| Core Identity |
| Developer | MOBIBRAIN TECHNOLOGY PTE. LTD. | FunPlus International AG | Galaxy Play Technology Limited | LONG TECH NETWORK LIMITED | Auxbrain, Inc. | Hyper Hippo Publishing Ltd. | Wildlife Studios | ChengDu Starunion Interactive Entertainment Technology Co., Ltd. | TAP4FUN (HONGKONG) LIMITED |
| Category | Games | Games | Games | Games | Games | Games | Games | Games | Games |
| Platform | Android, iOS | iOS, Android | iOS, Android | Android, iOS | Android, iOS | iOS, Android | iOS, Android | iOS, Android | Android, iOS |
| Store Metrics |
| Rating | 4.6 / 5 | 4.6 / 5 | 4.6 / 5 | 3.9 / 5 | 4.8 / 5 | 4.7 / 5 | 4.7 / 5 | 4.5 / 5 | 4.7 / 5 |
| Ratings Count | 653 | 381,543 | 93,156 | 18,267 | 555,500 | 382,183 | 785,678 | 23,226 | 154,421 |
| Price | Free | Free | Free | Free | Free | Free | Free | Free | Free |
| Release Date | Mar 23, 2024 | Aug 30, 2019 | Apr 12, 2021 | Feb 19, 2018 | Jul 14, 2016 | Feb 19, 2015 | Jul 11, 2015 | Jun 23, 2021 | Sep 29, 2020 |
| Last Updated | Apr 7, 2026 | Apr 16, 2026 | Apr 30, 2026 | May 1, 2026 | Apr 1, 2026 | May 1, 2026 | Apr 17, 2026 | Apr 22, 2026 | Apr 21, 2026 |
| Sentiment & Reviews |
| Sentiment | negative | mixed | positive | negative | excellent | terrible | mixed | mixed | negative |
| Score | 25/100 | 45/100 | 75/100 | 25/100 | 87/100 | 15/100 | 58/100 | 35/100 | 35/100 |
| Praises | - The core city-building and survival mechanics provide an engaging experience for players killing time
| - Engaging Gameplay
- Social/Alliance Features
| - Engaging core gameplay loop provides long-term entertainment value for returning players
| - Core survival gameplay loop provides long-term entertainment for dedicated strategy enthusiasts
| - Non-Intrusive Ad Model
- Offline Playability
| - Core idle gameplay loop provides long-term entertainment value for returning veteran players
| - Nostalgic Value
- Creative Gameplay
| - Immersive underground world design with detailed visuals keeps players engaged for long sessions
- Social alliance features provide a strong sense of community and cooperative gameplay
- Consistent event updates provide fresh content for dedicated long-term players
| - Simple and accessible core gameplay mechanics provide an effective way to pass time during short breaks
|
| Complaints | - Persistent starvation bugs occur despite abundant food supplies, causing unnecessary population loss for players
- Lack of a base edit mode forces tedious manual reorganization of buildings one by one
- Users report losing significant progress or purchased items after the game resets unexpectedly
| - Aggressive Pay-to-Win Mechanics
- Poor Customer Support
| - Aggressive pay-to-win mechanics create insurmountable power gaps between free and paying players
| - Aggressive pay-to-win monetization structures force players into spending to remain competitive against whales
| | - Forced ad popups during menu navigation disrupt the flow of the core experience
| - Intrusive Advertisements
- Restrictive Recent Update
| - Aggressive pay-to-win mechanics force spending to remain competitive in battle modes
- Poor account management and login issues lead to total progress loss
- Toxic player behavior and harassment in global chat remain unaddressed by support
| - Aggressive monetization and pay-to-win mechanics force players into spending money to progress through the game
|
| Requests | - Players request a comprehensive base edit mode to allow for efficient reorganization of structures
| - | - Improved UI navigation for exploration missions to reduce unnecessary map transitions
| - Human-led customer service channels are needed to address account recovery and missing purchase disputes
| - | - Permanent ad removal purchase option requested to replace the current subscription model
| - | - Improved account recovery and cross-platform login options for existing players
- More effective moderation tools to report and remove abusive players
| - Controller support integration to improve precision and comfort during extended gameplay sessions
|
| Strategic Intel |
| Strengths | - Simple, addictive idle-survival loop sustains initial user interest
| - High-profile IP partnerships (Rambo, Resident Evil)
- Massive active user base (2.6M+ ratings)
- Diverse gameplay modes (Survival Royale, Puzzle Party)
| - Official comic book license drives immediate brand recognition [Market Segment]
- Clan-based territory competition creates social pressure to spend [Retention Mechanism]
| - Alliance-based social network effects drive high-frequency login habits
- Deep base-building complexity sustains long-term engagement for core strategy enthusiasts
| - Highly praised optional ad model
- Proprietary 3D chicken swarm visualization
- Deep 'Artifact' and 'Space' meta-game
| - Prestige-based Angel Investor mechanic sustains multi-year DAU/MAU ratios
- Rotating event structure drives recurring FOMO-based engagement spikes
| - Massive established user base (3.6M+ ratings)
- Unique pet adoption and interaction mechanics
- Accessible blueprint-guided construction system
| - High-fidelity visual depth of the ant hill environment sustains player immersion
- Social alliance network effects reduce churn via community-driven goals
- Recurring subscription model secures predictable revenue streams
| - Lighthearted monkey IP differentiates from grim survival-strategy market
- In-game TV channel increases session duration via social replay loops
|
| Weaknesses | - Persistent starvation bugs cause population loss despite surplus resources
- Lack of bulk-move tool forces tedious manual base reorganization
| - Extreme P2W perception among long-term players
- Poor customer support responsiveness
- Polarizing sexualized character content
| - Aggressive pay-to-win mechanics create power gaps [User Sentiment]
- Opaque account recovery process frustrates users [User Sentiment]
| - $24.99/month subscription tier sits significantly above the strategy-game median
- Automated support tickets close without resolution, causing high-value player churn
| - Late-game progression walls
- Perceived P2W shift in contracts
- Lack of robust social/guild structures
| - Forced ad popups during menu navigation erode core experience flow
- Lack of one-time ad-removal purchase option frustrates users
| - Aggressive ad frequency disrupting gameplay flow
- Lack of cloud-save functionality for progress retention
- Recent technical restrictions on block placement
| - Total progress loss during device transitions drives significant churn
- Lack of account binding options creates high-friction user experience
- Aggressive monetization gating progression alienates non-spending players
| - Aggressive pay-to-win mechanics drive high churn among non-spending cohorts
- Forced alliance participation gates core progression for solo players
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| Pricing | freemium | freemium | freemium | subscription | freemium | freemium | freemium | freemium | freemium |
| Momentum | Intense | Intense | Active | Active | Maintenance | Steady | Maintenance | Active | Active |
| Update Cadence | 5 versions | 5 versions, 3 majors/6mo, ~4d avg | 5 versions, 5 majors/6mo, ~4d avg | 5 versions, 3 majors/6mo, ~4d avg | 5 versions, 2 majors/6mo, ~47d avg | 5 versions, 3 majors/6mo, ~18d avg | 5 versions, ~4d avg | 5 versions, 5 majors/6mo, ~9d avg | 5 versions, ~18d avg |