Kyrylo Kuzyk
For casual and mid-core mobile gamers seeking short-session entertainment, ranging from puzzle enthusiasts to tactical shooter fans.
Snapshot
Who is Kyrylo Kuzyk?
Developing diverse mobile gaming experiences ranging from tactical shooters to idle RPGs. Focused on accessible, high-engagement mechanics.
Target audience
Portfolio
Free 12Last updated
Marble Clash: Fun Shooter
v0.15.1
9mo ago
Publisher DNA
What defines Kyrylo Kuzyk?
Publisher DNA
Primary focus
Mobile games · action, strategy, and idle RPG genres
Scale
studio
Target audience
Casual and mid-core mobile gamers seeking short-session entertainment, ranging from puzzle enthusiasts to tactical shooter fans.
Signature Patterns
- •Heavy reliance on free-to-play models with integrated ad monetization.
- •Frequent use of top-down perspectives across action and strategy titles.
- •Integration of progression-based mechanics like merging and leveling in RPG and idle titles.
- •Diverse genre experimentation including puzzle, shooter, and strategy.
Portfolio momentum
Released 18 updates across 13 apps in the last 6 months, demonstrating a highly active development cycle across the majority of their portfolio.
Portfolio
What does Kyrylo Kuzyk ship?
Apps
13 apps analysed
Voluntary ad-based reward system allows players to progress without being forced to watch intrusive pop-up advertisements
- The core idle gameplay loop provides a satisfying progression experience for players who enjoy watching numbers increase
- Infinite loading loops and frequent crashes prevent players from accessing the game after the latest update
Click, build & expand! Lead countryball army of dictator empire & conquer world
Single-market publisher, every app ships only to United States.
Based on 2 of 13 apps with localized market data, more coverage rolling in as scans complete · last scanned .
Americas (1)
- United States2 / 2
Core markets (2/2 apps)
User Sentiment
How do users feel about their apps?
0
Positive apps
0
Neutral / mixed
2
Negative apps
30/100
Avg sentiment score
Unlock the app dragging this portfolio down.
Access the full report for freeRivals
Who does Kyrylo Kuzyk compete with?
The rivals identified
Nemeses(3)
This title dominates the idle tycoon genre with massive scale and a high-frequency update cadence that sets the industry standard for content delivery.
Both titles target the casual idle RPG market through merge-based progression loops and freemium monetization models. They compete directly for the same casual player segment seeking low-intensity, one-handed gameplay.
Both apps target casual gamers through isometric puzzle exploration and surreal, impossible-geometry mechanics. They compete directly for the same audience seeking meditative, ad-free puzzle experiences.
Contenders(14)
Combines idle mechanics with high-fidelity 3D visuals and unique research trees that challenge standard tycoon UX.
Both apps target the idle RPG market with multiplayer components, competing for the same casual player base through progression-focused gameplay loops.
Both apps target casual idle RPG players through progression loops centered on weapon management and character growth.
Both apps target the idle RPG audience through offline progression mechanics and dungeon-crawling loops. They compete directly for players seeking low-maintenance gameplay sessions.
A foundational idle game that defines the core mechanics of the genre and remains a primary benchmark for monetization.
Both titles target the casual idle RPG market with pixel art aesthetics and free-to-play monetization, creating direct competition for the same player base.
Both apps target the idle RPG market, competing for the same casual player base through automated progression loops and hero-centric team management.
Both apps target the casual idle RPG demographic, competing for player time through persistent progression loops and collection-based mechanics.
Both titles target the casual idle RPG audience through persistent progression loops and freemium monetization models. They compete directly for player time by offering distinct approaches to AFK rewards and character growth.
Both titles target the casual idle RPG market with core loops centered on monster combat, pet collection, and equipment progression.
A direct competitor in the 'becoming rich' simulation space with a focus on diverse business portfolio management.
Both apps target the casual idle RPG audience with incremental progression loops, competing directly for player retention within the same game category.
