| Core Identity |
| Developer | Wasabi Applications | Oakever Games | Kristanix AS | ZiMAD | ssteam | Easybrain Ltd |
| Category | Games | Games | Games | Games | Puzzle | Games |
| Platform | iOS | Android, iOS | Android, iOS | Android, iOS | Android, iOS | iOS, Android |
| Store Metrics |
| Rating | 5.0 / 5 | 4.7 / 5 | 4.7 / 5 | 4.8 / 5 | 4.7 / 5 | 4.6 / 5 |
| Ratings Count | 3 | 396,242 | 48,113 | 384,122 | 1,085,177 | 269,300 |
| Price | Free | Free | Free | Free | Free | Free |
| Release Date | Aug 30, 2020 | Nov 9, 2021 | Jul 16, 2014 | Jul 21, 2011 | Jun 26, 2018 | Dec 15, 2020 |
| Last Updated | Nov 9, 2024 | Apr 15, 2026 | Apr 26, 2026 | Apr 19, 2026 | Apr 7, 2026 | Mar 6, 2026 |
| Sentiment & Reviews |
| Sentiment | - | mixed | positive | positive | - | positive |
| Score | - | 45/100 | 82/100 | 75/100 | - | 78/100 |
| Praises | - | - Relaxing puzzle gameplay provides a calming mental escape for users during daily downtime
| - The ability to rotate puzzle pieces like physical jigsaws provides a satisfying tactile experience
| - Diverse puzzle variety and customizable difficulty settings provide a relaxing daily mental exercise for players
| - | - Engaging Gameplay
- Mental Stimulation
|
| Complaints | - | - Aggressive ad frequency and intrusive ad behavior disrupt the core relaxing experience
| - Aggressive and intrusive advertising patterns disrupt the flow of the puzzle experience
| - Frequent application freezes and performance instability following the latest update disrupt the core gameplay loop
| - | - Excessive Advertising
- Technical/UX Issues
|
| Requests | - | - Paid subscription or one-time purchase option to remove advertisements permanently
| - A one-time purchase option to permanently remove advertisements from the game experience
| - Implementation of a preview feature to view the completed image before starting a new puzzle
| - | - |
| Strategic Intel |
| Strengths | - Thematic immersion into the Space Brothers anime world provides a unique hook for niche fans
- Simplified feature set avoids the bloat found in mass-market puzzle aggregators
| - Offline-first architecture enables session continuity in low-connectivity environments
- 60,000-puzzle library provides a massive content-moat for long-term engagement
| - 10-year brand heritage sustains organic install velocity
- 20,000+ puzzle library functions as a content-depth moat
- Offline-first architecture captures low-connectivity segments
| - Exclusive IP partnerships provide high-value content differentiation
- Large-scale community features foster deeper social engagement
- Monochrome accessibility mode expands addressable market
| - Daily content gallery sustains organic install velocity
- Mystery Puzzle mechanic creates a recurring retention loop
| - Massive market authority (2M+ ratings)
- Unique Animated Art Reveal rewards
- Clean, minimalist UI/UX design
|
| Weaknesses | - Static content library lacks regular updates
- No IAP or subscription tiers limits revenue potential
- Lacks cross-platform progress synchronization
| - Aggressive ad-frequency drives high churn among long-term users
- Post-update technical regressions cause significant battery drain
| - Aggressive ad-frequency post-update drives 1★ review spikes
- Lack of one-time ad-removal purchase limits monetization ceiling
- Technical instability on Android persists post-update
| - Frequent application freezes post-update disrupt core gameplay
- Aggressive ad patterns degrade user experience
- Paywall friction on previously purchased content
| - 0 rating on Android platform
- No cloud-save functionality
- Ad-heavy monetization model
| - High ad-load frequency causing user irritation
- UX friction in piece-placement mechanics
- Lack of narrative or meta-progression
|
| Pricing | free | freemium | freemium | freemium | freemium | freemium |
| Momentum | - | Active | Maintenance | Active | Maintenance | - |
| Update Cadence | - | 5 versions, ~11d avg | 5 versions, ~33d avg | 5 versions, 2 majors/6mo, ~9d avg | 2 versions, ~8d avg | - |