For casual mobile gamers and fans of ragdoll physics, particularly those valuing offline play and local same-device multiplayer.
Delivering physics-based 2D combat experiences for casual gamers seeking quick, offline-capable action and local multiplayer.
Target audience
Portfolio
Free 6Last updated
Supreme Duelist
v4.0.5
3mo ago
Primary focus
Physics-based stickman fighting games
Scale
indie
Target audience
Casual mobile gamers and fans of ragdoll physics, particularly those valuing offline play and local same-device multiplayer.
Origin
Founded by two brothers, the studio focuses on simple but mechanically engaging 2D combat titles.
With 16 updates across 6 apps in the last 6 months and a major release only 5 days ago, the publisher maintains an exceptionally high development cadence.
6 apps analysed
Established developer pedigree (Creators of Supreme Duelist Stickman)
Community loyalty driven by continuity from previous projects
User-generated content via map editor expands session time
Unique 'Nostalgia' positioning that captures users lost by newer versions
3
Positive apps
0
Neutral / mixed
0
Negative apps
82/100
Avg sentiment score
Represents a major studio-backed alternative that shifts the stickman focus from combat to physics-based traversal.
A dominant force in the local multiplayer space that aggregates dozens of physics-based mini-games, directly competing for the target's casual 'same-device' audience.
Strategic outlook coming soon.
What fed this analysis
A massive competitor in the stickman fighting space with nearly a million ratings and consistent recent updates.
Dominates the stickman action niche with over 1.5 million ratings and a long-standing, proven engagement loop.
A dominant genre leader that captures the 'stickman' audience through a multi-player party lens rather than solo physics combat.
Captures the local multiplayer stickman audience, providing a social alternative to the target's single-player focus.
While turn-based rather than real-time, it captures the 'wacky physics combat' market with a massive character roster and high production value.
A high-traction rival that evolves the stickman combat formula into 3D with unique spatial mechanics.
A strong physics-based combat rival that focuses on artillery mechanics and terrain destruction rather than melee.
Directly competes in the ragdoll-physics fighting sub-genre with a similar focus on slapstick combat mechanics.
The most direct scale rival (within 10x review count) that utilizes the same 'unpredictable physics' hook for local multiplayer.
Adjacent sub-genre that uses stickman aesthetics for puzzle-solving and creative drawing mechanics.
Shares the target's interest in sports-themed mini-games but operates at a significantly higher production scale.
A direct functional peer that targets the same 'Supreme Duelist' search intent with a similar indie developer profile.
Competes for the same 'casual, high-difficulty' mobile gaming time-share despite different core mechanics.
Focuses on the physics-based 'dismounting' sub-genre, serving a similar audience interested in ragdoll simulation.
High-velocity emerging threat (3 releases in 6 months) that pivots physics-based ragdolls into a satisfying destruction/puzzle format.
Demonstrates extreme release velocity and market penetration in the casual physics-based genre.