Sounds of Animals icon
Sounds of Animals

Pedro Miguel Da Costa Santos

App Store

Report updated Jun 9, 2026

Sounds of Animals is an established education app that is completely free.

What is Sounds of Animals?

Sounds of Animals is an educational app for young children that provides audio playback of animal vocalizations mapped to their natural habitats.

Parents hire this app to provide quick, educational exposure to animal sounds, but the lack of interactive elements limits its utility for sustained engagement.

Current Momentum

v1.0 · 108mo ago

Zombie
  • No updates since 2017 release.

Active Nemesis

Animal Sounds for Kids.!

Animal Sounds for Kids.!

By Hitendrasinh Gohil

Other Rivals

Animal Sounds for Baby
Animal Sounds & Photos for Kids
Toy Phone - Cute Animals
Video Touch: 10 Apps in 1
Shapes & Colors - Baby Panda
Sea travel

7-Day Rank Pulse 🇺🇸

Education

No ranking data

EducationGrossing

Rating Pulse 🇺🇸

Gathering signals...

What makes this app unique?

What Does It Look Like?

Loading...

What Are The Key Features?

Animal Sound LibraryStandard

Audio playback of animal vocalizations mapped to specific species

Habitat IdentificationStandard

Educational context linking animal species to their natural environments

Multi-language SupportDifferentiator

Interface and content availability in English, French, German, Portuguese, and Spanish

How much does it cost?

Free
  • Free

The app is distributed as a free utility with no observable in-app purchases or subscription gates.

Who Built It?

Pedro Miguel Da Costa Santos

View Publisher Intel →
Education

Enrichment in progress

Publisher profile available very soon

What other apps does Pedro Miguel Da Costa Santos make?

What do users think recently?

Analysis in progress, available soon

What is the competitive landscape for Sounds of Animals?

Where is it available?

Localized markets (12)

United StatesBrazilGermanySpainFranceItalyJapanSouth KoreaMexicoNetherlandsPortugalSweden

How's The Education Market?

Market outlook for this category

Available very soon

The rivals identified

Nemeses(1)

This app is a direct competitor because it targets the same early-childhood education demographic with a focus on animal recognition and sound-based learning.

Differentiators

  • Offers a categorized library that simplifies navigation for toddlers compared to a flat list structure.
  • Includes multilingual animal names which expands the potential user base into non-English speaking global markets.
  • Integrates educational mini-games that increase session length and provide higher engagement than passive sound playback.

Head to head

The target app must pivot toward gamification and content categorization to prevent further loss of market share to this more active competitor.

Contenders(2)

It competes for the same educational niche by pairing auditory animal stimuli with visual photo galleries.

Differentiators

  • Utilizes high-definition photo galleries to provide a more visually stimulating experience than basic illustrations.
  • Focuses on a singular, high-quality media library approach rather than the target's habitat-based educational model.

This app targets the same toddler audience by providing a simple, interactive soundboard for animal noises.

Differentiators

  • Prioritizes interactive playback mechanics that allow babies to trigger sounds repeatedly without complex navigation.
  • Features a simplified, game-centric UI that caters to younger users who lack advanced motor skills.

Same space(4)

Sea travel icon

YovoGames

3.0(1)

While broader in scope, it overlaps by using animal-themed content as a core component of its gameplay loop.

Differentiators

  • Implements a progression-based task system that keeps users returning to complete specific game objectives.
  • Uses an animal crew mechanic to gamify the educational experience rather than just presenting static sounds.

It shares the same educational category and target age group, focusing on fundamental learning through interactive multimedia.

Differentiators

  • Employs voice-guided learning to assist children who are not yet able to read independently.
  • Integrates puzzle-solving elements that provide a more active cognitive challenge than simple sound recognition.
Video Touch: 10 Apps in 1 icon

SoundTouch Interactive

3.0(2)

This app competes by offering a massive, aggregated library of educational content that includes animal sounds.

Differentiators

  • Aggregates multiple educational topics into one app, providing significantly higher value per download than niche apps.
  • Features dynamic content updates that keep the library fresh and prevent user churn over time.

It occupies the same entertainment-education space by using animal sounds as a primary feature of a virtual toy phone.

Differentiators

  • Combines animal sounds with musical instruments to provide a broader range of interactive entertainment options.
  • Includes number learning features that add secondary educational value beyond just animal identification.

Compare Sounds of Animals against every rival

All rivals in one side-by-side table — identity, store metrics, ratings & sentiment, and strategic intel — plus a head-to-head page for each.

Go deeper

The outtake for Sounds of Animals

Strengths to defend, gaps to attack

Core Strengths

  • Multi-language library functions as a B2B distribution barrier into international preschool partnerships

Critical Frictions

  • No app updates since 2017 release
  • Lack of gamification limits session length

Growth Levers

  • Integrate mini-games to compete with active rivals

Market Threats

  • Active development cycles of Animal Sounds for Kids.! ensure better hardware compatibility

What are the next best moves?

highPivot

Pivot to gamified content because current passive playback loses to interactive rivals → increase session length

Competitors like Animal Sounds for Kids.! use mini-games to drive higher engagement than passive playback.

Trade-off: Pause the multi-language expansion — gamification is the primary retention driver in this category.

A counter-intuitive read

The app's 21-language support is a B2B distribution moat for international preschool partners, not just a consumer feature, which remains the only viable path to scale without a total product rebuild.

Feature Gaps vs Competitors

  • Gamified mini-games (available in Animal Sounds for Kids.! but missing here)
  • Categorized navigation (available in Animal Sounds for Kids.! but missing here)

Key Takeaways

Sounds of Animals relies on a static habitat-based model that fails to compete with modern gamified educational apps, so the PM must pivot to interactive mini-games to prevent total market irrelevance.

Where Is It Heading?

Declining

The early-childhood education market is consolidating around apps that offer high-frequency content updates and interactive gamification. Sounds of Animals remains in a static state, which will lead to continued loss of visibility and relevance as competitors iterate on their engagement loops.

The lack of updates since 2017 signals a maintenance-mode posture, which allows active competitors to capture the early-childhood education market share.

Disclosure: Independent intel to help mobile builders succeed.

AI-powered analysis with editorial review, built from publicly available sources. Marlvel.ai is not affiliated with, endorsed by, or sponsored by Sounds of Animals, its developer, the app publisher, Apple, or Google Play. All trademarks, logos, and screenshots referenced remain the property of their respective owners.

What's new

The intelligence report now emphasizes a strategic pivot toward gamification and content categorization to address competitive pressure from active, interactive educational apps.

added

Gamification Weakness Identified

shifted

PM Strategy Pivot

added

Feature Gap Identification

added

Expanded Competitive Landscape

Cite this report

Marlvel.ai. “Sounds of Animals Intelligence Report.” Updated Jun 9, 2026. https://marlvel.ai/apps/sounds-of-animals

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Data licensed under CC-BY-NC 4.0