| Core Identity |
| Developer | Sergey Mezhakov | Neron's Brother SARL | Max Games Studios | Nekki Limited | Netmarble Corporation | Bandai Namco Entertainment Inc. | Nekki Limited | Jochem Bergman |
| Category | Games | Games | Games | - | Games | Games | - | Games |
| Platform | Android, iOS | iOS, Android | iOS, Android | - | iOS, Android | iOS, Android | - | iOS, Android |
| Store Metrics |
| Rating | 2.7 / 5 | 4.6 / 5 | 4.8 / 5 | - | 4.5 / 5 | 4.8 / 5 | - | 4.2 / 5 |
| Ratings Count | 345 | 16,927 | 78,575 | - | 87,700 | 789,540 | - | 5,575 |
| Price | Free | Free | Free | - | Free | Free | - | Free |
| Release Date | Mar 14, 2017 | Aug 23, 2019 | Mar 10, 2016 | - | Apr 29, 2015 | May 31, 2018 | - | Oct 7, 2017 |
| Last Updated | Jul 8, 2020 | Apr 22, 2026 | Mar 27, 2026 | - | Apr 14, 2026 | Mar 30, 2026 | - | Nov 1, 2025 |
| Sentiment & Reviews |
| Sentiment | mixed | positive | excellent | - | mixed | mixed | - | - |
| Score | 45/100 | 85/100 | 85/100 | - | 52/100 | 52/100 | - | - |
| Praises | - Character variety and anime-accurate designs keep fighting game fans engaged during short sessions
| - Physics-based combat mechanics provide high replayability and long-term engagement for veteran players
| - Nostalgic Appeal
- Strategic Gameplay
| - | - Character Roster & Accuracy
- Engaging Combat
| - Combat and Gameplay Mechanics
- Visuals and Graphics
| - | - |
| Complaints | - Excessive ad frequency interrupts gameplay flow and makes the experience feel unplayable
| - Inconsistent bot behavior and difficulty scaling disrupt the intended challenge of combat modes
| - Intrusive Advertising
- Save Data & Progress Loss
| - | - Technical Instability
- Update Friction
| - Pay-to-Win Monetization
- Poor Gacha Drop Rates
- Technical Issues and Lag
| - | - |
| Requests | - Sandbox or custom game modes requested to allow for more creative player control
| - Dedicated online multiplayer mode would allow for broader social interaction between players
| - | - | - | - | - | - |
| Strategic Intel |
| Strengths | - 100+ character roster sustains long-term collection goals
- 250+ level story mode drives daily session frequency
| - Physics-driven emergent gameplay creates high-replayability loops
- User-generated content via map editor expands session time
- Offline-first design captures users in low-connectivity environments
| - Manual unit control (USP) vs automated rivals
- Strong brand nostalgia from web-game era
- Reliable offline playability
| - | - Massive, accurate Marvel IP roster (200+ characters)
- Unique Uniform system for mechanical refreshes
- Manual action combat provides high skill ceiling
| - Powerful global IP (Dragon Ball) with 400+ characters.
- Unique real-time 3D card-action mechanics optimized for mobile.
- Original story content featuring exclusive Akira Toriyama designs.
| - | - |
| Weaknesses | - Excessive ad frequency causes high churn in casual segments
- Lack of offline functionality frustrates long-term players
| - 0.1★ Android-iOS rating gap indicates technical friction
- No cloud-save functionality despite user requests
- Ad-related audio bugs force session restarts
| - Critical save-state persistence bugs
- Intrusive ad frequency and technical ad failures
- Imbalanced reward scaling for high difficulty
| - | - Frequent crashes on flagship devices (iPhone 16 Pro)
- Excessive update sizes (3.2GB recurring)
- Perceived P2W power creep via seasonal uniforms
| - High 'Pay-to-Win' perception among the player base.
- Persistent server lag and technical issues in PvP matches.
- Frustratingly low gacha drop rates for top-tier 'Ultra' units.
| - | - |
| Pricing | freemium | freemium | freemium | - | freemium | freemium | - | free |
| Momentum | Zombie | Active | Maintenance | - | Active | Maintenance | - | Intense |
| Update Cadence | 4 versions, 3 majors/6mo, ~1077d avg | 5 versions, 4 majors/6mo, ~11d avg | 5 versions, ~8d avg | - | 5 versions, 3 majors/6mo, ~10d avg | 3 versions, ~22d avg | - | 5 versions |