifts the focus toward immersive, old-school role-playing atmospheres.
Occupies the same RPG ecosystem, providing utility tools that support the broader hobby of role-playing games.
Targets the same RPG enthusiast demographic by providing essential digital tools for managing tabletop character progression.
Offers a more hardcore, turn-based alternative for players who want higher stakes than the arcade-style combat in Soul Knight.
Appeals to players who want a long-term collection focus within a deep dungeon crawler environment.
Provides a paid, premium-style roguelike experience for players seeking more tactical depth than the free-to-play model of Soul Knight.
New entrants(4)
A niche, high-quality roguelike that has gained significant traction through unique character-building mechanics.
A new utility tool targeting the same RPG-focused audience, specifically those needing help with session management.
Offers a roguelite experience that focuses on distinct dungeon identities, appealing to players who enjoy variety in their crawl sessions.
A recent entrant that competes for the same sword-wielding, action-oriented player base but uses idle mechanics.
The Analyst's Read
The bottom line on 泽阳 李
Bottom line
ChillyRoom is a specialized studio that has successfully commoditized the 'indie' aesthetic into a scalable mobile franchise. Their ability to maintain high ratings across a decade-old flagship while launching successful spin-offs suggests a robust understanding of core gamer retention.
Frequently asked questions
How many apps does 泽阳 李 publish?
What kind of apps does 泽阳 李 make?
What is 泽阳 李's top app?
In how many countries are 泽阳 李's apps available?
What fed this analysis
- Apps analyzed:
- 11
- With full intel:
- 1
- With overview:
- 11
- Website scraped:
- yes
- Social presence:
- no