Represents the modern 'hyper-casual' idle trend that prioritizes immediate gratification and simplified mechanics.
Both apps target the idle RPG category with multiplayer-focused progression loops, directly competing for the same casual player base.
Same space(26)
Shares the relaxing, non-timed puzzle focus of Evo Explores but uses a neon-themed visual aesthetic.
Serves the same casual, low-pressure puzzle segment but focuses on an arrow-pulling mechanic for brain training.
Offers a puzzle-adventure experience that shares the relaxing, focus-oriented nature of Evo Explores.
Appeals to the same casual puzzle audience with a relaxing, logic-based sorting loop inspired by ASMR.
Targets the same casual puzzle audience with a tactile, color-based sorting loop for stress relief.
Competing for the same casual commuter audience with a circular-filling mechanic, though it lacks the ad-free model of Evo Explores.
Adjacent simulation focusing on creative expression and aesthetic management.
Uses forced-perspective mechanics similar to the optical illusions in Evo Explores to challenge spatial reasoning.
Provides a similar relaxing, visually-oriented puzzle experience but uses an ant-colony simulation to differentiate its mechanics.
Epic Idle Journey targets the same idle RPG demographic with a focus on roguelike mechanics and loot collection loops.
Adjacent simulation title focusing on restaurant management and decoration mechanics.
Offers a similar relaxing, mentally stimulating experience for puzzle enthusiasts but introduces hybrid arrow-based logic.
Shares the casual puzzle space but uses forced timers that contrast with the relaxing, non-timed nature of Evo Explores.
Users report: Dungeoning serves the same casual idle RPG audience but relies on a non-predatory monetization model that contrasts with the aggressive ad-based approach of Idle Sword Master.
A category staple for meditative puzzle experiences that shares the relaxing focus of Evo Explores.
Targets the same casual, relaxing puzzle demographic but uses 3D shape rotation for spatial awareness.
Targets the same meditative puzzle segment but has shifted toward competitive progression, alienating the core audience.
Uses spatial perspective manipulation similar to Evo Explores but focuses on aligning objects in a room.
Targets the same casual puzzle demographic but uses an offline-first architecture to serve low-connectivity markets.
Dicebound offers a similar idle progression loop but differentiates through tabletop-inspired character creation mechanics absent in Idle Sword Master.
Offers a similar relaxing puzzle experience for casual gamers but focuses on jigsaw-style image assembly.
Targets the same casual, focus-oriented audience as Evo Explores through a digital jigsaw assembly format.
Dark Ninja competes for the same casual idle RPG player base by using passive resource accumulation to drive daily retention.
Weapon Master Idle targets the same idle RPG segment by focusing on weapon-based progression, similar to the sword merging loop in Idle Sword Master.
Shares the relaxing, puzzle-based exploration focus but uses dynamic sand physics to differentiate its gameplay.
Provides a low-pressure spatial puzzle experience similar to Evo Explores but focuses on geometric rotation.
New entrants(4)
An emerging title in the management simulation space with a high release cadence in the last six months.
Eternal Dungeon serves the same casual idle RPG audience by providing an automated combat loop that functions while the app is closed.
Idlefell occupies the same idle RPG space but introduces a unique physical-activity integration that differentiates it from standard idle loops.
Shares the relaxing, story-driven puzzle focus of Evo Explores through a jigsaw-based progression.
The Analyst's Read
The bottom line on Kyrylo Kuzyk
Bottom line
MadPixel is an agile studio that successfully bridges the gap between simple casual mechanics and more complex tactical gameplay. Their ability to maintain high user ratings across a varied portfolio indicates a disciplined approach to product-market fit.
Frequently asked questions
How many apps does Kyrylo Kuzyk publish?
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What fed this analysis
- Apps analyzed:
- 13
- With full intel:
- 0
- With overview:
- 13
- Website scraped:
- yes
- Social presence:
- no