Kyrylo Kuzyk
For casual and mid-core mobile gamers seeking short-session entertainment, ranging from puzzle enthusiasts to tactical shooter fans.
Snapshot
Who is Kyrylo Kuzyk?
Developing diverse mobile gaming experiences ranging from tactical shooters to idle RPGs. Focused on accessible, high-engagement mechanics.
Target audience
Portfolio
Free 12Last updated
Marble Clash: Fun Shooter
v0.15.1
7mo ago
Publisher DNA
What defines Kyrylo Kuzyk?
Publisher DNA
Primary focus
Mobile games · action, strategy, and idle RPG genres
Scale
studio
Target audience
Casual and mid-core mobile gamers seeking short-session entertainment, ranging from puzzle enthusiasts to tactical shooter fans.
Signature Patterns
- •Heavy reliance on free-to-play models with integrated ad monetization.
- •Frequent use of top-down perspectives across action and strategy titles.
- •Integration of progression-based mechanics like merging and leveling in RPG and idle titles.
- •Diverse genre experimentation including puzzle, shooter, and strategy.
Portfolio momentum
Released 18 updates across 13 apps in the last 6 months, demonstrating a highly active development cycle across the majority of their portfolio.
Portfolio
What does Kyrylo Kuzyk ship?
Apps
13 apps analysed
Voluntary ad-based reward system allows players to progress without being forced to watch intrusive pop-up advertisements
- The core idle gameplay loop provides a satisfying progression experience for players who enjoy watching numbers increase
- Infinite loading loops and frequent crashes prevent players from accessing the game after the latest update
Click, build & expand! Lead countryball army of dictator empire & conquer world
Single-market publisher, every app ships only to United States.
Based on 2 of 13 apps with localized market data, more coverage rolling in as scans complete · last scanned .
Americas (1)
- United States2 / 2
Core markets (2/2 apps)
User Sentiment
How do users feel about their apps?
0
Positive apps
0
Neutral / mixed
2
Negative apps
30/100
Avg sentiment score
Unlock the app dragging this portfolio down.
Access the full report for freeRivals
Who does Kyrylo Kuzyk compete with?
The rivals identified
Nemeses(3)
This title dominates the idle tycoon genre with massive scale and a high-frequency update cadence that sets the industry standard for content delivery.
Both apps target the casual idle RPG market with merge-based progression loops, competing for the same time-constrained player base.
Both apps target casual gamers through isometric puzzle exploration and surreal, impossible-geometry mechanics. They compete directly for the same audience seeking meditative, ad-free puzzle experiences.
Contenders(6)
Combines idle mechanics with high-fidelity 3D visuals and unique research trees that challenge standard tycoon UX.
Both titles target casual idle RPG players through pixel art aesthetics and hybrid monetization, competing for the same time-budget in the idle progression category.
A foundational idle game that defines the core mechanics of the genre and remains a primary benchmark for monetization.
Both apps target casual gamers through idle RPG mechanics and pet systems, creating direct competition for time spent in the idle clicker category.
A direct competitor in the 'becoming rich' simulation space with a focus on diverse business portfolio management.
Represents the modern 'hyper-casual' idle trend that prioritizes immediate gratification and simplified mechanics.
Same space(22)
Shares the relaxing, non-timed puzzle focus of Evo Explores but uses a neon-themed visual aesthetic.
This app targets the same casual idle RPG audience as Idle Sword Master but replaces sword merging with a dice-based progression mechanic.
Serves the same casual, low-pressure puzzle segment but focuses on an arrow-pulling mechanic for brain training.
Offers a puzzle-adventure experience that shares the relaxing, focus-oriented nature of Evo Explores.
Appeals to the same casual puzzle audience with a relaxing, logic-based sorting loop inspired by ASMR.
Targets the same casual puzzle audience with a tactile, color-based sorting loop for stress relief.
Competing for the same casual commuter audience with a circular-filling mechanic, though it lacks the ad-free model of Evo Explores.
Adjacent simulation focusing on creative expression and aesthetic management.
Uses forced-perspective mechanics similar to the optical illusions in Evo Explores to challenge spatial reasoning.
Provides a similar relaxing, visually-oriented puzzle experience but uses an ant-colony simulation to differentiate its mechanics.
Adjacent simulation title focusing on restaurant management and decoration mechanics.
Offers a similar relaxing, mentally stimulating experience for puzzle enthusiasts but introduces hybrid arrow-based logic.
Shares the casual puzzle space but uses forced timers that contrast with the relaxing, non-timed nature of Evo Explores.
A category staple for meditative puzzle experiences that shares the relaxing focus of Evo Explores.
Targets the same casual, relaxing puzzle demographic but uses 3D shape rotation for spatial awareness.
Targets the same meditative puzzle segment but has shifted toward competitive progression, alienating the core audience.
Uses spatial perspective manipulation similar to Evo Explores but focuses on aligning objects in a room.
Targets the same casual puzzle demographic but uses an offline-first architecture to serve low-connectivity markets.
Offers a similar relaxing puzzle experience for casual gamers but focuses on jigsaw-style image assembly.
Targets the same casual, focus-oriented audience as Evo Explores through a digital jigsaw assembly format.
Shares the relaxing, puzzle-based exploration focus but uses dynamic sand physics to differentiate its gameplay.
Provides a low-pressure spatial puzzle experience similar to Evo Explores but focuses on geometric rotation.
New entrants(2)
An emerging title in the management simulation space with a high release cadence in the last six months.
Shares the relaxing, story-driven puzzle focus of Evo Explores through a jigsaw-based progression.
The Analyst's Read
The bottom line on Kyrylo Kuzyk
Bottom line
MadPixel is an agile studio that successfully bridges the gap between simple casual mechanics and more complex tactical gameplay. Their ability to maintain high user ratings across a varied portfolio indicates a disciplined approach to product-market fit.
Frequently asked questions
How many apps does Kyrylo Kuzyk publish?
What kind of apps does Kyrylo Kuzyk make?
What is Kyrylo Kuzyk's top app?
In how many countries are Kyrylo Kuzyk's apps available?
What fed this analysis
- Apps analyzed:
- 13
- With full intel:
- 0
- With overview:
- 13
- Website scraped:
- yes
- Social presence:
- no